Module:Disassembler profit/data
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Module:Disassembler profit/data is required by Module:Disassembler profit.
--[=[
Notations found in this Module:
* name: Name of item to disassemble
* quantity: Amount of item disassembled at once
* matCount: Number of materials gained per disassemble
* baseJunkChance: Base junk chance of disassembly (with level 1 junk reduction)
* simpleChance: Chance that non-junk result is simple parts
--]=]
return function()
local simplePartSrcs =
{
{
name = "Harralander tar",
quantity = 1,
matCount = 1,
baseJunkChance = 0.230,
simpleChance = 99/100
}, {
name = "Tarromin tar",
quantity = 1,
matCount = 1,
baseJunkChance = 0.34,
simpleChance = 99/100
}, {
name = "Marrentill tar",
quantity = 1,
matCount = 1,
baseJunkChance = 0.45,
simpleChance = 99/100
}, {
name = "Teak logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.615,
simpleChance = 99/100
}, {
name = "Maple logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.505,
simpleChance = 99/100
}, {
name = "Acadia logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.042,
simpleChance = 99/100
}, {
-- name = "Arctic pine logs",
-- quantity = 1,
-- matCount = 1,
-- baseJunkChance = 0.538,
-- simpleChance = 99/100
-- }, {
name = "Mahogany logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.45,
simpleChance = 99/100
}, {
name = "Yew logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.34,
simpleChance = 99/100
}, {
name = "Magic logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.042,
simpleChance = 99/100
}, {
name = "Corrupted magic logs",
quantity = 1,
matCount = 1,
baseJunkChance = 0.042,
simpleChance = 99/100
}, {
name = "Teak plank",
quantity = 1,
matCount = 1,
baseJunkChance = 0.615,
simpleChance = 75/100
}, {
name = "Maple incense sticks",
quantity = 1,
matCount = 2,
baseJunkChance = 0.560,
simpleChance = 99/100
}, {
name = "Tempered fungal shaft",
quantity = 1,
matCount = 1,
baseJunkChance = 0.67,
simpleChance = 99/100
}, {
-- name = "Gold bar",
-- quantity = 1,
-- matCount = 2,
-- baseJunkChance = 0.560,
-- simpleChance = 75/100
-- }, {
name = "Meteorite chunk",
quantity = 1,
matCount = 1,
baseJunkChance = 0.538,
simpleChance = 100/100
}, {
name = "Yak-hide",
quantity = 1,
matCount = 1,
baseJunkChance = 0.527,
simpleChance = 99/100
}, {
name = "Elemental anima stone",
quantity = 1,
matCount = 1,
baseJunkChance = 0.89,
simpleChance = 99/100
}, {
name = "Pure essence",
quantity = 1,
matCount = 1,
baseJunkChance = 0.89,
simpleChance = 99/100
}, {
name = "Impure essence",
quantity = 1,
matCount = 1,
baseJunkChance = 0.89,
simpleChance = 99/100
}, {
name = "Resonant anima of Bik (tradeable)",
quantity = 1,
matCount = 1,
baseJunkChance = 0.989,
simpleChance = 99/100
}, {
name = "Polypore spore",
quantity = 1,
matCount = 1,
baseJunkChance = 0.989,
simpleChance = 99/100
}, {
name = "Pouch",
quantity = 1,
matCount = 1,
baseJunkChance = 0.989,
simpleChance = 99/100
}, {
name = "Spirit shards",
quantity = 1,
matCount = 1,
baseJunkChance = 0.989,
simpleChance = 99/100
}, {
name = "Steel dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.780,
simpleChance = 35/100
}, {
name = "Off-hand steel dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.780,
simpleChance = 35/100
}, {
name = "Mithril dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.670,
simpleChance = 35/100
}, {
name = "Off-hand mithril dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.670,
simpleChance = 35/100
}, {
name = "Adamant dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.56,
simpleChance = 35/100
}, {
name = "Off-hand adamant dart",
quantity = 50,
matCount = 8,
baseJunkChance = 0.56,
simpleChance = 35/100
}
}
return simplePartSrcs
end