Documentation
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Index ¶
- Constants
- func BuildSkeletonRows(styles ui.Styles) []list.Item
- func UnicodeFilter(term string, targets []string) []list.Rank
- func VisibleFlashIDs(l list.Model) []string
- type ConfirmMsg
- type ConfirmOverlay
- type ErrMsg
- type ErrorBanner
- type ErrorDismissMsg
- type FlashDelegate
- type FlashIDProvider
- type HelpBinding
- type HelpGroup
- type HelpOverlay
- type ItemFlash
- type ItemFlashExpiredMsg
- type Palette
- func (p *Palette) ClearSelection()
- func (p *Palette) Close()
- func (p *Palette) Open(staticItems []PaletteItem, searchFn SearchFunc)
- func (p *Palette) SelectedAction() (PaletteAction, string, string, string, any)
- func (p *Palette) SetSize(width, height int)
- func (p *Palette) SetStyles(styles ui.Styles)
- func (p *Palette) Update(msg tea.Msg) (tea.Cmd, bool)
- func (p Palette) View() string
- func (p *Palette) Visible() bool
- type PaletteAction
- type PaletteItem
- type SearchFunc
- type SkeletonItem
Constants ¶
const ErrorDismissTimeout = 5 * time.Second
ErrorDismissTimeout is how long the error banner auto-dismisses after.
const ItemFlashDuration = 167 * time.Millisecond
ItemFlashDuration is how long a queued-item highlight stays visible.
Variables ¶
This section is empty.
Functions ¶
func BuildSkeletonRows ¶ added in v0.6.0
BuildSkeletonRows returns a list of placeholder items mimicking list rows during loading.
func UnicodeFilter ¶ added in v0.6.0
UnicodeFilter matches list items while returning rune indexes for highlighting.
func VisibleFlashIDs ¶ added in v0.6.0
VisibleFlashIDs returns IDs for flash-capable items rendered on the current list page.
Types ¶
type ConfirmMsg ¶ added in v0.4.0
ConfirmMsg is sent when the confirmation dialog is resolved.
type ConfirmOverlay ¶ added in v0.4.0
type ConfirmOverlay struct {
// contains filtered or unexported fields
}
ConfirmOverlay is a generic confirmation dialog.
func NewConfirmOverlay ¶ added in v0.4.0
func NewConfirmOverlay(styles ui.Styles) ConfirmOverlay
NewConfirmOverlay creates a new confirmation overlay.
func (*ConfirmOverlay) Hide ¶ added in v0.4.0
func (c *ConfirmOverlay) Hide()
Hide closes the confirmation dialog.
func (*ConfirmOverlay) Show ¶ added in v0.4.0
func (c *ConfirmOverlay) Show(title, prompt string, data any)
Show opens the confirmation dialog.
func (ConfirmOverlay) View ¶ added in v0.4.0
func (c ConfirmOverlay) View() string
View renders the confirmation dialog.
func (ConfirmOverlay) Visible ¶ added in v0.4.0
func (c ConfirmOverlay) Visible() bool
Visible returns true if the dialog is currently visible.
type ErrMsg ¶
type ErrMsg struct {
Err error
}
ErrMsg signals an application error to be displayed in the banner.
type ErrorBanner ¶
type ErrorBanner struct {
// contains filtered or unexported fields
}
ErrorBanner holds the state for the error banner overlay.
func NewErrorBanner ¶
func NewErrorBanner(errStyle lipgloss.Style) ErrorBanner
NewErrorBanner creates a new error banner with the given error style.
func (ErrorBanner) HasError ¶
func (b ErrorBanner) HasError() bool
HasError returns true if there is an active error.
func (*ErrorBanner) SetError ¶
func (b *ErrorBanner) SetError(err error) tea.Cmd
SetError sets the current error and returns a command to auto-dismiss.
func (*ErrorBanner) SetWidth ¶
func (b *ErrorBanner) SetWidth(w int)
SetWidth updates the banner width.
func (ErrorBanner) View ¶
func (b ErrorBanner) View() string
View renders the error banner. Returns "" if no error.
type ErrorDismissMsg ¶
type ErrorDismissMsg struct{}
ErrorDismissMsg signals that the error banner should be dismissed.
type FlashDelegate ¶ added in v0.6.0
type FlashDelegate struct {
list.DefaultDelegate
// contains filtered or unexported fields
}
FlashDelegate wraps list.DefaultDelegate and recolors items that are flashing.
func NewFlashDelegate ¶ added in v0.6.0
func NewFlashDelegate(styles ui.Styles, flash *ItemFlash) FlashDelegate
NewFlashDelegate builds a delegate that highlights items tracked by flash.
type FlashIDProvider ¶ added in v0.6.0
type FlashIDProvider interface {
FlashID() string
}
FlashIDProvider is implemented by list items that can be highlighted after an action.
type HelpBinding ¶
HelpBinding represents a single keybinding entry for the help overlay.
type HelpGroup ¶
type HelpGroup struct {
Title string
Bindings []HelpBinding
}
HelpGroup represents a named group of keybindings.
type HelpOverlay ¶
type HelpOverlay struct {
// contains filtered or unexported fields
}
HelpOverlay holds the state for the help overlay.
func NewHelpOverlay ¶
func NewHelpOverlay(styles ui.Styles, groups []HelpGroup) HelpOverlay
NewHelpOverlay creates a new help overlay with the given keybinding groups.
func (*HelpOverlay) SetSize ¶
func (h *HelpOverlay) SetSize(w, h2 int)
SetSize updates the available dimensions for centering.
func (*HelpOverlay) Toggle ¶
func (h *HelpOverlay) Toggle()
Toggle switches the help overlay on or off.
func (HelpOverlay) View ¶
func (h HelpOverlay) View() string
View renders the help overlay as a centered bordered box. Returns "" if not visible.
func (HelpOverlay) Visible ¶
func (h HelpOverlay) Visible() bool
Visible returns whether the overlay is currently shown.
type ItemFlash ¶ added in v0.6.0
type ItemFlash struct {
// contains filtered or unexported fields
}
ItemFlash tracks temporary highlights by item ID.
func NewItemFlash ¶ added in v0.6.0
func NewItemFlash() *ItemFlash
NewItemFlash creates an empty flash tracker.
func (*ItemFlash) HandleExpired ¶ added in v0.6.0
func (f *ItemFlash) HandleExpired(msg ItemFlashExpiredMsg) bool
HandleExpired clears items that still belong to the completed pulse.
type ItemFlashExpiredMsg ¶ added in v0.6.0
ItemFlashExpiredMsg clears one finished item flash pulse.
type Palette ¶ added in v0.2.0
type Palette struct {
// contains filtered or unexported fields
}
func NewPalette ¶ added in v0.2.0
func NewPalette() Palette
func (*Palette) ClearSelection ¶ added in v0.2.0
func (p *Palette) ClearSelection()
func (*Palette) Open ¶ added in v0.2.0
func (p *Palette) Open(staticItems []PaletteItem, searchFn SearchFunc)
func (*Palette) SelectedAction ¶ added in v0.2.0
type PaletteAction ¶ added in v0.2.0
type PaletteAction int
const ( ActionNone PaletteAction = iota ActionGoHome ActionGoLibrary ActionGoPlaylists ActionGoSeriesList ActionTogglePlay ActionNextTrack ActionPrevTrack ActionNextChapter ActionPrevChapter ActionSeekForward ActionSeekBackward ActionSpeedUp ActionSpeedDown ActionVolumeUp ActionVolumeDown ActionSleep15 ActionSleep30 ActionSleep45 ActionSleep60 ActionSleepOff ActionShowQueue ActionClearQueue ActionShuffleQueue ActionRepeatTrack ActionRepeatQueue ActionOpenSelected ActionQueueItem ActionPlayNextItem ActionMarkFinished ActionAddBookmark ActionGoToSeries ActionBrowseSeries ActionSwitchLibrary ActionOpenDetail ActionPlayDirect ActionEditMetadata ActionDeleteItem ActionShuffleItem ActionSubliminalMode ActionToggleCaptions )
type PaletteItem ¶ added in v0.2.0
type PaletteItem struct {
Label string
Action PaletteAction
IsHeader bool
Payload string
LibraryID string
ItemID string
Data any
}
func (PaletteItem) Description ¶ added in v0.2.0
func (i PaletteItem) Description() string
func (PaletteItem) FilterValue ¶ added in v0.2.0
func (i PaletteItem) FilterValue() string
func (PaletteItem) Title ¶ added in v0.2.0
func (i PaletteItem) Title() string
type SearchFunc ¶ added in v0.2.0
type SearchFunc func(query string) []PaletteItem
type SkeletonItem ¶ added in v0.6.0
SkeletonItem implements list.Item for skeleton loading placeholder rows.
func (SkeletonItem) Description ¶ added in v0.6.0
func (i SkeletonItem) Description() string
func (SkeletonItem) FilterValue ¶ added in v0.6.0
func (i SkeletonItem) FilterValue() string
func (SkeletonItem) Title ¶ added in v0.6.0
func (i SkeletonItem) Title() string