Entangle

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Entangle
Release29 March 2004 (Update)
MembersYes
SpellbookStandard
Daemonheim [?]Yes
TypeCombat
Level79
Experience89
Runes3Nature rune
Element Air
HexYes
Base damageNone
Cooldown 3 ticks (1.8s)
Description
Prevents creatures from moving for 24 seconds, or players for 12 seconds.
Animation
Sound effect
Advanced data
Struct ID14791
Sort580
LinksStruct14791
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Entangle is a combat spell which prevents monsters from moving for 24 seconds, or players for 12 seconds. If cast on a player using Protect from Magic or Deflect Magic, the bind duration will be halved.

It is possible to cast Entangle on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.

A magic weapon is not required to cast this spell.

InputCost
31,155
Staves
2.71,039.5

Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Cooldown was changed from 4 ticks to 3 ticks.
  • patch 27 May 2025 (Update):
    • Fixed a typo in the Entangle spell chat message.
  • patch 24 July 2017 (Update):
    • Players now receive a message for successfully binding an opponent.
  • patch 11 January 2016 (Update):
    • NPCs affected by snare, bind or entangle will now have the correct boosted damage modifier applied when using abilities that rely on stuns.
  • patch 5 October 2015 (Update):
    • The spell description of of Entangle has been updated to match the ability.
  • patch 20 April 2015 (Update):
    • Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
  • patch 16 March 2015 (Update):
    • Entangle spells will no longer ignore stun immunity.
  • patch 14 December 2010 (Update):
    • The Bind, Snare and Entangle spells will once again work on implings.
  • patch 8 February 2010 (Update):
    • The Snare and Entangle spells will correctly tell you that they're members-only.

Trivia

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  • Casting Entangle on Penance Fighters or Penance Rangers would cause the player to take 20 unblockable damage as it counts as wrong attack type.
  • The FunOrb game Arcanists features a spell in the nature book called "Entangle" and it stops the player it hits from jumping.
  • It's revealed during Salt in the Wound, Kennith has the ability to cast Entangle. Some of the stronger Forgotten mages in Daemonheim also use Entangle.
  • Prior to the Evolution of Combat, Entangle was able to deal damage, and required not only nature runes but also water and earth runes.