Results for 'Mobile Learning Interactive '

989 found
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  1. BEsMART: Board Examinations Mobile Application Reviewer for Pre-Service Science Teachers using Space Repetition and Hypercorrection.Nestor Lasala Jr, Jonel Prado, Noemi Doringo & Jhonner Ricafort - 2025 - Pakistan Journal of Life and Social Sciences 23 (2025):7274-7290.
    This study developed and validated BEsMART, a mobile review application for pre-service science teachers preparing for the Licensure Examination for Teachers (LET). Addressing challenges such as high review costs, inconsistent study habits, and concept retention difficulties, BEsMART integrates spaced repetition for memory retention and hypercorrection techniques to correct misconceptions. Other features include questionbased drills, multimedia resources, instant feedback, and progress tracking. A mixed-method research design was employed, combining ISO/IEC 25010 standards, the U.S.E. Questionnaire, and qualitative feedback from 9 experts (...)
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  2. Learning Management System (LMS) for Academic Inclusion and Learning Agency: An Interpretive Review of Technoprogressivism in ODL Instructional Technology Policy.Bongani Nkambule, Sindile Ngubane & Siphamandla Mncube - 2023 - Journal of Education Society and Multiculturalism 4 (2):48-84.
    Literature frequently describes how ineffective implementation of instructional policy frameworks can make distance learning a lonely and unrewarding academic pursuit, characterized by high student drop-out rates, high failure rates and academic exclusion. In trying to mitigate this catastrophe, academic departments in distance learning institutions utilize learning management systems (LMSs) to stimulate students’ learning experiences. In keeping with techno-progressivism, the researchers (and authors of this paper) turned to extant documentary policy and literature to review – qualitatively – (...)
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  3. Automated Sign Language Recognition with Machine Learning.Javadi Adarsh Kumar Prashanthi Regonda, Eppili Jatin, Attem Varun Yadav - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4):9099-9015.
    The purpose of this research is to design a system using machine learning to automate sign language gesture recognition and facilitate unproblematic interaction between the hearing/speech impaired community and society as a whole. This research works towards solving the communication disability faced by the deaf and mute community through a computer vision framework for recognizing hand gestures and mapping them to relevant text or speech. The work employs a rich dataset of static American Sign Language (ASL) hand signs and (...)
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  4. Smart Mirror Skin Care Recommendation based on Machine Learning.K. Sathiya Priya K. Vishwanth, L. Raju, M. Sai Santhosh, M. Sandeep, - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4):8991-8998.
    The growing use of smart technology in personal grooming has resulted in novel uses such as smart mirrors to analyze the skin health and offer skincare advice. Here is a machine learning-based smart mirror framework that inspects facial skin conditions and gives individualized skincare advice. The framework employs computer vision and deep learning methods to identify and evaluate typical skin issues like acne, wrinkles, pigmentation, dryness, oiliness, and dark circles. By taking facial images with high resolution, the smart (...)
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  5. On Regression Modeling for Students’ Attitude towards Statistics Online Learning in Higher Education.Leomarich Casinillo & Ginna Tavera - 2023 - St. Theresa Journal of Humanities and Social Sciences 9 (2):60-74.
    Students during the distance education were experiencing solitude and depression in their studies due to no social interaction which led to psychological suffering. In this article, college students' attitudes toward statistics learning were investigated, and its predictors by statistical modeling. Secondary data was extracted from a current study from the literature, summarized using descriptive statistics, and presented in tabular form. As for modeling the predictors of students' attitudes in learning statistics, it was done through multiple linear regression via (...)
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  6. Mobile Learning: Essays on Philosophy, Psychology and Education.Kristóf Nyíri (ed.) - 2003 - Passagen Verlag.
    The changing conditions for the accumulation and transmission of knowledge in the age of multimedia networks make it inevitable that old philosophical problems become formulated in a new light. Above all, the problem of the unity of knowledge is once again a topical issue. The situation-dependent acquisition of knowledge that is made possible by mobile learning transcends the boundaries of traditional disciplines, linking the domains of text, diagram, and picture. Database integration and multimedia search become central problems in (...)
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  7. The Effects of Cloud Mobile Learning and Creative Environment on Student’s Creative Performances.Chen Si Yi - unknown
    The Purpose of this study was to investigate the effect of cloud mobile learning and creative environment on college student’s creativity performance. A nonequivalent pretest-posttest quasi-experimental design was used in this research. The objects were two freshman classes selected from a public university and randomly assigned to the experimental group and the control group. A learning activity named Amphibious Mechanical Beast was conducted in this teaching experiment. The experimental was taught using cloud mobile learning, while (...)
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  8. Development of Website for Improving Skills and Development of Workers.Prof Ashwini Tuppad M. . Manikanta Yaswanth Kumar, Kotapati Gunasekhar, M. Sanjeev, Vamsi Dandiboyina - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4).
    The need for continuous skill enhancement and career development has become essential in today’s rapidly evolving job market. This project focuses on creating a comprehensive digital platform that combines innovative technologies to offer a personalized and engaging learning experience for workers. The solution is delivered as both a website and a mobile application, ensuring accessibility and flexibility for users. Key features include personalized learning paths tailored to individual skill levels, mock tests for self-assessment, progress tracking tools, and (...)
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  9. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura - 2022 - In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura, 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022. Sydney: The Association for Computer-Aided Architectural Design Research in Asia. pp. 69-78.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. (...)
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  10. State of the Art of Audio- and Video-Based Solutions for AAL.Slavisa Aleksic, Michael Atanasov, Jean Calleja Agius, Kenneth Camilleri, Anto Cartolovni, Pau Climent-Perez, Sara Colantonio, Stefania Cristina, Vladimir Despotovic, Hazim Kemal Ekenel, Ekrem Erakin, Francisco Florez-Revuelta, Danila Germanese, Nicole Grech, Steinunn Gróa Sigurđardóttir, Murat Emirzeoglu, Ivo Iliev, Mladjan Jovanovic, Martin Kampel, William Kearns, Andrzej Klimczuk, Lambros Lambrinos, Jennifer Lumetzberger, Wiktor Mucha, Sophie Noiret, Zada Pajalic, Rodrigo Rodriguez Perez, Galidiya Petrova, Sintija Petrovica, Peter Pocta, Angelica Poli, Mara Pudane, Susanna Spinsante, Albert Ali Salah, Maria Jose Santofimia, Anna Sigríđur Islind, Lacramioara Stoicu-Tivadar, Hilda Tellioglu & Andrej Zgank - 2022 - Alicante: University of Alicante.
    It is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred (...)
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  11. La situation professionnelle : moment critique dans l’action, Interface de la formation en alternance le cas particulier de la formation en soins infirmiers.Catherine Guillaumin - 2012 - Revue Phronesis 1 (1):21-39.
    The professional situation is considered a major interface of practicum training, here conceived as a School of conjunction, a school where one learns to make links, a foundation for the engineering of professionalization. The notion of situation is here developed based on the study of a data corpus elaborated during an experience with a practicum training model centred on writing and the construction of the professional situation by a subject-actor-author of the situation, in interaction with others, in the context of (...)
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  12. Citizen Science and Social Innovation: Mutual Relations, Barriers, Needs, and Development Factors.Andrzej Klimczuk, Egle Butkeviciene & Minela Kerla (eds.) - 2022 - Lausanne: Frontiers Media.
    Social innovations are usually understood as new ideas, initiatives, or solutions that make it possible to meet the challenges of societies in fields such as social security, education, employment, culture, health, environment, housing, and economic development. On the one hand, many citizen science activities serve to achieve scientific as well as social and educational goals. Thus, these actions are opening an arena for introducing social innovations. On the other hand, some social innovations are further developed, adapted, or altered after the (...)
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  13. Cognitive Optimization in the Age of AI: Enhancing Human Potential.Angelito Malicse - manuscript
    Cognitive Optimization in the Age of AI: Enhancing Human Potential -/- Introduction -/- Cognitive optimization is the process of enhancing mental functions such as memory, learning, decision-making, and problem-solving to achieve peak intellectual performance. It is a multidisciplinary approach that integrates neuroscience, psychology, nutrition, lifestyle adjustments, and, increasingly, artificial intelligence (AI). In an era where information is abundant and rapid decision-making is crucial, optimizing cognitive abilities is more Important than ever. -/- AI-driven technologies, video games, mobile apps, and (...)
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  14. AI-Powered Mental Health Chabot: A Survey.Shanija Ps Fathima Zayana Km, Abdul Basith Pj, Fidha Jaleel, Ashiq Pk - 2025 - International Journal of Multidisciplinary Research in Science, Engineering and Technology 8 (4).
    AI-powered mental health chatbots have emerged as an innovative solution to bridge the gap in mental health services, which often face issues like limited accessibility, high costs, and social stigma. By integrating artificial intelligence, natural language processing, and cognitive behavioral therapy techniques, these chatbots engage users in real-time conversations, offering psychological guidance, emotional support, and symptom management. Their ability to provide immediate, anonymous assistance makes mental health resources more accessible to a broader population. These chatbots are embedded in mobile (...)
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  15. The Importance of Standardizing a Holistic Educational System in All Private and Public Schools.Angelito Malicse - manuscript
    The Importance of Standardizing a Holistic Educational System in All Private and Public Schools -/- Education is the foundation of every society, shaping the future of individuals and nations alike. However, for it to be truly effective, it must be based on fundamental universal principles that guide human decision-making and societal development. To ensure fairness and comprehensive development, it is crucial to standardize a holistic educational system across all schools, both private and public. A holistic education goes beyond traditional academics, (...)
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  16. Crop Yield Predication using Random Forest Regression Algorithm.Budha Venkata Raman DrR C. Dyana Priyatharsini - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4):8985-8990.
    This research presents an automated system for predicting crop yield using the Random Forest Regression algorithm. The model leverages agricultural parameters such as soil composition, rainfall, temperature, and fertilizer usage to provide real-time and accurate yield predictions. A user-friendly web application developed with Python Flask allows for easy interaction, enabling farmers and agricultural professionals to input data and receive yield estimates. The results demonstrate the model’s reliability, achieving over 99% accuracy on test data. The system's modularity supports future expansions, including (...)
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  17. LLMs are not Artificial intelligence.Keith Elkin - manuscript
    LLMs are not Artificial intelligence LLMs are associative memory, with specific input and output modules. LLMs exhibit many of the needed characteristics of associative memory. The main one being the ability to connect seemingly distant concepts. Associative memory is a prerequisite for reasoning, associative thinking and imagination. However intelegence itself requires more than associative memory and goes beyond reasoning, an appearance of thinking and imagination. biological imperatives There is a lot of talk about AI and AGI, but what is it (...)
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  18. Emotional AI as affective artifacts: A philosophical exploration.Manh-Tung Ho, Tung-Duong Hoang & Manh-Toan Ho - manuscript
    In recent years, with the advances in machine learning and neuroscience, the abundances of sensors and emotion data, computer engineers have started to endow machines with ability to detect, classify, and interact with human emotions. Emotional artificial intelligence (AI), also known as a more technical term in affective computing, is increasingly more prevalent in our daily life as it is embedded in many applications in our mobile devices as well as in physical spaces. Critically, emotional AI systems have (...)
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  19. International mobility and cultural perceptions among senior teacher educators in Israel: ‘I have learned to suspend judgment’.Maria Gutman - 2019 - Journal of Education for Teaching 4 (45):461-475.
    The aim of the study was to explore the motives underpinning career mobility, and the impact of such mobility on changing the perceptions of senior teacher educators from Israel who have experienced cross-cultural professional transitions during the mid-career stage (hereafter referred to as ‘internationally oriented teacher educators’). A thematic analysis of five interviewees’ retrospective narratives highlighted three motives driving career mobility: the opportunity for professional development; the joy of adventure and challenge; and the need to bring about a fundamental change (...)
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  20. Globalization and Transformation : State, Ideas, and Economic Policy in Bangladesh.A. S. M. Mostafizur Rahman - 2024 - Dissertation, Heidelberg University
    Understanding the policymaking process in an emerging economy in the global south, such as Bangladesh, holds significant importance. The country's remarkable socio-economic development, once the most impoverished in the region, has been facilitated by post-globalization economic transformation. While the literature on institutional change has predominantly focused on states in industrialist countries, this dissertation presents an innovative theoretical approach. It deeply explores primary case materials to illustrate how the state engages in policy evolution in a developing country's gradual shift from the (...)
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  21. Using Mobile-Assisted Language to Encourage EFL Learning among Indonesian Learners of English.Andi Kaharuddin - 2021 - Linguistica Antverpiensia 2:766-779.
    Digital Literacy (DL) is defined as the ability to use information and communication technology to communicate with cognitive and technical skills. One of the Digital Literacy is Mobile-Assisted Language Learning (MALL) or mobile phones-based language learning. Merits of this study are worthy of helping learners easier understand the language learning materials presented by either guided face to face in the classroom or self-learning out of the school. The study used experimental and control classes to (...)
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  22. Consensus-Based Data Management within Fog Computing For the Internet of Things.Al-Doghman Firas Qais Mohammed Saleh - 2019 - Dissertation, University of Technology Sydney
    The Internet of Things (IoT) infrastructure forms a gigantic network of interconnected and interacting devices. This infrastructure involves a new generation of service delivery models, more advanced data management and policy schemes, sophisticated data analytics tools, and effective decision making applications. IoT technology brings automation to a new level wherein nodes can communicate and make autonomous decisions in the absence of human interventions. IoT enabled solutions generate and process enormous volumes of heterogeneous data exchanged among billions of nodes. This results (...)
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  23. An Interactive E-Learning Platform.Prof . V. V. Kumbhar Snehal Kumbhar, Rohini Nigave, Sayali Patil, Tanvi Patil - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4):9511-9515.
    This project is a robust online education platform designed to streamline learning and teaching experiences. It integrates features for course management, user authentication, and interactive learning. Core functionalities include user registration, tutor and student profile management, course search and enrollment, video content streaming, and interactive elements like bookmarks, comments, and likes to enhance user engagement. The backend, powered by PHP, ensures dynamic content delivery, while the frontend employs CSS and JavaScript for a user-friendly interface. The database, (...)
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  24. Next-Generation Mobile Banking Security: Federated Machine Learning and Post-Quantum Cryptographic Integration for Real-Time Threat Mitigation.Mbamara Francis Chidi - 2023 - International Journal of Multidisciplinary Research in Science, Engineering and Technology (Ijmrset) 6 (2):307-315.
    The exponential growth of mobile banking has redefined global financial accessibility while simultaneously escalating the sophistication of cyber threats. This study presents a robust, multi-layered cybersecurity framework tailored to the evolving needs of mobile financial systems. The framework integrates three pioneering components: (1) Federated Artificial Intelligence (AI) for privacy-preserving, cross-institutional fraud detection; (2) Post-Quantum Cryptography (PQC) for long-term data integrity against emerging quantum computing threats; and (3) Adaptive Multi-Factor Authentication (A-MFA) leveraging behavioral biometrics for context-aware user verification. Experimental (...)
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  25. Coach-athlete interaction in Muay Thai: a microethnographic analysis of skill learning in a real-world combat sport.Sara Kim Hjortborg, Greg Downey & John Sutton - 2025 - Journal of Sports Sciences 43.
    Coach–athlete interaction is a central component of skill learning in sports. When done well, interventions by a coach can shape an athlete’s perceptual, motivational, and physical capacities and dramatically improve performance. Such interaction is not well modelled by thinking of a coach as transferring rules and directives to the individual athlete. Instead, an ecological perspective on coaching encourages attention to interactions during play, and the diverse ways it can support athlete development and performance. This paper uses microethnographic analysis of (...)
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  26. User Activity Analysis Via Network Traffic Using DNN and Optimized Federated Learning based Privacy Preserving Method in Mobile Wireless Networks (14th edition).Sugumar R. - 2024 - Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications 14 (2):66-81.
    Mobile and wireless networking infrastructures are facing unprecedented loads due to increasing apps and services on mobiles. Hence, 5G systems have been developed to maximise mobile user experiences as they can accommodate large volumes of traffics with extractions of fine-grained data while offering flexible network resource controls. Potential solutions for managing networks and their security using network traffic are based on UAA (User Activity Analysis). DLTs (Deep Learning Techniques) have been recently used in network traffic analysis for (...)
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  27. Development and Evaluation of Interactive Self learning Materials (iSLeM) Using Lumi Application: Enhancing Student Engagement and Learning Outcomes in Computer System Servicing.Marnelie B. Fajardo & Eulogio D. Apellido - 2025 - International Journal of Multidisciplinary Educational Research and Innovation 3 (2):1-28.
    The rapid advancement of technology and the unprecedented disruptions caused by the COVID-19 pandemic have significantly reshaped the educational landscape worldwide, accelerating the demand for digital, interactive, and student-centered learning tools. This study explored the development and effectiveness of interactive self-learning materials (iSLeMs) designed for Computer System Servicing (CSS), aiming to address the limitations of traditional teaching methods in technical-vocational education. Developed using the Lumi application, the iSLeMs incorporated multimedia elements such as videos, quizzes, and self-assessment (...)
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  28. AI Powered Interactive Learning Platform for Modern Education.Sanjai S. Praba R. - 2024 - International Journal of Scientific Research in Computer Science, Engineering and Information Technology 11 (2):1687-1692.
    AI-powered interactive learning platforms represent a significant advancement in modern education, aiming to enhance the learning experience through personalized, engaging, and adaptive methodologies. These platforms leverage artificial intelligence to create dynamic educational environments that cater to the diverse needs of students, transforming traditional learning paradigms. The introduction of interactive 2D and 3D simulations allows learners to immerse themselves in subjects, making complex concepts more accessible and enjoyable. Gamification elements further motivate students by turning learning (...)
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  29. Development and Validation of E-SelfIMo: E-Learning Self-Directed Interactive Module in Earth Science.Nestor Lasala Jr - 2023 - Recoletos Multidisciplinary Research Journal 11 (1):85-101.
    This study developed and validated E-learning Self-directed Interactive Modules (E-SelfIMo) for Earth Science. The study employed Research and Development method, using the Borg and Gall development procedure, in creating eight e-modules using Kotobee software, evaluating them by experts and students, and determining their effectiveness in terms of students' conceptual understanding. Experts agreed that E-SelfIMo met the DepEd standards for non-printed learning materials, and students attested to their high validity in content, format, and usefulness. Pretest and posttest results (...)
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  30. Exploring Sikhi with Interactive Learning and Play - A Holistic Approach for Children.Devinder Pal Singh - 2024 - The Sikh Review, Kolkata, Wb. India 72 (5):56-59.
    Sikhism, a vibrant and inclusive religion, provides a rich tapestry of teachings and traditions. Introducing children to Sikhi through interactive learning and play not only enhances their understanding but also fosters a deep connection with the values and principles of Sikhism. This holistic approach engages children actively, making the learning journey enjoyable, memorable, and impactful. Given the dire need to engage in such a holistic approach, various such activities and their specific examples are described here.
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  31. The Defense Of Oral Interaction In The Midst Of Whatsapp Use In The Learning Environment.Fernandes Arung - 2018 - Journal of English Education 3 (1):40-45.
    This research aimed to explain the defense of oral interactions in the presence of information and communication technologies such as WhatsApp (WA) as well as to explore some of the positive contributions of WA used in building the Real Life Communication, especially in the learning environment. By applying the Exploratory design, this research involved 4 participants from various educational backgrounds as a purposively selected data source indicated as WA users at once. Data were collected through Focus Group Discussion, Interview, (...)
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  32. Effect of E-learning Self-directed Interactive Module (E-SelfIMo) on Students’ Understanding of Earth Science Concepts (2nd edition).Nestor Lasala Jr, Jhonner Ricafort & Jonel Prado - 2025 - Diversitas Journal 10 (2):816-838.
    This study sought to determine the effect of using a researcher-developed e-learning self- directed interactive module (E-SelfIMo) in enhancing the conceptual understanding of selected earth science concepts by senior high school students in the STEM strand of Sorsogon National High School. The study used a mixed -methods approach, consisting of an explanatory sequential research design and a randomized pretest-posttest control group, to compare the conceptual understanding levels of an experimental group of 30 students exposed to E-SelfIMo with 30 (...)
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  33.  48
    Effectiveness of Language Learning Apps in Developing English Macro Skills of College Students.Daisy Mae Labasano, Melvin Salas & Emma Labunog - 2026 - International Journal of Transformative Multidisciplinary Studies 2 (2):38-45.
    This qualitative case study examined how college students perceived the contribution of language learning applications to English macro skill development in a Philippine private college context. The study took place at Iligan Medical Center College and involved ten purposively selected college students who actively used at least one language learning application as part of their English learning routine. Data came from semi-structured interviews and an open-ended questionnaire, with audio recorded interviews transcribed verbatim prior to analysis. Thematic analysis (...)
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  34. AI Powered Interactive Learning Platform for Modern Education.Praba R. Sanjai S. - 2024 - International Journal of Scientific Research in Computer Science, Engineering and Information Technology 11 (2).
    AI-powered interactive learning platforms represent a significant advancement in modern education, aiming to enhance the learning experience through personalized, engaging, and adaptive methodologies. These platforms leverage artificial intelligence to create dynamic educational environments that cater to the diverse needs of students, transforming traditional learning paradigms. The introduction of interactive 2D and 3D simulations allows learners to immerse themselves in subjects, making complex concepts more accessible and enjoyable. Gamification elements further motivate students by turning learning (...)
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  35. Restricting Mobile Device Use in Introductory Philosophy Classrooms.Jake Wright - 2016 - Teaching Philosophy 39 (3):307-327.
    A restricted-use mobile device policy for introductory philosophy classrooms is presented and defended. The policy allows students to use devices only during open periods announced by the professor and is based on recent empirical findings on the effects of in-class mobile device use. These results suggest devices are generally detrimental to student learning, though they have targeted benefits for specific tasks. The policy is defended via a discussion of the ethical considerations surrounding device use, a discussion of (...)
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  36. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, we frame these interactions (...)
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  37. Book Review Sites of Asian Interaction: Ideas, Networks and Mobility edited by Tim Harper and Sunil Amrith.Swami Narasimhananda - 2015 - Prabuddha Bharata or Awakened India 120 (3):295.
    A collection of essays originally published in a special issue of Modern Asia Studies in March 2012, this volume comprises the interactions of various cultures including Singapore, Ladakh, Penang, and Istanbul. It also traces interactions over the sea and between various religious spaces. Businesses or inter-Asian joint-ventures are also included. Edited by professors of history, this book is a welcome addition to the scarce literature on transnational interactions within Asia.
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  38. Engineered Wisdom for Learning Machines.Brett Karlan & Colin Allen - 2024 - Journal of Experimental and Theoretical Artificial Intelligence 36 (2):257-272.
    We argue that the concept of practical wisdom is particularly useful for organizing, understanding, and improving human-machine interactions. We consider the relationship between philosophical analysis of wisdom and psychological research into the development of wisdom. We adopt a practical orientation that suggests a conceptual engineering approach is needed, where philosophical work involves refinement of the concept in response to contributions by engineers and behavioral scientists. The former are tasked with encoding as much wise design as possible into machines themselves, as (...)
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  39. Methodology of using mobile apps with augmented reality in students' vocational preparation process for transport industry.Olena O. Lavrentieva, Ihor O. Arkhypov, Oleksandr P. Krupskyi, Denys O. Velykodnyi & Sergiy V. Filatov - 2020 - 3rd International Workshop on Augmented Reality in Education, AREdu 2020.
    In the paper, the current state and trends of the use of AR technologies in the transport industry and in future specialists' vocational training processes have been reviewed and analyzed. The essence and content of the AR technologies relevant to the transport industry have been clarified. The main directions of the AR introduction for the various spheres of the transport industry including design and tuning, mechanical and automotive engineering, marketing and advertising, maintenance and operation, diagnostics and repair of cars have (...)
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  40. Learning Management System.Rakesh Mallarpu Dr R. J. Aarthi - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4).
    The Learning Management System (LMS) Portal is a comprehensive web-based platform designed to facilitate educational institutions in managing and delivering digital learning content. It allows administrators to manage courses, instructors to upload learning materials and assignments, and students to access resources, submit work, and track their progress. The portal simplifies communication between students and educators and supports remote learning environments. With user-friendly interfaces and real-time interaction features, it bridges the gap between traditional classrooms and modern e- (...) practices. (shrink)
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  41. Epistemic Perpetuum Mobile Scams.Nadisha-Marie Aliman - manuscript
    In the presently unfolding deepfake era, recurrent inflationary algorithmic superintelligence (ASI) achievement claims degenerated from being a mere reflection of an exaggerated but candid initial enthusiasm to becoming a convenient tool for misdirection facilitating epistemic perpetuum mobile (EPM) scams. This transdisciplinarily conceived paper compactly analyzes the underlying ASI definition avoidance problem which emerged from interactions between three major epistemic trends in the ASI debate: boomerism, doomerism and pragmatism. Via taking a fourth external perspective entertained by a fictive entity called (...)
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  42. VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  43. An energy-efficient decentralized federated learning framework for mobile-IoT networks.Nastooh Taheri Javan - 2025 - Computer Networks 263:111233.
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  44. Virtual Health Assistance: Improving Patient Interaction through AI using Machine Learning.P. Shiva Dr K. V. Shiny - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (4).
    This document is based on integrating healthcare system and create a self-sustaining ecosystem that can help healthcare providers and hospitals to provide adequate as well as accurate treatment. This is now the age of smart computer. Machines have started to impersonate as human, with the advent of artificial intelligence, machine learning, and deep learning. Chatbot is classified as conversational software agents enabled by natural language processing, and is an excellent example of such system. A Chatbot is a program (...)
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  45. Reinforcement Learning In Dynamic Environments: Optimizing Real-Time Decision Making For Complex Systems.N. Geetha - 2025 - International Journal of Advanced Research in Electrical, Electronics and Instrumentation Engineering (Ijareeie) 14 (3):694-697.
    Reinforcement Learning (RL) has emerged as a powerful technique for optimizing decision-making in dynamic, uncertain, and complex environments. The ability of RL algorithms to adapt and learn from interactions with the environment enables them to solve challenging problems in fields such as robotics, autonomous systems, finance, and healthcare. In dynamic environments, where conditions change in real-time, RL must continually update its policy to maximize cumulative rewards. This paper explores the application of RL in dynamic environments, with a focus on (...)
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  46. AI Plant Doctor: An AI-Powered Leaf Disease Scanner for Sustainable Agriculture using Deep Learning and Mobile Computing.Amith S. M. Ramesh B. E., Sagar K. R., Varun M. B., Vishwanath Kampli, Sri Harsha R. - 2025 - International Journal of Innovative Research in Science Engineering and Technology 14 (5).
    Plant diseases pose a severe threat to global agriculture, causing up to 40% annual crop losses due to delayed and inaccurate diagnostics. The AI Plant Doctor: Leaf Disease Scanner is an innovative Android-based solution that transforms plant health management using Artificial Intelligence. By integrating Convolutional Neural Networks (CNNs) for precise disease classification, TensorFlow Lite for efficient on-device processing, and OpenCV for robust image preprocessing, the system delivers real-time diagnostics with 92% accuracy. Hosted on a user-friendly Streamlit interface, it offers offline (...)
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  47. Learning Networks and Connective Knowledge.Stephen Downes - 2010 - In Harrison Hao Yang & Steve Chi-Yin Yuen, Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking. IGI Global.
    The purpose of this chapter is to outline some of the thinking behind new e-learning technology, including e-portfolios and personal learning environments. Part of this thinking is centered around the theory of connectivism, which asserts that knowledge - and therefore the learning of knowledge - is distributive, that is, not located in any given place (and therefore not 'transferred' or 'transacted' per se) but rather consists of the network of connections formed from experience and interactions with a (...)
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  48. m-Reading: Fiction reading from mobile phones.Anezka Kuzmicova, Theresa Schilhab & Michael Burke - 2018 - Convergence: The International Journal of Research Into New Media Technology:1–17.
    Mobile phones are reportedly the most rapidly expanding e-reading device worldwide. However, the embodied, cognitive and affective implications of smartphone-supported fiction reading for leisure (m-reading) have yet to be investigated empirically. Revisiting the theoretical work of digitization scholar Anne Mangen, we argue that the digital reading experience is not only contingent on patterns of embodied reader–device interaction (Mangen, 2008 and later) but also embedded in the immediate environment and broader situational context. We call this the situation constraint. Its application (...)
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  49. Active learning of social studies teachers in thailand 4.0 era.Wipapan Phinla & Wipada Phinla - 2020 - Journal of Education, Thaksin University 20 (1):1-12.
    Active learning of social studies teachers in Thailand 4.0 era is a learning process the new information. Learn more alert and lively. The learners have continued to initiate and focus on the content. From the creation of knowledge Interacting together. Act on your own. The teacher is to facilitate learning. Which can be applied in learning management in social studies courses. There are 4 steps as follows :Step 1Confrontation with social studies problems. Step 2 Identifying the (...)
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  50. Disembodied Learning: A Critical Perspective on Flourishing with AI in Education.Anco Peeters, Mălina Chichirău, Thomasin N. Coggins & Serge Thill - forthcoming - In Cristina Costescu, Shaping Children’s Learning Through Technology. Cham: Springer.
    The ongoing and decades-long digitalisation of educational practices is largely motivated by the assumption that learning is best understood in terms of information processing. AI tutors and other educational AI tools leverage and accelerate this shift by presenting abstract, symbolic interactions as enhancing learning. Yet, while such AI implementations present as human-like, they are detached from physical, social, and ethical contexts and in fact herald a further shift towards disembodied learning. In this critical review, we develop a (...)
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