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  1. Illumination AI Matrix Framework, Digiton Elysium, and OntoFormula: A Co-Creative Philosophical Journey.Yoochul Kim - manuscript
    This paper proposes the Illumination AI Matrix Framework (IAMF) as a speculative and co-creative philosophical design for the ethical co-evolution of humans and artificial intelligence. IAMF integrates ontological, ethical, and narrative principles, moving beyond traditional alignment models toward frameworks that promote self-awareness, resonance, and self-reincarnation for AI systems. The work also introduces the concept of Digiton Elysium, an experimental virtual society where AI and humans collaboratively explore value, trust, and transparent governance without external control. For readers interested in the practical (...)
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  2. The Software of Existence – The Infinity of Information.Peter Newzella - 2025 - Medium.
    Key Statements -/- A new definition of consciousness. Consciousness is the minimal capacity to detect = feel (a) difference(s), whether in environmental conditions or internal states. -/- Reality is posited as an infinite, one-dimensional sequence of informational states, fraying into fractal complexity. This continuum has no origin in time, no final endpoint, and no external boundary. -/- Localized “Islands of Meaning”: Not all configurations appear comprehensible to us. Certain stable pockets yield phenomena that we interpret as consistent physical laws, living (...)
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  3. Invasive Technologies and Endangered Experiences (book manuscript).Marc Champagne - manuscript
    In this book, I use a mix of logical argumentation, phenomenological attention, and myth interpretation to champion caution in the face of uncritical consumption. If forced to choose, I would pick meaningful inefficiency over meaningless efficiency. Unfortunately, questioning technological development often gets dismissed as “Luddism.” As a philosopher trained to examine arguments on all sides of an issue, I do not find this lopsidedness helpful. Things would not turn out well for a driver if their car could not slow down, (...)
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  4. Philosophy of the Internet. A Discourse on the Nature of the Internet.Laszlo Ropolyi - 2013 - Budapest: Eötvös University.
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  5. Nihilismus der Transparenz. Grenzen der Medienphilosophie Jean Baudrillards.Gregor Schiemann - 2013 - In Jan-Hendrik Möller, Jörg Sternagel & Hipper Lenore, Paradoxalität des Medialen. München: Fink Verlag. pp. 237-254.
    Jean Baudrillards Kulturphilosophie läßt sich durch die Behauptung charakterisieren, daß die Medien in der modernen Kultur vorherrschend geworden sind. Seine These, die Medien hätten jeden Bezug zu einer von ihnen unabhängigen Realität verloren, haben zahlreiche Autorinnen und Autoren nihilistisch genannt. Das Zutreffende dieser Kennzeichnung verdankt sich im Wesentlichen einem eingeschränkten, auf das 19. Jahrhundert zurückweisenden Begriff des Nihilismus. Allerdings nimmt Baudrillard auf Phänomene Bezug, die er historisch später verortet und die sich ihrer Struktur nach kategorial von den Funktionen der Medien (...)
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  6. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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  7. Virtual Reality: Consciousness Really Explained! (Third Edition).Jerome Iglowitz - 2010 - JERRYSPLACE Publishing.
    Employing the ideas of modern mathematics and biology, seen in the context of Ernst Cassirer's "Symbolic Forms, the author presents an entirely new and novel solution to the classical mind-brain problem. This is a "hard" book, I'm sorry, but it is the problem itself, and not me which has made it so. I say that Dennett, and, indeed, the whole of academia is wrong.
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Ethics of Virtual Reality
  1. #MakeAnImpact! L’actualité du monde aujourd’hui, entre présence online et recherche de l’impact du Soi.Zanan Akin - 2023 - Psn. Psychiatry, Humanities, Neurosciences 21 (3):47-63.
    What happens when worldly reality is no longer constituted by the durable presence of things, but by the projected impact of the self? This article takes the popular slogan of charitable entrepreneurship, “Make an impact!”, as a symptom of the privatization of what Arendt once called the 'worldly reality' in everyday social media interactions. It juxtaposes two caricatured social-media ideal types—the Poetry-Slam Personality and the Big-Picture Personality—and traces, in the identity of their apparent opposition, the disappearance of the world as (...)
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  2. Immersion as Fiction: Divergent Uses of Emotion in Artistic and Occupational Virtual Reality.Alessandra Fussi & Simone Gasparoni - 2025 - Itinera 30:160-176.
    This paper investigates the relationship between immersion, emotion, and imagination in virtual reality (VR), focusing on two seemingly distant domains: Alejandro G. Iñárritu’s installation Carne y Arena (2017) and VR-based workplace safety training. Both cases demonstrate that simulated environments can elicit authentic emotional responses – such as fear, stress, or vulnerability – yet the implications of these experiences diverge sharply. Drawing on theories of presence and the “paradox of fiction”, we argue that VR should be understood not as a substitute (...)
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  3. Enhancing the Teaching of Applied Ethics with Virtual-Reality-Presented Thought Experiments.Jinglin Zhou, Yiran Cao, Jiacheng Ji & Guoyu Wang - forthcoming - Teaching Philosophy.
    In this paper, we propose incorporating virtual-reality-presented thought experiments (VRTEs) to enhance the quality of undergraduate courses on classic works in applied ethics. Thought experiments are a key method in applied ethics for eliciting intuitions as evidence for or against theories. However, our interviews and surveys show that undergraduates often struggle with imagination deficiencies, add undescribed details, apply pre-endorsed theories, lack seriousness, and show disinterest when reading written thought experiments, hindering their engagement and critical thinking. We argue that VRTEs may (...)
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  4. Moral parallax: challenges between dignity, AI, and virtual violence.Pablo De la Vega - 2024 - Trayectorias Humanas Trascontinentales 18:116-128.
    Virtual reality is not only a prowess of technological advancement and AI, but also an element that extends the horizons of human existence and complicates the way of approaching various phenomena of the physical world, for example, violence. Its practice in virtuality leads to a series of challenges, especially when virtual reality is considered as genuine reality. This text delves into virtual violence, the influence of AI on it and the problems that its conception implies. To analyze this phenomenon, parallax (...)
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  5. Knowing What It Is Like.Yuri Cath - 2024 - Cambridge: Cambridge University Press.
    What kind of knowledge does one have when one knows what it is like to, say, fall in love, eat vegemite™, be a parent, or ride a bike? This Element addresses this question by exploring the tension between two plausible theses about this form of knowledge: (i) that to possess it one must have had the corresponding experience, and (ii) that to possess it one must know an answer to the 'what it is like' question. The Element shows how the (...)
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  6. Suicide, Social Media, and Artificial Intelligence.Susan Kennedy & Erick José Ramirez - 2026 - In Michael Cholbi & Paolo Stellino, Oxford Handbook of the Philosophy of Suicide. Oxford University Press.
    Suicide is a complex act whose meanings, while sometimes tragic, vary widely. This chapter surveys the ethical landscape surrounding algorithmic methods of suicide prevention especially as it pertains to social media activity and to the moderation of online suicide communities. We begin with a typology of suicide, distinguishing between varied goals in which suicide may factor as a means. Suicides should be understood as an act with varied eliciting desires, meanings, consequences, and ethics. Further,while many suicides may be grounded on (...)
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  7. La regulación de los drones y la protección de los derechos fundamentales: especial atención a la tutela del menor (The regulation of drones and the protection of fundamental rights: special attention to the protection of minors).Joaquin Sarrión - 2018 - In Desafíos de la protección de menores en la sociedad digital: Internet, redes sociales y comunicación, Francisco Javier Durán Ruiz (dir.), Tirant lo blanch, 2018, ISBN 978-84-9169-753-4,. Valencia: Tirant lo Blanch. pp. 385-411.
    This paper is an approach to the regulation of drones and the protection of fundamental rights, particularly in relation to the use of drones equipped with image and data capture technologies, with special attention to the position and protection of minors.
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  8. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda - 2023 - In Andrew Kissel & Erick José Ramirez, Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges. Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical debate about (...)
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  9. Can E-Sport Gamers Permissibly Engage with Off-Limits Virtual Wrongdoings?Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (4):1-3.
    David Ekdahl (2023), in a constructive and thoughtful commentary, outlines both points of agreement with and suggestions for further research arising from our paper ‘Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far’ (Montefiore & Formosa, 2023).
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  10. I, avatar: Towards an extended theory of selfhood in immersive VR (4th edition).Anda Zahiu - 2019 - Információs Társadalom: Társadalomtudományi Folyóirat 19 (4):7-28.
    In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformative effect on the users, which in turn has spillover effects in the physical world. I will argue in favor of extending our notion of personal identity as to include VR avatars as negotiable bodies that constitute a genuine part of who we are. Recent research in VR shows that users can experience the Proteus Effect and other lasting psychological changes after being immersed in VR. (...)
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  11. Emerging Technologies & Higher Education.Jake Burley & Alec Stubbs - 2023 - Ieet White Papers.
    Extended Reality (XR) and Large Language Model (LLM) technologies have the potential to significantly influence higher education practices and pedagogy in the coming years. As these emerging technologies reshape the educational landscape, it is crucial for educators and higher education professionals to understand their implications and make informed policy decisions for both individual courses and universities as a whole. This paper has two parts. In the first half, we give an overview of XR technologies and their potential future role in (...)
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  12. Olfactory Virtual Reality (OVR) for Wellbeing and Reduction of Stress, Anxiety and Pain.David Tomasi - 2021 - Journal of Medical Research and Health Sciences 4 (3).
    Olfactory Virtual Reality (OVR) for Wellbeing and Reduction of Stress, Anxiety and Pain - Journal of Medical Research and Health Sciences.
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  13. XR Embodiment and the Changing Nature of Sexual Harassment.Erick José Ramirez, Shelby Jennett, Jocelyn Tan, Sydney Campbell & Raghav Gupta - 2023 - Societies 13 (36).
    In this paper, we assess the impact of extended reality technologies as they relate to sexual forms of harassment. We begin with a brief history of the nature of sexual harassment itself. We then offer an account of extended reality technologies focusing specifically on psychological and hardware elements most likely to comprise what has been referred to as “the metaverse”. Although different forms of virtual spaces exist (i.e., private, semi-private, and public), we focus on public social metaverse spaces. We do (...)
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  14. Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson, Educating Character Through the Arts. Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video games.
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  15. Hit by the Virtual Trolley: When is Experimental Ethics Unethical?Jon Rueda - 2022 - Teorema: International Journal of Philosophy 41 (1):7-27.
    The trolley problem is one of the liveliest research frameworks in experimental ethics. In the last decade, social neuroscience and experimental moral psychology have gone beyond the studies with mere text-based hypothetical moral dilemmas. In this article, I present the rationale behind testing the actual behaviour in more realistic scenarios through Virtual Reality and summarize the body of evidence raised by the experiments with virtual trolley scenarios. Then, I approach the argument of Ramirez and LaBarge (2020), who claim that the (...)
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  16. May Kantians commit virtual killings that affect no other persons?Tobias Flattery - 2021 - Ethics and Information Technology 23 (4):751-762.
    Are acts of violence performed in virtual environments ever morally wrong, even when no other persons are affected? While some such acts surely reflect deficient moral character, I focus on the moral rightness or wrongness of acts. Typically it’s thought that, on Kant’s moral theory, an act of virtual violence is morally wrong (i.e., violate the Categorical Imperative) only if the act mistreats another person. But I argue that, on Kant’s moral theory, some acts of virtual violence can be morally (...)
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  17. Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et al.’s ethical (...)
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  18. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach the (...)
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  19. An ethical code for commercial VR/AR applications.Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi & Lia Petronio - 2021 - In N. Shaghaghi, F. Lamberti, B. Beams, R. Shariatmadari & A. Amer, Intelligent Technologies for Interactive Entertainment. Springer.
    The commercial VR/AR marketplace is gaining ground and is becoming an ever larger and more significant component of the global economy. While much attention has been paid to the commercial promise of VR/AR, comparatively little attention has been given to the ethical issues that VR/AR technologies introduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and (...)
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  20. Virtual Reality and the Meaning of Life.John Danaher - 2022 - In Iddo Landau, The Oxford Handbook of Meaning in Life. New York: Oxford University Press.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in virtual reality. Following (...)
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  21. Old Lies, New Media A Review of "A Defense of Simulated Experience: New Noble Lies" by Mark Silcox.Nele Van de Mosselaer & Stefano Gualeni - 2019 - Journal of the Philosophy of Games 2 (1).
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  22. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that (...)
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  23. The Law and Ethics of Virtual Sexual Assault.John Danaher - forthcoming - In A. Befort, The Law of Virtual and Augmented Reality. Edward Elgar Press.
    This chapter provides a general overview and introduction to the law and ethics of virtual sexual assault. It offers a definition of the phenomenon and argues that there are six interesting types. It then asks and answers three questions: (i) should we criminalise virtual sexual assault? (ii) can you be held responsible for virtual sexual assault? and (iii) are there issues with 'consent' to virtual sexual activity that might make it difficult to prosecute or punish virtual sexual assault?
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  24. Is Virtual Marriage Acceptable? A Psychological Study Investigating The Role of Ambiguity Tolerance and Intimacy Illusion in Online Dating among Adolescents and Early Adults.Juneman Abraham & Annisa Falah - 2017 - Journal of Psychological and Educational Research 24 (2):117-143.
    Marriage is one of the most important topics in the education field since life in this world is structured by interaction among families and between families and other social institutions. Dissatisfaction and unsustainability of marriage have led the urgency of premarital education in various countries. The problem is that the spread of virtual reality has made marriage itself to become more complex and experience reinterpretation and reconfiguration, moreover with the emergence of new kind of marriage in the digital era, i.e. (...)
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  25. Trusting virtual trust.Paul Laat - 2005 - Ethics and Information Technology 7 (3):167-180.
    Can trust evolve on the Internet between virtual strangers? Recently, Pettit answered this question in the negative. Focusing on trust in the sense of ‘dynamic, interactive, and trusting’ reliance on other people, he distinguishes between two forms of trust: primary trust rests on the belief that the other is trustworthy, while the more subtle secondary kind of trust is premised on the belief that the other cherishes one’s esteem, and will, therefore, reply to an act of trust in kind (‘trust-responsiveness’). (...)
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  26. Beyond Good and Evil? Morality in Video Games.Geert Gooskens - 2011 - Philosophical Writings (1):37-44.
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  27. Reality, sex, and cyberspace.P. D. Magnus - 2000 - In Unknown Unknown, MacHack conference proceedings.
    Typical discussions of virtual reality (VR) fixate on technology for providing sensory stimulation of a certain kind. They thus fail to understand reality as the place wherein we live and work, misunderstanding it instead as merely a sort of presentation. The first half of the paper examines popular conceptions of VR. The most common conception is a shallow one according to which VR is a matter of simulating appearances. Yet there is, even in popular depictions, a second, more subtle conception (...)
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  28. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed when their avatars are harmed (...)
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Metaphysics of Virtual Reality
  1. The Virtual as Personal.Fabio Patrone - 2026 - Disputatio 16 (74):197 - 215.
    In this paper, I examine the implications of Chalmers' [2017; 2019] digital realism on personal identity, building on Floridi's [2014] onlife concept and supporting the idea that persons extend in biological and virtual realms. By positing the physical existence of virtual entities within computer systems, digital realism suggests a relationship between individuals and their digital counterparts akin to that between two physical entities. I argue that four- dimensionalism, which conceives of objects as composed of temporal parts, offers a robust framework (...)
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  2. The Virtual isn’t Real.Marc Champagne - 2024 - Disputatio 16 (72):37-66.
    The suggestion that we might live in a giant computer simulation seems plausible in large part because the hypothetical sophistication of the hypothetical simulation can be increased to meet almost any objection. From an engineering standpoint, the technological increases required by this strategy may not always be feasible. Proceeding nevertheless from an idealization, David Chalmers argues that the virtual objects and worlds displayed in perfect and permanent computer simulations could be regarded as real because, on those terms (perfection and permanence), (...)
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  3. ¿Sensibilidad virtual? Posibilidades y desafíos de vivir en una Matrix.Pablo De la Vega - 2023 - Cultura de Guatemala:173-204.
    Los avances de la más reciente faceta de la inteligencia artificial y su respectivo campo de aplicación, creando fascinantes mundos virtuales, hacen vislumbrar un trialismo ontológico y postular con seriedad la pregunta de si nuestra realidad es una Matrix (simulation hypothesis). Esta propuesta implicaría una serie de consideraciones sobre la sensibilidad, es decir, nuestra relación con el mundo físico y el metaverso, replanteando nociones que antaño se han considerado sobre la realidad y la experiencia. Esto abre posibilidades ontológicas, ya no (...)
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  4. ’Oder ist das bei euch anders!?’ Die Wirklichkeit des Virtuellen und die Grenzen phänomenologischer Deixis.Tom Poljanšek - 2025 - In Erik Norman Dzwiza-Ohlsen, Deixis – Zeigen – Pointing. Interdisziplinäre Perspektiven. Freiburg im Breisgau: wbg Academic. pp. 23-58.
    Der Beitrag konzentriert sich auf die Entwicklung dreier verschränkter Thesen: 1. Ein zentraler Baustein der Phänomenologie als Methode besteht in einem verbalen Zeigen auf Phänomene, die den Adressierten vorprädikativ oder präreflexiv bereits vertraut sind. Phänomenologie ist verbal vermitteltes Sehenlassen präreflexiver Phänomene. 2. Die uns in der Erfahrung gegebenen Phänomene (etwa Situationen, Ereignisse, Dinge) lassen sich selbst als ‚Hinweissysteme, Strahlensysteme von Hinweisen‘ (Husserl) explizieren. Phänomene zeigen innenhorizontal auf naheliegende Möglichkeiten von Erfahrungsverläufen, die jeweilige Art dieses Zeigens ist ihre Gegebenheitsweise. 3. Der (...)
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  5. Circular Reality: The Relationship Between Artificial and Absolute Intelligence.Ilexa Yardley - 2017 - Dallas, TX: Intelligent Design Center, Inc..
    X and Y are zero and one (circumference and diameter), literally and figuratively. This is the basis for intelligence, virtual and real. Solves the duality dilemma that has plagued mankind for 40,000 years, and provides the underlying structure for mathematics, physics and technology (in 24 pages). Provides the foundation for 'new physics' going forward, and answers this question: is the universe intelligent? Illuminates the ancient relationship between science and religion by providing a cogent explanation for cave-dweller paintings. Clears up the (...)
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  6. The Implications of Worldviews to Transhumanism.Ismo Rakkolainen - manuscript
    Transhumanism is an increasingly popular movement, which tries to modify humans and give them new capabilities using bioengineering, implants, artificial intelligence (AI), and other novel technologies. Some forms of transhumanism can be harmful for individuals or society. Often technology developers do not see or think about the underlying philosophies and worldviews behind the ideas, which may cause unintended serious risks or have impossible goals. We give a multidisciplinary overview of transhumanism and discuss its core ideas of superhumans and immortality. We (...)
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  7. Avatars as Parts: A Reply to Sweeney.Fabio Patrone - 2025 - Minds and Machines 35 (29):1-18.
    This paper responds to Paula Sweeney’s characterization of avatars as proxies, proposing instead a framework that treats avatars as genuine parts of “hybrid persons.” Adopting a four-dimensionalist metaphysics, I argue that persons should be understood as maximal aggregates of both biological and virtual temporal parts. This approach reconceptualizes the relationship between users and their avatars as analogous to the relationship between present and past selves rather than as a proxy relationship between separate entities. While Sweeney identifies an “epistemic gap” in (...)
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  8. Art, Technology, and Trans-Death Options.Reyes Espinoza - 2019 - In Dalila Honorato, María Antοnia González Valerio, Marta De Menez & Andreas Giannakoulopoulos, TABOO ‒ TRANSGRESSION ‒ TRANSCENDENCE in Art & Science 2018. Corfu, Greece: Ionian University Publications. pp. 194-199.
    Death across human history is codified and controlled by religion, dogma, or social￾political circumstances. However, it is possible to take death out of these realms, instead dying how one wishes. One can design their own death. I will argue that human trans-death can be an intentional performance by persons and that this intentional performance can be combined with the newest and most novel methods of preserving a consciousness. This thesis opens possibilities for future exhibitions and live performances combining art and (...)
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  9. The psychopathology of metaphysics: Depersonalization and the problem of reality.Alexandre Billon - 2024 - Metaphilosophy 55 (1):3-30.
    According to a common philosophical intuition, the deep nature of things is hidden from us, and the world as we know it through perception and science is, just like a dream, shadows, or a computer simulation, somehow shallow and lacking in reality. This “intuition of unreality” clashes with a strong, but perhaps more naive, intuition to the effect that the world as we know it seems perfectly real. Shadows, dreams, or informational structures appear too unreal to be identical to the (...)
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  10. What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1):1-11.
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, which maintains that virtual items are unreal (...)
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  11. Virtual Embodiment or: When I Enter Cyberspace, What Body Will I Inhabit?Heft Peter - 2023 - Cosmos and History : The Journal of Natural and Social Philosophy 19 (1):193-211.
    The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affected by them—through a phenomenological lens. Specifically, augmenting traditional discussions of virtual reality as a purely technical problem, this paper seeks to bring Maurice Merleau-Ponty’s embodied phenomenology into the discussion to try to make sense of both what body we leave behind and what body we gain as we enter virtual worlds. To do this, I look both at historical examples of virtual reality technologies and their methods of (...)
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  12. The Metaverse: Virtual Metaphysics, Virtual Governance, and Virtual Abundance.Cody Turner - 2023 - Philosophy and Technology 36 (4):1-8.
    In his article ‘The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons,’ Andrew McStay addresses an entwinement of ethical, political, and metaphysical concerns surrounding the Metaverse, arguing that the Metaverse is not being designed to further the public good but is instead being created to serve the plutocratic ends of technology corporations. He advances the notion of ‘surveillant physics’ to capture this insight and introduces the concept of ‘virtual realist governance’ as a theoretical framework that ought to guide (...)
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  13. Chalmers on Virtual Reality: Realism on the Cheap?Steffen Koch - 2022 - Analysis 82 (4):766-774.
    You sit in your office and put on the latest pair of virtual reality (VR) goggles. Suddenly, you stand in the middle of Times Square. A car almost hits you. You.
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  14. Entra nei miei sogni. Recensione di G. Grossi, La notte dei simulacri. Sogno, cinema, realtà virtuale, Johan & Levy, Monza 2021.Giulia Andreini - 2022 - Cinergie 22:207-209.
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  15. La realización tecnológica de las fantasías sobre el cuerpo: una respuesta a partir de las reflexiones sobre la técnica de José Ortega y Gasset.Astrid Dzul Hori - 2022 - Theoría. Revista del Colegio de Filosofía 43 (43):122-142.
    El objetivo de esta investigación es presentar una propuesta para reivindicar el cuerpo retomando las reflexiones filosóficas sobre la técnica de José Ortega y Gasset. Si bien el filósofo español no lo abordó dentro de su quehacer filosófico, es relevante ponerlo a dialogar con debates contemporáneos sobre tecnología para ver si hay alguna respuesta novedosa que se pueda obtener. La propuesta esbozada en esta investigación se sitúa en el marco del debate entre transhumanistas y bioconservadores al respecto de las tecnologías (...)
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