Module:Disassembler profit/data

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Module documentation
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Module:Disassembler profit/data is required by Module:Disassembler profit.
--[=[
    Notations found in this Module:
        * name:     Name of item to disassemble
        * quantity: Amount of item disassembled at once
        * matCount: Number of materials gained per disassemble
        * baseJunkChance: Base junk chance of disassembly (with level 1 junk reduction)
        * simpleChance: Chance that non-junk result is simple parts
--]=]
return function()
    local simplePartSrcs = 
    {
    	{
    		name			= "Harralander tar",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.230,
    		simpleChance	= 99/100
    	}, {
    		name			= "Tarromin tar",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.34,
    		simpleChance	= 99/100
    	}, {
    		name			= "Marrentill tar",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.45,
    		simpleChance	= 99/100
    	}, {
    		name			= "Teak logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.615,
    		simpleChance	= 99/100
    	}, {
    		name			= "Maple logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.505,
    		simpleChance	= 99/100
    	}, {
    		name			= "Acadia logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.042,
    		simpleChance	= 99/100
    	}, {
    	-- 	name			= "Arctic pine logs",
    	-- 	quantity		= 1,
    	-- 	matCount		= 1,
    	-- 	baseJunkChance	= 0.538,
    	-- 	simpleChance	= 99/100
    	-- }, {
    		name			= "Mahogany logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.45,
    		simpleChance	= 99/100
    	}, {
    		name			= "Yew logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.34,
    		simpleChance	= 99/100
    	}, {
    		name			= "Magic logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.042,
    		simpleChance	= 99/100
    	}, {
    		name			= "Corrupted magic logs",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.042,
    		simpleChance	= 99/100
    	}, {
    		name			= "Teak plank",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.615,
    		simpleChance	= 75/100
    	}, {
    		name			= "Maple incense sticks",
    		quantity		= 1,
    		matCount		= 2,
    		baseJunkChance	= 0.560,
    		simpleChance	= 99/100
    	}, {
    		name			= "Tempered fungal shaft",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.67,
    		simpleChance	= 99/100
    	}, {
    	-- 	name			= "Gold bar",
    	-- 	quantity		= 1,
    	-- 	matCount		= 2,
    	-- 	baseJunkChance	= 0.560,
    	-- 	simpleChance	= 75/100
    	-- }, {
    		name			= "Meteorite chunk",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.538,
    		simpleChance	= 100/100
    	}, {
    		name			= "Yak-hide",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.527,
    		simpleChance	= 99/100
    	}, {
    		name			= "Elemental anima stone",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.89,
    		simpleChance	= 99/100
    	}, {
    		name			= "Pure essence",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.89,
    		simpleChance	= 99/100
    	}, {
    		name			= "Impure essence",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.89,
    		simpleChance	= 99/100
    	}, {
    		name			= "Resonant anima of Bik (tradeable)",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.989,
    		simpleChance	= 99/100
    	}, {
    		name			= "Polypore spore",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.989,
    		simpleChance	= 99/100
    	}, {
    		name			= "Pouch",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.989,
    		simpleChance	= 99/100
    	}, {
    		name			= "Spirit shards",
    		quantity		= 1,
    		matCount		= 1,
    		baseJunkChance	= 0.989,
    		simpleChance	= 99/100
    	}, {
    		name			= "Steel dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.780,
    		simpleChance	= 35/100
    	}, {
    		name			= "Off-hand steel dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.780,
    		simpleChance	= 35/100
    	}, {
    		name			= "Mithril dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.670,
    		simpleChance	= 35/100
    	}, {
    		name			= "Off-hand mithril dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.670,
    		simpleChance	= 35/100
    	}, {
    		name			= "Adamant dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.56,
    		simpleChance	= 35/100
    	}, {
    		name			= "Off-hand adamant dart",
    		quantity		= 50,
    		matCount		= 8,
    		baseJunkChance	= 0.56,
    		simpleChance	= 35/100
    	}
    }
    return simplePartSrcs
end