Module:Skill calc/Smithing/data
Jump to navigation
Jump to search
Module documentation
This documentation is transcluded from Module:Skill calc/Smithing/data/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Skill calc/Smithing/data/doc. [edit]
Module:Skill calc/Smithing/data is required by .
Module:Skill calc/Smithing/data is loaded by Module:Sandbox/User:Crolut/New skill calc/Skill calc.
Module:Skill calc/Smithing/data is loaded by Module:Sandbox/User:ThaFrenchFry/Module:Skill calc.
Module:Skill calc/Smithing/data is loaded by Module:Sandbox/User:Umlaught/Skill calc.
Module:Skill calc/Smithing/data is loaded by Module:Skill calc.
--[=[
Notations found in this Module:
* name: Name of product
* icon: Alternate image location
* level: Level required to complete
* xp: Experience gained
* material: Materials required { #, "Item name", ...}
- Special case for alternate currencies: {#, value, "Item name", ...}
* mcount: Material count - Number of materials required
- This allows for exclusion of items not found in the GE
* title: Alternative name of object
- Used to clarify the difference from a similar object or offer a cleaner name
* mtrade: Indicates whether the materials needed can be found in the GE
* trade: Indicates whether the product can be found in the GE
* currency: Indicates an alternative currency being used
* value: Specifies the product's value in alternative currency
* members: Indicates whether an item is members-only content
--]=]
local skillData = {}
return function(trainMethod)
-- Smelting
if trainMethod == "Smelting" then
local methods =
{
{
name = "Bronze bar",
level = 1,
xp = 1,
material = {1, "Copper ore", 1, "Tin ore"},
mcount = 2
}, {
name = "Blurite bar",
level = 10,
xp = 2,
material = {1, "Blurite ore"},
mtrade = 0,
trade = 0
}, {
name = "Iron bar",
level = 10,
xp = 2,
material = {2, "Iron ore"}
}, {
name = "Elemental bar",
level = 20,
xp = 7.5,
material = {4, "Coal", 1, "Elemental ore"},
mcount = 1,
trade = 0,
members = true
}, {
name = "Silver bar",
level = 20,
xp = 3,
material = {1, "Silver ore"}
}, {
name = "Steel bar",
level = 20,
xp = 3,
material = {1, "Iron ore", 1, "Coal"},
mcount = 2
}, {
name = "Mithril bar",
level = 30,
xp = 5,
material = {1, "Mithril ore", 1, "Coal"},
mcount = 2
}, {
name = "Adamant bar",
level = 40,
xp = 7,
material = {1, "Adamantite ore", 1, "Luminite"},
mcount = 2
}, {
name = "Gold bar",
level = 40,
xp = 7,
material = {1, "Gold ore"}
}, {
name = "'Perfect' gold bar",
level = 40,
xp = 7,
material = {1, "'Perfect' gold ore"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Rune bar",
level = 50,
xp = 10,
material = {1, "Runite ore", 1, "Luminite"},
mcount = 2
}, {
name = "Orikalkum bar",
level = 60,
xp = 13,
material = {1, "Orichalcite ore", 1, "Drakolith"},
mcount = 2,
members = true
}, {
name = "Necronium bar",
level = 70,
xp = 17,
material = {1, "Necrite ore", 1, "Phasmatite"},
mcount = 2,
members = true
}, {
name = "Abyssalbane bar",
level = 77,
xp = 50,
material = {1, "Abyssalbanite ore"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Basiliskbane bar",
level = 77,
xp = 50,
material = {1, "Basiliskbanite ore"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Dragonbane bar",
level = 77,
xp = 50,
material = {1, "Dragonbanite ore"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Wallasalkibane bar",
level = 77,
xp = 50,
material = {1, "Wallasalkibanite ore"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Bane bar",
level = 80,
xp = 21,
material = {2, "Banite ore"},
mcount = 2,
members = true
}, {
name = "Obsidian bar",
level = 80,
xp = 50,
material = {12, "Obsidian shard"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Corrupted ore",
level = 89,
xp = 160,
material = {1, "Corrupted ore"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Elder rune bar",
level = 90,
xp = 26,
material = {1, "Rune bar", 1, "Light animica", 1, "Dark animica"},
members = true
}, {
name = "Concentrated alloy bar",
level = 99.01,
xp = 10,
material = {1, "Bronze bar", 1, "Iron bar", 1, "Steel bar", 1, "Mithril bar", 1, "Adamant bar", 1, "Rune bar", 1, "Orikalkum bar", 1, "Necronium bar", 1, "Bane bar", 1, "Elder rune bar"},
mcount = 10,
members = true
}, {
name = "Enriched alloy bar",
level = 99.02,
xp = 10,
material = {5, "Concentrated alloy bar"},
members = true
}, {
name = "Immaculate alloy bar",
level = 99.03,
xp = 10,
material = {10, "Enriched alloy bar"},
members = true
}, {
name = "Glorious bar",
level = 99.04,
xp = 5005,
material = {10, "Immaculate alloy bar"},
members = true
}, {
name = "Glorious bar",
level = 99.05,
xp = 5005,
material = {10, "Partially folded alloy bar"},
mtrade = 0,
members = true
}
}
return methods
end
-- Forging
if trainMethod == "Forging" then
local methods =
{
{
name = "Bronze bar",
level = 1,
xp = 15,
material = {1, "Copper ore", 1, "Tin ore"},
mcount = 2
}, {
name = "Blurite bar",
level = 10,
xp = 40,
material = {1, "Blurite ore"},
mtrade = 0,
trade = 0
}, {
name = "Iron bar",
level = 10,
xp = 45,
material = {2, "Iron ore"}
}, {
name = "Elemental bar",
level = 20,
xp = 20,
material = {4, "Coal", 1, "Elemental ore"},
mcount = 1,
trade = 0,
members = true
}, {
name = "Steel bar",
level = 20,
xp = 75,
material = {1, "Iron ore", 1, "Coal"},
mcount = 2
}, {
name = "Mithril bar",
level = 30,
xp = 120,
material = {1, "Mithril ore", 1, "Coal"},
mcount = 2
}, {
name = "Adamant bar",
level = 40,
xp = 170,
material = {1, "Adamantite ore", 1, "Luminite"},
mcount = 2
}, {
name = "Rune bar",
level = 50,
xp = 240,
material = {1, "Runite ore", 1, "Luminite"},
mcount = 2
}, {
name = "Orikalkum bar",
level = 60,
xp = 350,
material = {1, "Orichalcite ore", 1, "Drakolith"},
mcount = 2,
members = true
}, {
name = "Necronium bar",
level = 70,
xp = 500,
material = {1, "Necrite ore", 1, "Phasmatite"},
mcount = 2,
members = true
}, {
name = "Bane bar",
level = 80,
xp = 700,
material = {2, "Banite ore"},
members = true
}, {
name = "Obsidian bar",
level = 80,
xp = 700,
material = {12, "Obsidian shard"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Elder rune bar",
level = 90,
xp = 1000,
material = {1, "Rune bar", 1, "Light animica", 1, "Dark animica"},
mcount = 3,
members = true
}
}
return methods
end
-- Blast Furnace
if trainMethod == "Blast Furnace" then
local methods =
{
{
name = "Steel bar",
level = 20,
xp = 3,
material = {1, "Iron ore"},
mcount = 2
}, {
name = "Mithril bar",
level = 30,
xp = 5,
material = {1, "Mithril ore"},
mcount = 2
}, {
name = "Adamant bar",
level = 40,
xp = 7,
material = {1, "Adamantite ore"},
mcount = 2
}, {
name = "Rune bar",
level = 50,
xp = 10,
material = {1, "Runite ore"},
mcount = 2
}
}
return methods
end
-- Artisan's Workshop
if trainMethod == "Ceremonial swords" then
local methods =
{
{
name = "Iron ingot IV",
level = 70,
xp = 2702,
material = {75, "Iron ore"},
trade = 0
}, {
name = "Steel ingot IV",
level = 75,
xp = 3782,
material = {40, "Iron ore", 80, "Coal"},
mcount = 2,
trade = 0
}, {
name = "Mithril ingot IV",
level = 80,
xp = 4539,
material = {30, "Mithril ore", 120, "Coal"},
mcount = 2,
trade = 0
}, {
name = "Adamant ingot IV",
level = 85,
xp = 5728,
material = {85, "Adamantite ore", 150, "Coal"},
mcount = 2,
trade = 0
}, {
name = "Rune ingot IV",
level = 90,
xp = 10486,
material = {18, "Runite ore", 144, "Coal"},
mcount = 2,
trade = 0
}
}
return methods
end
-- Burial sets
if trainMethod == "Burial sets" then
local methods =
{
{
name = "Adamant burial set",
level = 40,
xp = 12444,
material = {48, "Adamant bar"},
trade = 0
}, {
name = "Adamant burial set",
level = 40,
xp = 4284,
material = {1, "Adamant platebody + 2", 1, "Adamant full helm + 2", 1, "Adamant gauntlets + 2", 1, "Adamant armoured boots + 2", 1, "Adamant platelegs + 2"},
mcount = 5,
trade = 0
}, {
name = "Rune burial set",
level = 50,
xp = 35136,
material = {96, "Rune bar"},
trade = 0
}, {
name = "Rune burial set",
level = 50,
xp = 12096,
material = {1, "Rune platebody + 3", 1, "Rune full helm + 3", 1, "Rune gauntlets + 3", 1, "Rune armoured boots + 3", 1, "Rune platelegs + 3"},
mcount = 5,
trade = 0
}, {
name = "Orikalkum burial set",
level = 60,
xp = 51240,
material = {96, "Orikalkum bar"},
trade = 0
}, {
name = "Orikalkum burial set",
level = 60,
xp = 17640,
material = {1, "Orikalkum platebody + 3", 1, "Orikalkum full helm + 3", 1, "Orikalkum gauntlets + 3", 1, "Orikalkum armoured boots + 3", 1, "Orikalkum platelegs + 3"},
mcount = 5,
trade = 0
}, {
name = "Necronium burial set",
level = 70,
xp = 146400,
material = {192, "Necronium bar"},
trade = 0
}, {
name = "Necronium burial set",
level = 70,
xp = 50400,
material = {1, "Necronium platebody + 4", 1, "Necronium full helm + 4", 1, "Necronium gauntlets + 4", 1, "Necronium armoured boots + 4", 1, "Necronium platelegs + 4"},
mcount = 5,
trade = 0
}, {
name = "Bane burial set",
level = 80,
xp = 204960,
material = {192, "Bane bar"},
trade = 0
}, {
name = "Bane burial set",
level = 80,
xp = 70560,
material = {1, "Bane platebody + 4", 1, "Bane full helm + 4", 1, "Bane gauntlets + 4", 1, "Bane armoured boots + 4", 1, "Bane platelegs + 4"},
mcount = 5,
trade = 0
}, {
name = "Elder rune burial set",
level = 90,
xp = 585600,
material = {384, "Elder rune bar"},
trade = 0
}, {
name = "Elder rune burial set",
level = 90,
xp = 201600,
material = {1, "Elder rune platebody + 5", 1, "Elder rune full helm + 5", 1, "Elder rune gauntlets + 5", 1, "Elder rune armoured boots + 5", 1, "Elder rune platelegs + 5"},
mcount = 5,
trade = 0
}
}
return methods
end
-- Bronze
if trainMethod == "Bronze" then
local methods =
{
{
name = "Bronze 2h sword",
level = 1,
xp = 60,
material = {4, "Bronze bar"}
}, {
name = "Bronze armoured boots",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze arrowheads",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze battleaxe",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze bolts (unf)",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze chainbody",
level = 1,
xp = 75,
material = {5, "Bronze bar"}
}, {
name = "Bronze claws",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze dagger",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze dart tip",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze full helm",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze gauntlets",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze hasta",
level = 1,
xp = 15,
material = {1, "Bronze bar", 1, "Logs"},
mcount = 2,
memberes = 0
}, {
name = "Bronze hatchet",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze kiteshield",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze knife",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze limbs",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze longsword",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze mace",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze med helm",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze nails",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze off hand battleaxe",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand claws",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand dagger",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand longsword",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand mace",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand scimitar",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand sword",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze off hand warhammer",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze ore box",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze pickaxe",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze platebody",
level = 1,
xp = 75,
material = {5, "Bronze bar"}
}, {
name = "Bronze platelegs",
level = 1,
xp = 45,
material = {3, "Bronze bar"}
}, {
name = "Bronze plateskirt",
level = 1,
xp = 45,
material = {3, "Bronze bar"}
}, {
name = "Bronze scimitar",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze spear",
level = 1,
xp = 15,
material = {1, "Bronze bar", 1, "Logs"},
members = true
}, {
name = "Bronze square shield",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze sword",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze throwing axe",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Bronze warhammer",
level = 1,
xp = 30,
material = {2, "Bronze bar"}
}, {
name = "Bronze wire",
level = 1,
xp = 15,
material = {1, "Bronze bar"},
members = true
}, {
--[=[
name = "Cannon part",
level = 18,
xp = 25,
material = {2, "Bronze bar"},
trade = 0
}, {
--]=]
name = "Off-hand bronze knife",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}, {
name = "Off-hand bronze throwing axe",
level = 1,
xp = 15,
material = {1, "Bronze bar"}
}
}
return methods
end
-- Iron
if trainMethod == "Iron" then
local methods =
{
{
name = "Iron 2h sword",
level = 10,
xp = 160,
material = {4, "Iron bar"}
}, {
name = "Iron 2h sword + 1",
level = 10,
xp = 160,
material = {4, "Iron bar", 1, "Iron 2h sword"},
mcount = 2
}, {
name = "Iron armoured boots",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron armoured boots + 1",
level = 10,
xp = 40,
material = {1, "Iron bar", 1, "Iron armoured boots"},
mcount = 2
}, {
name = "Iron arrowheads",
level = 20,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron battleaxe",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron battleaxe + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron battleaxe"},
mcount = 2
}, {
name = "Iron bolts (unf)",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron chainbody",
level = 10,
xp = 200,
material = {5, "Iron bar"}
}, {
name = "Iron chainbody + 1",
level = 10,
xp = 200,
material = {5, "Iron bar", 1, "Iron chainbody"},
mcount = 2
}, {
name = "Iron claws",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron claws + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron claws"},
mcount = 2
}, {
name = "Iron dagger",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron dagger + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron dagger"},
mcount = 2
}, {
name = "Iron dart tip",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron full helm",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron full helm + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron full helm"},
mcount = 2
}, {
name = "Iron gauntlets",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron gauntlets + 1",
level = 10,
xp = 40,
material = {1, "Iron bar", 1, "Iron gauntlets"},
mcount = 2
}, {
name = "Iron hasta",
level = 10,
xp = 40,
material = {1, "Iron bar", 1, "Oak logs"},
mcount = 2,
members = true
}, {
name = "Iron hatchet",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron ingot",
level = 10,
xp = 4,
material = {5, "Iron bar"}
}, {
name = "Iron kiteshield",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron kiteshield + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron kiteshield"},
mcount = 2
}, {
name = "Iron knife",
level = 10,
xp = 45,
material = {1, "Iron bar"}
}, {
name = "Iron limbs",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron longsword",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron longsword + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron longsword"},
mcount = 2
}, {
name = "Iron mace",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron mace + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron mace"},
mcount = 2
}, {
name = "Iron med helm",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron med helm + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron med helm"},
mcount = 2
}, {
name = "Iron nails",
level = 10,
xp = 40,
material = {1, "Iron bar"}
}, {
name = "Iron off hand battleaxe",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand battleaxe + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand battleaxe"},
mcount = 2
}, {
name = "Iron off hand claws",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand claws + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand claws"},
mcount = 2
}, {
name = "Iron off hand dagger",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand dagger + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand dagger"},
mcount = 2
}, {
name = "Iron off hand longsword",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand longsword + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand longsword"},
mcount = 2
}, {
name = "Iron off hand mace",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand mace + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand mace"},
mcount = 2
}, {
name = "Iron off hand scimitar",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand scimitar + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand scimitar"},
mcount = 2
}, {
name = "Iron off hand sword",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand sword + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand sword"},
mcount = 2
}, {
name = "Iron off hand warhammer",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron off hand warhammer + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron off hand warhammer"},
mcount = 2
}, {
name = "Iron ore box",
level = 10,
xp = 80,
material = {1, "Bronze ore box", 2, "Iron bar"},
mcount = 2
}, {
name = "Iron pickaxe",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron pickaxe + 1",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron platebody",
level = 10,
xp = 200,
material = {5, "Iron bar"}
}, {
name = "Iron platebody + 1",
level = 10,
xp = 200,
material = {5, "Iron bar", 1, "Iron platebody"},
mcount = 2
}, {
name = "Iron platelegs",
level = 10,
xp = 120,
material = {3, "Iron bar"}
}, {
name = "Iron platelegs + 1",
level = 10,
xp = 120,
material = {3, "Iron bar", 1, "Iron platelegs"},
mcount = 2
}, {
name = "Iron plateskirt",
level = 10,
xp = 120,
material = {3, "Iron bar"}
}, {
name = "Iron plateskirt + 1",
level = 10,
xp = 120,
material = {1, "Iron bar", 1, "Iron plateskirt"},
mcount = 2
}, {
name = "Iron scimitar",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron scimitar + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron scimitar"},
mcount = 2
}, {
name = "Iron spear",
level = 10,
xp = 40,
material = {1, "Iron bar", 1, "Oak logs"},
mcount = 2,
members = true
}, {
name = "Iron spit",
level = 10,
xp = 40,
material = {1, "Iron bar"},
members = true
}, {
name = "Iron square shield",
level = 10,
xp = 80,
material = {2, "Iron bar"},
}, {
name = "Iron square shield + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron square shield"},
mcount = 2
}, {
name = "Iron sword",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron sword + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron sword"},
mcount = 2
}, {
name = "Iron throwing axe",
level = 10,
xp = 45,
material = {1, "Iron bar"},
}, {
name = "Iron warhammer",
level = 10,
xp = 80,
material = {2, "Iron bar"}
}, {
name = "Iron warhammer + 1",
level = 10,
xp = 80,
material = {2, "Iron bar", 1, "Iron warhammer"},
mcount = 2
}, {
name = "Off-hand iron knife",
level = 10,
xp = 45,
material = {1, "Iron bar"}
}, {
name = "Off-hand iron throwing axe",
level = 10,
xp = 45,
material = {1, "Iron bar"}
}, {
name = "Oil lantern frame",
level = 10,
xp = 45,
material = {1, "Iron bar"}
}
}
return methods
end
-- Steel
if trainMethod == "Steel" then
local methods =
{
{
name = "Bullseye lantern (frame)",
title = "Bullseye lantern",
level = 20,
xp = 75,
material = {1, "Steel bar"},
members = true
}, {
name = "Cannonball",
level = 35,
xp = 25.6,
material = {1, "Steel bar"},
members = true
}, {
name = "Off-hand steel knife",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Off-hand steel throwing axe",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Masterwork rivets",
level = 99,
xp = 75,
material = {1, "Steel bar"},
trade = 0,
members = true
}, {
name = "Steel 2h sword",
level = 20,
xp = 300,
material = {4, "Steel bar"}
}, {
name = "Steel 2h sword + 1",
level = 20,
xp = 300,
material = {4, "Steel bar", 1, "Steel 2h sword"},
mcount = 2
}, {
name = "Steel armoured boots",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel armoured boots + 1",
level = 20,
xp = 75,
material = {1, "Steel bar", 1, "Steel armoured boots"},
mcount = 2
}, {
name = "Steel arrowheads",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel battleaxe",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel battleaxe + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel battleaxe"},
mcount = 2
}, {
name = "Steel bolts (unf)",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel chainbody",
level = 20,
xp = 375,
material = {5, "Steel bar"}
}, {
name = "Steel chainbody + 1",
level = 20,
xp = 375,
material = {5, "Steel bar", 1, "Steel chainbody"},
mcount = 2
}, {
name = "Steel claws",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel claws + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel claws"},
mcount = 2
}, {
name = "Steel dagger",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel dagger + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel dagger"},
mcount = 2
}, {
name = "Steel dart tip",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel full helm",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel full helm + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel full helm"},
mcount = 2
}, {
name = "Steel gauntlets",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel gauntlets + 1",
level = 20,
xp = 75,
material = {1, "Steel bar", 1, "Steel gauntlets"},
mcount = 2
}, {
name = "Steel hasta",
level = 20,
xp = 75,
material = {1, "Steel bar", 1, "Willow logs"},
mcount = 2,
members = true
}, {
name = "Steel hatchet",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel ingot",
level = 20,
xp = 5,
material = {5, "Steel bar"}
}, {
name = "Steel kiteshield",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel kiteshield + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel kiteshield"},
mcount = 2
}, {
name = "Steel knife",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel limbs",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel longsword",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel longsword + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel longsword"},
mcount = 2
}, {
name = "Steel mace",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel mace + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel mace"},
mcount = 2
}, {
name = "Steel med helm",
level = 20,
xp = 150,
material = {1, "Steel bar"}
}, {
name = "Steel med helm + 1",
level = 20,
xp = 150,
material = {1, "Steel bar", 1, "Steel med helm"},
mcount = 2
}, {
name = "Steel nails",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel off hand battleaxe",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand battleaxe + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand battleaxe"},
mcount = 2
}, {
name = "Steel off hand claws",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand claws + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand claws"},
mcount = 2
}, {
name = "Steel off hand dagger",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand dagger + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand dagger"},
mcount = 2
}, {
name = "Steel off hand longsword",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand longsword + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand longsword"},
mcount = 2
}, {
name = "Steel off hand mace",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand mace + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand mace"},
mcount = 2
}, {
name = "Steel off hand scimitar",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand scimitar + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand scimitar"},
mcount = 2
}, {
name = "Steel off hand sword",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand sword + 1",
level = 20,
xp = 150,
material = {2, "Steel bar", 1, "Steel off hand sword"},
mcount = 2
}, {
name = "Steel off hand warhammer",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel off hand warhammer + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel ore box",
level = 20,
xp = 150,
material = {1, "Iron ore box", 2, "Steel bar"},
}, {
name = "Steel pickaxe",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel pickaxe + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel platebody",
level = 20,
xp = 375,
material = {5, "Steel bar"}
}, {
name = "Steel platebody + 1",
level = 20,
xp = 375,
material = {5, "Steel bar"}
}, {
name = "Steel platelegs",
level = 20,
xp = 225,
material = {3, "Steel bar"}
}, {
name = "Steel platelegs + 1",
level = 20,
xp = 225,
material = {3, "Steel bar"}
}, {
name = "Steel plateskirt",
level = 20,
xp = 225,
material = {3, "Steel bar"}
}, {
name = "Steel plateskirt + 1",
level = 20,
xp = 225,
material = {3, "Steel bar"}
}, {
name = "Steel scimitar",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel scimitar + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel spear",
level = 20,
xp = 75,
material = {1, "Steel bar", 1, "Willow logs"},
members = true
}, {
name = "Steel square shield",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel square shield + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel studs",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel sword",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel sword + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel throwing axe",
level = 20,
xp = 75,
material = {1, "Steel bar"}
}, {
name = "Steel warhammer",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}, {
name = "Steel warhammer + 1",
level = 20,
xp = 150,
material = {2, "Steel bar"}
}
}
return methods
end
-- Mithril
if trainMethod == "Mithril" then
local methods =
{
{
name = "Mithril 2h sword",
level = 30,
xp = 480,
material = {4, "Mithril bar"}
}, {
name = "Mithril 2h sword + 1",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril 2h sword"},
mcount = 2
}, {
name = "Mithril 2h sword + 2",
level = 30,
xp = 960,
material = {8, "Mithril bar", 1, "Mithril 2h sword + 1"},
mcount = 2
}, {
name = "Mithril armoured boots",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril armoured boots + 1",
level = 30,
xp = 120,
material = {1, "Mithril bar", 1, "Mithril armoured boots"},
mcount = 2
}, {
name = "Mithril armoured boots + 2",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril armoured boots + 1"},
mcount = 2
}, {
name = "Mithril arrowheads",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril battleaxe",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril battleaxe + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril battleaxe"},
mcount = 2
}, {
name = "Mithril battleaxe + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril battleaxe + 1"},
mcount = 2
}, {
name = "Mithril bolts (unf)",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril chainbody",
level = 30,
xp = 600,
material = {5, "Mithril bar"}
}, {
name = "Mithril chainbody + 1",
level = 30,
xp = 600,
material = {5, "Mithril bar", 1, "Mithril chainbody"},
mcount = 2
}, {
name = "Mithril chainbody + 2",
level = 30,
xp = 1200,
material = {10, "Mithril bar", 1, "Mithril chainbody + 1"},
mcount = 2
}, {
name = "Mithril claws",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril claws + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril claws"},
mcount = 2
}, {
name = "Mithril claws + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril claws + 1"},
mcount = 2
}, {
name = "Mithril dagger",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril dagger + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril dagger"},
mcount = 2
}, {
name = "Mithril dagger + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril dagger + 1"},
mcount = 2
}, {
name = "Mithril dart tip",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril full helm",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril full helm + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril full helm"},
mcount = 2
}, {
name = "Mithril full helm + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril full helm + 1"},
mcount = 2
}, {
name = "Mithril gauntlets",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril gauntlets + 1",
level = 30,
xp = 120,
material = {1, "Mithril bar", 1, "Mithril gauntlets"},
mcount = 2
}, {
name = "Mithril gauntlets + 2",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril gauntlets + 1"},
mcount = 2
}, {
name = "Mithril grapple tip",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril hasta",
level = 30,
xp = 120,
material = {1, "Mithril bar", 1, "Maple logs"},
mcount = 2,
members = true
}, {
name = "Mithril hatchet",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril kiteshield",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril kiteshield + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril kiteshield"},
mcount = 2
}, {
name = "Mithril kiteshield + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril kiteshield + 1"},
mcount = 2
}, {
name = "Mithril knife",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril limbs",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril longsword",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril longsword + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril longsword"},
mcount = 2
}, {
name = "Mithril longsword + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril longsword + 1"},
mcount = 2
}, {
name = "Mithril mace",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril mace + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril mace"},
mcount = 2
}, {
name = "Mithril mace + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril mace + 1"},
mcount = 2
}, {
name = "Mithril med helm",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril med helm + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril med helm"},
mcount = 2
}, {
name = "Mithril med helm + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril med helm + 1"},
mcount = 2
}, {
name = "Mithril nails",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril off hand battleaxe",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand battleaxe + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand battleaxe"},
mcount = 2
}, {
name = "Mithril off hand battleaxe + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand battleaxe + 1"},
mcount = 2
}, {
name = "Mithril off hand claws",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand claws + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand claws"}
}, {
name = "Mithril off hand claws + 2",
level = 30,
xp = 480,
material = {2, "Mithril bar", 1, "Mithril off hand claws + 1"}
}, {
name = "Mithril off hand dagger",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand dagger + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand dagger"},
mcount = 2
}, {
name = "Mithril off hand dagger + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand dagger + 1"},
mcount = 2
}, {
name = "Mithril off hand longsword",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand longsword + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand longsword"},
mcount = 2
}, {
name = "Mithril off hand longsword + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand longsword + 1"},
mcount = 2
}, {
name = "Mithril off hand mace",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand mace + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand mace"},
mcount = 2
}, {
name = "Mithril off hand mace + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand mace + 1"},
mcount = 2
}, {
name = "Mithril off hand scimitar",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand scimitar + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand scimitar"},
mcount = 2
}, {
name = "Mithril off hand scimitar + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand scimitar + 1"},
mcount = 2
}, {
name = "Mithril off hand sword",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand sword + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand sword"},
mcount = 2
}, {
name = "Mithril off hand sword + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand sword + 1"},
mcount = 2
}, {
name = "Mithril off hand warhammer",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril off hand warhammer + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril off hand warhammer"},
mcount = 2
}, {
name = "Mithril off hand warhammer + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril off hand warhammer + 1"},
mcount = 2
}, {
name = "Mithril ore box",
level = 30,
xp = 240,
material = {1, "Steel ore box", 2, "Mithril bar"},
mcount = 2
}, {
name = "Mithril pickaxe",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril pickaxe + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril pickaxe"},
mcount = 2
}, {
name = "Mithril pickaxe + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril pickaxe + 1"},
mcount = 2
}, {
name = "Mithril platebody",
level = 30,
xp = 600,
material = {5, "Mithril bar"}
}, {
name = "Mithril platebody + 1",
level = 30,
xp = 600,
material = {5, "Mithril bar", 1, "Mithril platebody"},
mcount = 2
}, {
name = "Mithril platebody + 2",
level = 30,
xp = 1200,
material = {10, "Mithril bar", 1, "Mithril platebody + 1"},
mcount = 2
}, {
name = "Mithril platelegs",
level = 30,
xp = 360,
material = {3, "Mithril bar"}
}, {
name = "Mithril platelegs + 1",
level = 30,
xp = 360,
material = {3, "Mithril bar", 1, "Mithril platelegs"},
mcount = 2
}, {
name = "Mithril platelegs + 2",
level = 30,
xp = 720,
material = {6, "Mithril bar", 1, "Mithril platelegs + 1"},
mcount = 2
}, {
name = "Mithril plateskirt",
level = 30,
xp = 360,
material = {3, "Mithril bar"}
}, {
name = "Mithril plateskirt + 1",
level = 30,
xp = 360,
material = {3, "Mithril bar", 1, "Mithril plateskirt"},
mcount = 2
}, {
name = "Mithril plateskirt + 2",
level = 30,
xp = 720,
material = {6, "Mithril bar", 1, "Mithril plateskirt + 1"},
mcount = 2
}, {
name = "Mithril scimitar",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril scimitar + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril scimitar"},
mcount = 2
}, {
name = "Mithril scimitar + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril scimitar + 1"},
mcount = 2
}, {
name = "Mithril spear",
level = 30,
xp = 120,
material = {1, "Mithril bar", 1, "Maple logs"},
mcount = 2
}, {
name = "Mithril square shield",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril square shield + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril square shield"},
mcount = 2
}, {
name = "Mithril square shield + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril square shield + 1"},
mcount = 2
}, {
name = "Mithril sword",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril sword + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril sword"},
mcount = 2
}, {
name = "Mithril sword + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril sword + 1"},
mcount = 2
}, {
name = "Mithril throwing axe",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Mithril warhammer",
level = 30,
xp = 240,
material = {2, "Mithril bar"}
}, {
name = "Mithril warhammer + 1",
level = 30,
xp = 240,
material = {2, "Mithril bar", 1, "Mithril warhammer"},
mcount = 2
}, {
name = "Mithril warhammer + 2",
level = 30,
xp = 480,
material = {4, "Mithril bar", 1, "Mithril warhammer + 1"},
mcount = 2
}, {
name = "Off-hand mithril knife",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}, {
name = "Off-hand mithril throwing axe",
level = 30,
xp = 120,
material = {1, "Mithril bar"}
}
}
return methods
end
-- Adamant
if trainMethod == "Adamant" then
local methods =
{
{
name = "Adamant 2h sword",
level = 40,
xp = 680,
material = {4, "Adamant bar"}
}, {
name = "Adamant 2h sword + 1",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant 2h sword"},
mcount = 2
}, {
name = "Adamant 2h sword + 2",
level = 40,
xp = 1360,
material = {8, "Adamant bar", 1, "Adamant 2h sword + 1"},
mcount = 2
}, {
name = "Adamant armoured boots",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant armoured boots + 1",
level = 40,
xp = 170,
material = {1, "Adamant bar", 1, "Adamant armoured boots"},
mcount = 2
}, {
name = "Adamant armoured boots + 2",
level = 40,
xp = 680,
material = {2, "Adamant bar", 1, "Adamant armoured boots + 1"},
mcount = 2
}, {
name = "Adamant arrowheads",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant battleaxe",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant battleaxe + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant battleaxe"},
mcount = 2
}, {
name = "Adamant battleaxe + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant battleaxe + 1"},
mcount = 2
}, {
name = "Adamant bolts (unf)",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant chainbody",
level = 40,
xp = 850,
material = {5, "Adamant bar"}
}, {
name = "Adamant chainbody + 1",
level = 40,
xp = 850,
material = {5, "Adamant bar", 1, "Adamant chainbody"},
mcount = 2
}, {
name = "Adamant chainbody + 2",
level = 40,
xp = 1700,
material = {10, "Adamant bar", 1, "Adamant chainbody + 1"},
mcount = 2
}, {
name = "Adamant claws",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant claws + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant claws"},
mcount = 2
}, {
name = "Adamant claws + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant claws + 1"},
mcount = 2
}, {
name = "Adamant dagger",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant dagger + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant dagger"},
mcount = 2
}, {
name = "Adamant dagger + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant dagger + 1"},
mcount = 2
}, {
name = "Adamant dart tip",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant full helm",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant full helm + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant full helm"},
mcount = 2
}, {
name = "Adamant full helm + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant full helm + 1"},
mcount = 2
}, {
name = "Adamant gauntlets",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant gauntlets + 1",
level = 40,
xp = 170,
material = {1, "Adamant bar", 1, "Adamant gauntlets"},
mcount = 2
}, {
name = "Adamant gauntlets + 2",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant gauntlets + 1"},
mcount = 2
}, {
name = "Adamant hasta",
level = 40,
xp = 170,
material = {1, "Adamant bar", 1, "Yew logs"},
mcount = 2,
members = true
}, {
name = "Adamant hatchet",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant kiteshield",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant kiteshield + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant kiteshield"},
mcount = 2
}, {
name = "Adamant kiteshield + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant kiteshield + 1"},
mcount = 2
}, {
name = "Adamant knife",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant limbs",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant longsword",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant longsword + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant longsword"},
mcount = 2
}, {
name = "Adamant longsword + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant longsword + 1"},
mcount = 2
}, {
name = "Adamant mace",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant mace + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant mace"},
mcount = 2
}, {
name = "Adamant mace + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant mace + 1"},
mcount = 2
}, {
name = "Adamant med helm",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant med helm + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant med helm"},
mcount = 2
}, {
name = "Adamant med helm + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant med helm + 1"},
mcount = 2
}, {
name = "Adamant off hand battleaxe",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand battleaxe + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand battleaxe"},
mcount = 2
}, {
name = "Adamant off hand battleaxe + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand battleaxe + 1"},
mcount = 2
}, {
name = "Adamant off hand claws",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand claws + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand claws"},
mcount = 2
}, {
name = "Adamant off hand claws + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand claws + 1"},
mcount = 2
}, {
name = "Adamant off hand dagger",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand dagger + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand dagger"},
mcount = 2
}, {
name = "Adamant off hand dagger + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand dagger + 1"},
mcount = 2
}, {
name = "Adamant off hand longsword",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand longsword + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand longsword"},
mcount = 2
}, {
name = "Adamant off hand longsword + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand longsword + 1"},
mcount = 2
}, {
name = "Adamant off hand mace",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand mace + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand mace"},
mcount = 2
}, {
name = "Adamant off hand mace + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand mace + 1"},
mcount = 2
}, {
name = "Adamant off hand scimitar",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand scimitar + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand scimitar"},
mcount = 2
}, {
name = "Adamant off hand scimitar + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand scimitar + 1"},
mcount = 2
}, {
name = "Adamant off hand sword",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand sword + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand sword"},
mcount = 2
}, {
name = "Adamant off hand sword + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand sword + 1"},
mcount = 2
}, {
name = "Adamant off hand warhammer",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant off hand warhammer + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant off hand warhammer"},
mcount = 2
}, {
name = "Adamant off hand warhammer + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant off hand warhammer + 1"},
mcount = 2
}, {
name = "Adamant ore box",
level = 40,
xp = 340,
material = {1, "Mithril ore box", 2, "Adamant bar"},
mcount = 2
}, {
name = "Adamant pickaxe",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant pickaxe + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant pickaxe"},
mcount = 2
}, {
name = "Adamant pickaxe + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant pickaxe + 1"},
mcount = 2
}, {
name = "Adamant platebody",
level = 40,
xp = 850,
material = {5, "Adamant bar"}
}, {
name = "Adamant platebody + 1",
level = 40,
xp = 850,
material = {5, "Adamant bar", 1, "Adamant platebody"},
mcount = 2
}, {
name = "Adamant platebody + 2",
level = 40,
xp = 1700,
material = {10, "Adamant bar", 1, "Adamant platebody + 1"},
mcount = 2
}, {
name = "Adamant platelegs",
level = 40,
xp = 510,
material = {3, "Adamant bar"}
}, {
name = "Adamant platelegs + 1",
level = 40,
xp = 510,
material = {3, "Adamant bar", 1, "Adamant platelegs"},
mcount = 2
}, {
name = "Adamant platelegs + 2",
level = 40,
xp = 1020,
material = {6, "Adamant bar", 1, "Adamant platelegs + 1"},
mcount = 2
}, {
name = "Adamant plateskirt",
level = 40,
xp = 510,
material = {3, "Adamant bar"}
}, {
name = "Adamant plateskirt + 1",
level = 40,
xp = 510,
material = {3, "Adamant bar", 1, "Adamant plateskirt"},
mcount = 2
}, {
name = "Adamant plateskirt + 2",
level = 40,
xp = 1020,
material = {6, "Adamant bar", 1, "Adamant plateskirt + 1"},
mcount = 2
}, {
name = "Adamant scimitar",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant scimitar + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant scimitar"},
mcount = 2
}, {
name = "Adamant scimitar + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant scimitar + 1"},
mcount = 2
}, {
name = "Adamant spear",
level = 40,
xp = 170,
material = {1, "Adamant bar", 1, "Yew logs"},
mcount = 2,
members = true
}, {
name = "Adamant square shield",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant square shield + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant square shield"},
mcount = 2
}, {
name = "Adamant square shield + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant square shield + 1"},
mcount = 2
}, {
name = "Adamant sword",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant sword + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant sword"},
mcount = 2
}, {
name = "Adamant sword + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant sword + 1"},
mcount = 2
}, {
name = "Adamant throwing axe",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Adamant warhammer",
level = 40,
xp = 340,
material = {2, "Adamant bar"}
}, {
name = "Adamant warhammer + 1",
level = 40,
xp = 340,
material = {2, "Adamant bar", 1, "Adamant warhammer"},
mcount = 2
}, {
name = "Adamant warhammer + 2",
level = 40,
xp = 680,
material = {4, "Adamant bar", 1, "Adamant warhammer + 1"},
mcount = 2
}, {
name = "Adamant nails",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Off-hand adamant knife",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}, {
name = "Off-hand adamant throwing axe",
level = 40,
xp = 170,
material = {1, "Adamant bar"}
}
}
return methods
end
-- Rune
if trainMethod == "Rune" then
local methods =
{
{
name = "Off-hand rune knife",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Off-hand rune throwing axe",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune 2h sword",
level = 50,
xp = 960,
material = {4, "Rune bar"}
}, {
name = "Rune 2h sword + 1",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune 2h sword"},
mcount = 2
}, {
name = "Rune 2h sword + 2",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune 2h sword + 1"},
mcount = 2
}, {
name = "Rune 2h sword + 3",
level = 50,
xp = 3840,
material = {16, "Rune bar", 1, "Rune 2h sword + 2"},
mcount = 2
}, {
name = "Rune armoured boots",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune armoured boots + 1",
level = 50,
xp = 240,
material = {1, "Rune bar", 1, "Rune armoured boots"},
mcount = 2
}, {
name = "Rune armoured boots + 2",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune armoured boots + 1"},
mcount = 2
}, {
name = "Rune armoured boots + 3",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune armoured boots + 2"},
mcount = 2
}, {
name = "Rune arrowheads",
level = 50,
xp = 240,
material = {1, "Rune bar"},
members = true
}, {
name = "Rune battleaxe",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune battleaxe + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune battleaxe"},
mcount = 2
}, {
name = "Rune battleaxe + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune battleaxe + 1"},
mcount = 2
}, {
name = "Rune battleaxe + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune battleaxe + 2"},
mcount = 2
}, {
name = "Rune bolts (unf)",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune chainbody",
level = 50,
xp = 1200,
material = {5, "Rune bar"}
}, {
name = "Rune chainbody + 1",
level = 50,
xp = 1200,
material = {5, "Rune bar", 1, "Rune chainbody"},
mcount = 2
}, {
name = "Rune chainbody + 2",
level = 50,
xp = 2400,
material = {10, "Rune bar", 1, "Rune chainbody + 1"},
mcount = 2
}, {
name = "Rune chainbody + 3",
level = 50,
xp = 4800,
material = {20, "Rune bar", 1, "Rune chainbody + 2"},
mcount = 2
}, {
name = "Rune claws",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune claws + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune claws"},
mcount = 2
}, {
name = "Rune claws + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune claws + 1"},
mcount = 2
}, {
name = "Rune claws + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune claws + 2"},
mcount = 2
}, {
name = "Rune dagger",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune dagger + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune dagger"},
mcount = 2
}, {
name = "Rune dagger + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune dagger + 1"},
mcount = 2
}, {
name = "Rune dagger + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune dagger + 2"},
mcount = 2
}, {
name = "Rune dart tip",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune full helm",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune full helm + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune full helm"},
mcount = 2
}, {
name = "Rune full helm + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune full helm + 1"},
mcount = 2
}, {
name = "Rune full helm + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune full helm + 2"},
mcount = 2
}, {
name = "Rune gauntlets",
level = 50,
xp = 240,
material = {1, "Rune bar"},
mcount = 2
}, {
name = "Rune gauntlets + 1",
level = 50,
xp = 240,
material = {1, "Rune bar", 1, "Rune gauntlets"},
mcount = 2
}, {
name = "Rune gauntlets + 2",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune gauntlets + 1"},
mcount = 2
}, {
name = "Rune gauntlets + 3",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune gauntlets + 2"},
mcount = 2
}, {
name = "Rune hasta",
level = 50,
xp = 240,
material = {1, "Rune bar", 1, "Magic logs"},
mcount = 2,
members = true
}, {
name = "Rune hatchet",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune kiteshield",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune kiteshield + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune kiteshield"},
mcount = 2
}, {
name = "Rune kiteshield + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune kiteshield + 1"},
mcount = 2
}, {
name = "Rune kiteshield + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune kiteshield + 2"},
mcount = 2
}, {
name = "Rune knife",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune limbs",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune longsword",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune longsword + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune kiteshield"},
mcount = 2
}, {
name = "Rune longsword + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune kiteshield + 1"},
mcount = 2
}, {
name = "Rune longsword + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune kiteshield + 2"},
mcount = 2
}, {
name = "Rune mace",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune mace + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune mace"},
mcount = 2
}, {
name = "Rune mace + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune mace + 1"},
mcount = 2
}, {
name = "Rune mace + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune mace + 2"},
mcount = 2
}, {
name = "Rune med helm",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune med helm + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune med helm"},
mcount = 2
}, {
name = "Rune med helm + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune med helm + 1"},
mcount = 2
}, {
name = "Rune med helm + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune med helm + 2"},
mcount = 2
}, {
name = "Rune nails",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune off hand battleaxe",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand battleaxe + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand battleaxe"},
mcount = 2
}, {
name = "Rune off hand battleaxe + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand battleaxe + 1"},
mcount = 2
}, {
name = "Rune off hand battleaxe + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand battleaxe + 2"},
mcount = 2
}, {
name = "Rune off hand claws",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand claws + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand claws"},
mcount = 2
}, {
name = "Rune off hand claws + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand claws + 1"},
mcount = 2
}, {
name = "Rune off hand claws + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand claws + 2"},
mcount = 2
}, {
name = "Rune off hand dagger",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand dagger + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand dagger"},
mcount = 2
}, {
name = "Rune off hand dagger + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand dagger + 1"},
mcount = 2
}, {
name = "Rune off hand dagger + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand dagger + 2"},
mcount = 2
}, {
name = "Rune off hand longsword",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand longsword + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand longsword"},
mcount = 2
}, {
name = "Rune off hand longsword + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand longsword + 1"},
mcount = 2
}, {
name = "Rune off hand longsword + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand longsword + 2"},
mcount = 2
}, {
name = "Rune off hand mace",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand mace + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand mace"},
mcount = 2
}, {
name = "Rune off hand mace + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand mace + 1"},
mcount = 2
}, {
name = "Rune off hand mace + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand mace + 2"},
mcount = 2
}, {
name = "Rune off hand scimitar",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand scimitar + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand scimitar"},
mcount = 2
}, {
name = "Rune off hand scimitar + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand scimitar + 1"},
mcount = 2
}, {
name = "Rune off hand scimitar + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand scimitar + 2"},
mcount = 2
}, {
name = "Rune off hand sword",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand sword + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand sword"},
mcount = 2
}, {
name = "Rune off hand sword + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand sword + 1"},
mcount = 2
}, {
name = "Rune off hand sword + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand sword + 2"},
mcount = 2
}, {
name = "Rune off hand warhammer",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune off hand warhammer + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune off hand warhammer"},
mcount = 2
}, {
name = "Rune off hand warhammer + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune off hand warhammer + 1"},
mcount = 2
}, {
name = "Rune off hand warhammer + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune off hand warhammer + 2"},
mcount = 2
}, {
name = "Rune ore box",
level = 50,
xp = 480,
material = {1, "Adamant ore box", 2, "Rune Bar"},
mcount = 2
}, {
name = "Rune pickaxe",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune pickaxe + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune pickaxe"},
mcount = 2
}, {
name = "Rune pickaxe + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune pickaxe + 1"},
mcount = 2
}, {
name = "Rune pickaxe + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune pickaxe + 2"},
mcount = 2
}, {
name = "Rune platebody",
level = 50,
xp = 1200,
material = {5, "Rune bar"}
}, {
name = "Rune platebody + 1",
level = 50,
xp = 1200,
material = {5, "Rune bar", 1, "Rune platebody"},
mcount = 2
}, {
name = "Rune platebody + 2",
level = 50,
xp = 2400,
material = {10, "Rune bar", 1, "Rune platebody + 1"},
mcount = 2
}, {
name = "Rune platebody + 3",
level = 50,
xp = 4800,
material = {20, "Rune bar", 1, "Rune platebody + 2"},
mcount = 2
}, {
name = "Rune platelegs",
level = 50,
xp = 720,
material = {3, "Rune bar"}
}, {
name = "Rune platelegs + 1",
level = 50,
xp = 720,
material = {3, "Rune bar", 1, "Rune platelegs"},
mcount = 2
}, {
name = "Rune platelegs + 2",
level = 50,
xp = 1440,
material = {6, "Rune bar", 1, "Rune platelegs + 1"},
mcount = 2
}, {
name = "Rune platelegs + 3",
level = 50,
xp = 2880,
material = {12, "Rune bar", 1, "Rune platelegs + 2"},
mcount = 2
}, {
name = "Rune plateskirt",
level = 50,
xp = 720,
material = {3, "Rune bar"}
}, {
name = "Rune plateskirt + 1",
level = 50,
xp = 720,
material = {3, "Rune bar", 1, "Rune plateskirt"},
mcount = 2
}, {
name = "Rune plateskirt + 2",
level = 50,
xp = 1440,
material = {6, "Rune bar", 1, "Rune plateskirt + 1"},
mcount = 2
}, {
name = "Rune plateskirt + 3",
level = 50,
xp = 2880,
material = {12, "Rune bar", 1, "Rune plateskirt + 2"},
mcount = 2
}, {
name = "Rune scimitar",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune scimitar + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune scimitar"},
mcount = 2
}, {
name = "Rune scimitar + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune scimitar + 1"},
mcount = 2
}, {
name = "Rune scimitar + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune scimitar + 2"},
mcount = 2
}, {
name = "Rune spear",
level = 50,
xp = 240,
material = {1, "Rune bar", 1, "Magic logs"},
mcount = 2,
members = true
}, {
name = "Rune square shield",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune square shield + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune square shield"},
mcount = 2
}, {
name = "Rune square shield + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune square shield + 1"},
mcount = 2
}, {
name = "Rune square shield + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune square shield + 2"},
mcount = 2
}, {
name = "Rune sword",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune sword + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune sword"},
mcount = 2
}, {
name = "Rune sword + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune sword + 1"},
mcount = 2
}, {
name = "Rune sword + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune sword + 2"},
mcount = 2
}, {
name = "Rune throwing axe",
level = 50,
xp = 240,
material = {1, "Rune bar"}
}, {
name = "Rune warhammer",
level = 50,
xp = 480,
material = {2, "Rune bar"}
}, {
name = "Rune warhammer + 1",
level = 50,
xp = 480,
material = {2, "Rune bar", 1, "Rune warhammer"},
mcount = 2
}, {
name = "Rune warhammer + 2",
level = 50,
xp = 960,
material = {4, "Rune bar", 1, "Rune warhammer + 1"},
mcount = 2
}, {
name = "Rune warhammer + 3",
level = 50,
xp = 1920,
material = {8, "Rune bar", 1, "Rune warhammer + 2"},
mcount = 2
}
}
return methods
end
-- Orikalkum
if trainMethod == "Orikalkum" then
local methods =
{
{
name = "Orikalkum 2h warhammer",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum 2h warhammer + 1",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum 2h warhammer"},
mcount = 2,
members = true
}, {
name = "Orikalkum 2h warhammer + 2",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum 2h warhammer + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum 2h warhammer + 3",
level = 60,
xp = 5600,
material = {16, "Orikalkum bar", 1, "Orikalkum 2h warhammer + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum armoured boots",
level = 60,
xp = 350,
material = {1, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum armoured boots + 1",
level = 60,
xp = 350,
material = {1, "Orikalkum bar", 1, "Orikalkum armoured boots"},
mcount = 2,
members = true
}, {
name = "Orikalkum armoured boots + 2",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum armoured boots + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum armoured boots + 3",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum armoured boots + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum full helm",
level = 60,
xp = 700,
material = {2, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum full helm + 1",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum full helm"},
mcount = 2,
members = true
}, {
name = "Orikalkum full helm + 2",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum full helm + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum full helm + 3",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum full helm + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum gauntlets",
level = 60,
xp = 350,
material = {1, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum gauntlets + 1",
level = 60,
xp = 350,
material = {1, "Orikalkum bar", 1, "Orikalkum gauntlets"},
mcount = 2,
members = true
}, {
name = "Orikalkum gauntlets + 2",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum gauntlets + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum gauntlets + 3",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum gauntlets + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum kiteshield",
level = 60,
xp = 700,
material = {2, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum kiteshield + 1",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum kiteshield"},
mcount = 2,
members = true
}, {
name = "Orikalkum kiteshield + 2",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum kiteshield + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum kiteshield + 3",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum kiteshield + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum off hand warhammer",
level = 60,
xp = 700,
material = {2, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum off hand warhammer + 1",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum off hand warhammer"},
mcount = 2,
members = true
}, {
name = "Orikalkum off hand warhammer + 2",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum off hand warhammer + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum off hand warhammer + 3",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum off hand warhammer + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum ore box",
level = 60,
xp = 700,
material = {1, "Rune ore box", 2, "Orikalkum bar"},
mcount = 2,
members = true
}, {
name = "Orikalkum pickaxe",
level = 60,
xp = 700,
material = {2, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum pickaxe + 1",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum pickaxe"},
mcount = 2,
members = true
}, {
name = "Orikalkum pickaxe + 2",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum pickaxe + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum pickaxe + 3",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum pickaxe + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum platebody",
level = 60,
xp = 1750,
material = {5, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum platebody + 1",
level = 60,
xp = 1750,
material = {5, "Orikalkum bar", 1, "Orikalkum platebody"},
mcount = 2,
members = true
}, {
name = "Orikalkum platebody + 2",
level = 60,
xp = 3500,
material = {10, "Orikalkum bar", 1, "Orikalkum platebody + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum platebody + 3",
level = 60,
xp = 7000,
material = {20, "Orikalkum bar", 1, "Orikalkum platebody + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum platelegs",
level = 60,
xp = 1050,
material = {3, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum platelegs + 1",
level = 60,
xp = 1050,
material = {3, "Orikalkum bar", 1, "Orikalkum platelegs"},
mcount = 2,
members = true
}, {
name = "Orikalkum platelegs + 2",
level = 60,
xp = 2100,
material = {6, "Orikalkum bar", 1, "Orikalkum platelegs + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum platelegs + 3",
level = 60,
xp = 4200,
material = {12, "Orikalkum bar", 1, "Orikalkum platelegs + 2"},
mcount = 2,
members = true
}, {
name = "Orikalkum warhammer",
level = 60,
xp = 700,
material = {2, "Orikalkum bar"},
members = true
}, {
name = "Orikalkum warhammer + 1",
level = 60,
xp = 700,
material = {2, "Orikalkum bar", 1, "Orikalkum warhammer"},
mcount = 2,
members = true
}, {
name = "Orikalkum warhammer + 2",
level = 60,
xp = 1400,
material = {4, "Orikalkum bar", 1, "Orikalkum warhammer + 1"},
mcount = 2,
members = true
}, {
name = "Orikalkum warhammer + 3",
level = 60,
xp = 2800,
material = {8, "Orikalkum bar", 1, "Orikalkum warhammer + 2"},
mcount = 2,
members = true
}
}
return methods
end
-- Necronium
if trainMethod == "Necronium" then
local methods =
{
{
name = "Necronium 2h greataxe",
level = 70,
xp = 2000,
material = {4, "Necronium bar"},
members = true
}, {
name = "Necronium 2h greataxe + 1",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium 2h greataxe"},
mcount = 2,
members = true
}, {
name = "Necronium 2h greataxe + 2",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium 2h greataxe + 1"},
mcount = 2,
members = true
}, {
name = "Necronium 2h greataxe + 3",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium 2h greataxe + 2"},
mcount = 2,
members = true
}, {
name = "Necronium 2h greataxe + 4",
level = 70,
xp = 16000,
material = {32, "Necronium bar", 1, "Necronium 2h greataxe + 3"},
mcount = 2,
members = true
}, {
name = "Necronium armoured boots",
level = 70,
xp = 500,
material = {1, "Necronium bar"},
members = true
}, {
name = "Necronium armoured boots + 1",
level = 70,
xp = 500,
material = {1, "Necronium bar", 1, "Necronium armoured boots"},
mcount = 2,
members = true
}, {
name = "Necronium armoured boots + 2",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium armoured boots + 1"},
mcount = 2,
members = true
}, {
name = "Necronium armoured boots + 3",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium armoured boots + 2"},
mcount = 2,
members = true
}, {
name = "Necronium armoured boots + 4",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium armoured boots + 3"},
mcount = 2,
members = true
}, {
name = "Necronium battleaxe",
level = 70,
xp = 1000,
material = {2, "Necronium bar"},
members = true
}, {
name = "Necronium battleaxe + 1",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium battleaxe"},
mcount = 2,
members = true
}, {
name = "Necronium battleaxe + 2",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium battleaxe + 1"},
mcount = 2,
members = true
}, {
name = "Necronium battleaxe + 3",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium battleaxe + 2"},
mcount = 2,
members = true
}, {
name = "Necronium battleaxe + 4",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium battleaxe + 3"},
mcount = 2,
members = true
}, {
name = "Necronium full helm",
level = 70,
xp = 1000,
material = {2, "Necronium bar"},
members = true
}, {
name = "Necronium full helm + 1",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium full helm"},
mcount = 2,
members = true
}, {
name = "Necronium full helm + 2",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium full helm + 1"},
mcount = 2,
members = true
}, {
name = "Necronium full helm + 3",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium full helm + 2"},
mcount = 2,
members = true
}, {
name = "Necronium full helm + 4",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium full helm + 3"},
mcount = 2,
members = true
}, {
name = "Necronium gauntlets",
level = 70,
xp = 500,
material = {1, "Necronium bar"},
members = true
}, {
name = "Necronium gauntlets + 1",
level = 70,
xp = 500,
material = {1, "Necronium bar", 1, "Necronium gauntlets"},
mcount = 2,
members = true
}, {
name = "Necronium gauntlets + 2",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium gauntlets + 1"},
mcount = 2,
members = true
}, {
name = "Necronium gauntlets + 3",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium gauntlets + 2"},
mcount = 2,
members = true
}, {
name = "Necronium gauntlets + 4",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium gauntlets + 3"},
mcount = 2,
members = true
}, {
name = "Necronium kiteshield",
level = 70,
xp = 1000,
material = {2, "Necronium bar"},
members = true
}, {
name = "Necronium kiteshield + 1",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium kiteshield"},
mcount = 2,
members = true
}, {
name = "Necronium kiteshield + 2",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium kiteshield + 1"},
mcount = 2,
members = true
}, {
name = "Necronium kiteshield + 3",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium kiteshield + 2"},
mcount = 2,
members = true
}, {
name = "Necronium kiteshield + 4",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium kiteshield + 3"},
mcount = 2,
members = true
}, {
name = "Necronium off hand battleaxe",
level = 70,
xp = 1000,
material = {2, "Necronium bar"},
members = true
}, {
name = "Necronium off hand battleaxe + 1",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium off hand battleaxe"},
mcount = 2,
members = true
}, {
name = "Necronium off hand battleaxe + 2",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium off hand battleaxe + 1"},
mcount = 2,
members = true
}, {
name = "Necronium off hand battleaxe + 3",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium off hand battleaxe + 2"},
mcount = 2,
members = true
}, {
name = "Necronium off hand battleaxe + 4",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium off hand battleaxe + 3"},
mcount = 2,
members = true
}, {
name = "Necronium ore box",
level = 70,
xp = 1000,
material = {1, "Orikalkum ore box", 2, "Necronium bar"},
mcount = 2,
members = true
}, {
name = "Necronium pickaxe",
level = 70,
xp = 1000,
material = {2, "Necronium bar"},
members = true
}, {
name = "Necronium pickaxe + 1",
level = 70,
xp = 1000,
material = {2, "Necronium bar", 1, "Necronium pickaxe"},
mcount = 2,
members = true
}, {
name = "Necronium pickaxe + 2",
level = 70,
xp = 2000,
material = {4, "Necronium bar", 1, "Necronium pickaxe + 1"},
mcount = 2,
members = true
}, {
name = "Necronium pickaxe + 3",
level = 70,
xp = 4000,
material = {8, "Necronium bar", 1, "Necronium pickaxe + 2"},
mcount = 2,
members = true
}, {
name = "Necronium pickaxe + 4",
level = 70,
xp = 8000,
material = {16, "Necronium bar", 1, "Necronium pickaxe + 3"},
mcount = 2,
members = true
}, {
name = "Necronium platebody",
level = 70,
xp = 2500,
material = {5, "Necronium bar"},
members = true
}, {
name = "Necronium platebody + 1",
level = 70,
xp = 2500,
material = {5, "Necronium bar", 1, "Necronium platebody"},
mcount = 2,
members = true
}, {
name = "Necronium platebody + 2",
level = 70,
xp = 5000,
material = {10, "Necronium bar", 1, "Necronium platebody + 1"},
mcount = 2,
members = true
}, {
name = "Necronium platebody + 3",
level = 70,
xp = 10000,
material = {20, "Necronium bar", 1, "Necronium platebody + 2"},
mcount = 2,
members = true
}, {
name = "Necronium platebody + 4",
level = 70,
xp = 20000,
material = {40, "Necronium bar", 1, "Necronium platebody + 3"},
mcount = 2,
members = true
}, {
name = "Necronium platelegs",
level = 70,
xp = 1500,
material = {3, "Necronium bar"},
members = true
}, {
name = "Necronium platelegs + 1",
level = 70,
xp = 1500,
material = {3, "Necronium bar", 1, "Necronium platelegs"},
mcount = 2,
members = true
}, {
name = "Necronium platelegs + 2",
level = 70,
xp = 3000,
material = {6, "Necronium bar", 1, "Necronium platelegs + 1"},
mcount = 2,
members = true
}, {
name = "Necronium platelegs + 3",
level = 70,
xp = 6000,
material = {12, "Necronium bar", 1, "Necronium platelegs + 2"},
mcount = 2,
members = true
}, {
name = "Necronium platelegs + 4",
level = 70,
xp = 12000,
material = {24, "Necronium bar", 1, "Necronium platelegs + 3"},
mcount = 2,
members = true
}
}
return methods
end
-- Bane
if trainMethod == "Bane" then
local methods =
{
{
name = "Abyssal bane longsword",
level = 80,
xp = 4000,
material = {1, "Bane longsword + 4", 1, "Abyssal whip"},
members = true
}, {
name = "Abyssal bane off-hand longsword",
level = 80,
xp = 4000,
material = {1, "Bane off hand longsword + 4", 1, "Abyssal whip"},
members = true
}, {
name = "Abyssal bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Abyssal whip"},
members = true
}, {
name = "Abyssal bane two hand sword",
level = 80,
xp = 8000,
material = {1, "Bane 2h sword + 4", 2, "Abyssal whip"},
mcount = 2,
members = true
}, {
name = "Bane 2h sword",
level = 80,
xp = 2800,
material = {4, "Bane bar"},
members = true
}, {
name = "Bane 2h sword + 1",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane 2h sword"},
mcount = 2,
members = true
}, {
name = "Bane 2h sword + 2",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane 2h sword + 1"},
mcount = 2,
members = true
}, {
name = "Bane 2h sword + 3",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane 2h sword + 2"},
mcount = 2,
members = true
}, {
name = "Bane 2h sword + 4",
level = 80,
xp = 22400,
material = {32, "Bane bar", 1, "Bane 2h sword + 3"},
mcount = 2,
members = true
}, {
name = "Bane armoured boots",
level = 80,
xp = 700,
material = {1, "Bane bar"},
members = true
}, {
name = "Bane armoured boots + 1",
level = 80,
xp = 700,
material = {1, "Bane bar", 1, "Bane armoured boots"},
mcount = 2,
members = true
}, {
name = "Bane armoured boots + 2",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane armoured boots + 1"},
mcount = 2,
members = true
}, {
name = "Bane armoured boots + 3",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane armoured boots + 2"},
mcount = 2,
members = true
}, {
name = "Bane armoured boots + 4",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane armoured boots + 3"},
mcount = 2,
members = true
}, {
name = "Bane full helm",
level = 80,
xp = 1400,
material = {2, "Bane bar"},
members = true
}, {
name = "Bane full helm + 1",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane full helm"},
mcount = 2,
members = true
}, {
name = "Bane full helm + 2",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane full helm + 1"},
mcount = 2,
members = true
}, {
name = "Bane full helm + 3",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane full helm + 2"},
mcount = 2,
members = true
}, {
name = "Bane full helm + 4",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane full helm + 3"},
mcount = 2,
members = true
}, {
name = "Bane gauntlets",
level = 80,
xp = 700,
material = {1, "Bane bar"},
members = true
}, {
name = "Bane gauntlets + 1",
level = 80,
xp = 700,
material = {1, "Bane bar", 1, "Bane gauntlets"},
mcount = 2,
members = true
}, {
name = "Bane gauntlets + 2",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane gauntlets + 1"},
mcount = 2,
members = true
}, {
name = "Bane gauntlets + 3",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane gauntlets + 2"},
mcount = 2,
members = true
}, {
name = "Bane gauntlets + 4",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane gauntlets + 3"},
mcount = 2,
members = true
}, {
name = "Bane longsword",
level = 80,
xp = 1400,
material = {2, "Bane bar"},
members = true
}, {
name = "Bane longsword + 1",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane longsword"},
mcount = 2,
members = true
}, {
name = "Bane longsword + 2",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane longsword + 1"},
mcount = 2,
members = true
}, {
name = "Bane longsword + 3",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane longsword + 2"},
mcount = 2,
members = true
}, {
name = "Bane longsword + 4",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane longsword + 3"},
mcount = 2,
members = true
}, {
name = "Bane off hand longsword",
level = 80,
xp = 1400,
material = {2, "Bane bar"},
members = true
}, {
name = "Bane off hand longsword + 1",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane off hand longsword"},
mcount = 2,
members = true
}, {
name = "Bane off hand longsword + 2",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane off hand longsword + 1"},
mcount = 2,
members = true
}, {
name = "Bane off hand longsword + 3",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane off hand longsword + 2"},
mcount = 2,
members = true
}, {
name = "Bane off hand longsword + 4",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane off hand longsword + 3"},
mcount = 2,
members = true
}, {
name = "Bane ore box",
level = 80,
xp = 1400,
material = {1, "Necronium ore box", 2, "Bane bar"},
mcount = 2,
members = true
}, {
name = "Bane pickaxe",
level = 80,
xp = 1400,
material = {2, "Bane bar"},
members = true
}, {
name = "Bane pickaxe + 1",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane pickaxe"},
mcount = 2,
members = true
}, {
name = "Bane pickaxe + 2",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane pickaxe + 1"},
mcount = 2,
members = true
}, {
name = "Bane pickaxe + 3",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane pickaxe + 2"},
mcount = 2,
members = true
}, {
name = "Bane pickaxe + 4",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane pickaxe + 3"},
mcount = 2,
members = true
}, {
name = "Bane platebody",
level = 80,
xp = 3500,
material = {5, "Bane bar"},
members = true
}, {
name = "Bane platebody + 1",
level = 80,
xp = 3500,
material = {5, "Bane bar", 1, "Bane platebody"},
mcount = 2,
members = true
}, {
name = "Bane platebody + 2",
level = 80,
xp = 7000,
material = {10, "Bane bar", 1, "Bane platebody + 1"},
mcount = 2,
members = true
}, {
name = "Bane platebody + 3",
level = 80,
xp = 14000,
material = {20, "Bane bar", 1, "Bane platebody + 2"},
mcount = 2,
members = true
}, {
name = "Bane platebody + 4",
level = 80,
xp = 28000,
material = {40, "Bane bar", 1, "Bane platebody + 3"},
mcount = 2,
members = true
}, {
name = "Bane platelegs",
level = 80,
xp = 2100,
material = {3, "Bane bar"},
members = true
}, {
name = "Bane platelegs + 1",
level = 80,
xp = 2100,
material = {3, "Bane bar", 1, "Bane platelegs"},
mcount = 2,
members = true
}, {
name = "Bane platelegs + 2",
level = 80,
xp = 4200,
material = {6, "Bane bar", 1, "Bane platelegs + 1"},
mcount = 2,
members = true
}, {
name = "Bane platelegs + 3",
level = 80,
xp = 8400,
material = {12, "Bane bar", 1, "Bane platelegs + 2"},
mcount = 2,
members = true
}, {
name = "Bane platelegs + 4",
level = 80,
xp = 16800,
material = {24, "Bane bar", 1, "Bane platelegs + 3"},
mcount = 2,
members = true
}, {
name = "Bane square shield",
level = 80,
xp = 1400,
material = {2, "Bane bar"},
members = true
}, {
name = "Bane square shield + 1",
level = 80,
xp = 1400,
material = {2, "Bane bar", 1, "Bane square shield"},
mcount = 2,
members = true
}, {
name = "Bane square shield + 2",
level = 80,
xp = 2800,
material = {4, "Bane bar", 1, "Bane square shield + 1"},
mcount = 2,
members = true
}, {
name = "Bane square shield + 3",
level = 80,
xp = 5600,
material = {8, "Bane bar", 1, "Bane square shield + 2"},
mcount = 2,
members = true
}, {
name = "Bane square shield + 4",
level = 80,
xp = 11200,
material = {16, "Bane bar", 1, "Bane square shield + 3"},
mcount = 2,
members = true
}, {
name = "Dragon bane longsword",
level = 80,
xp = 4000,
material = {1, "Bane longsword + 4", 1, "Draconic visage"},
members = true
}, {
name = "Dragon bane off-hand longsword",
level = 80,
xp = 4000,
material = {1, "Bane off hand longsword + 4", 1, "Draconic visage"},
members = true
}, {
name = "Dragon bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Draconic visage"},
members = true
}, {
name = "Dragon bane two hand sword",
level = 80,
xp = 8000,
material = {1, "Bane 2h sword + 4", 2, "Draconic visage"},
members = true
}, {
name = "Revenant bane longsword",
level = 80,
xp = 4000,
material = {1, "Bane longsword + 4", 1, "Corrupt Statius's warhammer"},
members = true
}, {
name = "Revenant bane longsword",
level = 80,
xp = 4000,
material = {1, "Bane longsword + 4", 1, "Corrupt Vesta's longsword"},
members = true
}, {
name = "Revenant bane longsword",
level = 80,
xp = 4000,
material = {1, "Bane longsword + 4", 1, "Corrupt Vesta's spear"},
members = true
}, {
name = "Revenant bane off-hand longsword",
level = 80,
xp = 4000,
material = {1, "Bane off hand longsword + 4", 1, "Corrupt Statius's warhammer"},
members = true
}, {
name = "Revenant bane off-hand longsword",
level = 80,
xp = 4000,
material = {1, "Bane off hand longsword + 4", 1, "Corrupt Vesta's longsword"},
members = true
}, {
name = "Revenant bane off-hand longsword",
level = 80,
xp = 4000,
material = {1, "Bane off hand longsword + 4", 1, "Corrupt Vesta's spear"},
members = true
}, {
name = "Revenant bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Corrupt Statius's full helm"},
members = true
}, {
name = "Revenant bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Corrupt statius's platebody"},
members = true
}, {
name = "Revenant bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Corrupt Statius's platelegs"},
members = true
}, {
name = "Revenant bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Corrupt Vesta's chainbody"},
members = true
}, {
name = "Revenant bane square shield",
level = 80,
xp = 4000,
material = {1, "Bane square shield + 4", 1, "Corrupt Vesta's plateskirt"},
members = true
}, {
name = "Revenant bane two hand sword",
level = 80,
xp = 8000,
material = {1, "Bane 2h sword + 4", 2, "Corrupt Statius's warhammer"},
members = true
}, {
name = "Revenant bane two hand sword",
level = 80,
xp = 8000,
material = {1, "Bane 2h sword + 4", 2, "Corrupt Vesta's longsword"},
members = true
}, {
name = "Revenant bane two hand sword",
level = 80,
xp = 8000,
material = {1, "Bane 2h sword + 4", 2, "Corrupt Vesta's spear"},
members = true
}
}
return methods
end
-- Elder rune
if trainMethod == "Elder rune" then
local methods =
{
{
name = "Armour spikes",
level = 90,
xp = 500,
material = {1, "Elder rune bar"},
trade = 0,
members = true
}, {
name = "Elder rune 2h sword",
level = 90,
xp = 4000,
material = {4, "Elder rune bar"},
members = true
}, {
name = "Elder rune 2h sword + 1",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune 2h sword"},
mcount = 2,
members = true
}, {
name = "Elder rune 2h sword + 2",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune 2h sword + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune 2h sword + 3",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune 2h sword + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune 2h sword + 4",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune 2h sword + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune 2h sword + 5",
level = 90,
xp = 64000,
material = {64, "Elder rune bar", 1, "Elder rune 2h sword + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune armoured boots",
level = 90,
xp = 1000,
material = {1, "Elder rune bar"},
members = true
}, {
name = "Elder rune armoured boots + 1",
level = 90,
xp = 1000,
material = {1, "Elder rune bar", 1, "Elder rune armoured boots"},
mcount = 2,
members = true
}, {
name = "Elder rune armoured boots + 2",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune armoured boots + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune armoured boots + 3",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune armoured boots + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune armoured boots + 4",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune armoured boots + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune armoured boots + 5",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune armoured boots + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune full helm",
level = 90,
xp = 2000,
material = {2, "Elder rune bar"},
members = true
}, {
name = "Elder rune full helm + 1",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune full helm"},
mcount = 2,
members = true
}, {
name = "Elder rune full helm + 2",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune full helm + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune full helm + 3",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune full helm + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune full helm + 4",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune full helm + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune full helm + 5",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune full helm + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune gauntlets",
level = 90,
xp = 1000,
material = {1, "Elder rune bar"},
members = true
}, {
name = "Elder rune gauntlets + 1",
level = 90,
xp = 1000,
material = {1, "Elder rune bar", 1, "Elder rune gauntlets"},
mcount = 2,
members = true
}, {
name = "Elder rune gauntlets + 2",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune gauntlets + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune gauntlets + 3",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune gauntlets + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune gauntlets + 4",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune gauntlets + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune gauntlets + 5",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune gauntlets + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune longsword",
level = 90,
xp = 2000,
material = {2, "Elder rune bar"},
members = true
}, {
name = "Elder rune longsword + 1",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune longsword"},
mcount = 2,
members = true
}, {
name = "Elder rune longsword + 2",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune longsword + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune longsword + 3",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune longsword + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune longsword + 4",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune longsword + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune longsword + 5",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune longsword + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune off hand longsword",
level = 90,
xp = 2000,
material = {2, "Elder rune bar"},
members = true
}, {
name = "Elder rune off hand longsword + 1",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune off hand longsword"},
mcount = 2,
members = true
}, {
name = "Elder rune off hand longsword + 2",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune off hand longsword + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune off hand longsword + 3",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune off hand longsword + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune off hand longsword + 4",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune off hand longsword + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune off hand longsword + 5",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune off hand longsword + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune ore box",
level = 90,
xp = 2000,
material = {1, "Bane ore box", 2, "Elder rune bar"},
mcount = 2,
members = true
}, {
name = "Elder rune pickaxe",
level = 90,
xp = 2000,
material = {2, "Elder rune bar"},
members = true
}, {
name = "Elder rune pickaxe + 1",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune pickaxe"},
mcount = 2,
members = true
}, {
name = "Elder rune pickaxe + 2",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune pickaxe + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune pickaxe + 3",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune pickaxe + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune pickaxe + 4",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune pickaxe + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune pickaxe + 5",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune pickaxe + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune platebody",
level = 90,
xp = 5000,
material = {5, "Elder rune bar"},
members = true
}, {
name = "Elder rune platebody + 1",
level = 90,
xp = 5000,
material = {5, "Elder rune bar", 1, "Elder rune platebody"},
mcount = 2,
members = true
}, {
name = "Elder rune platebody + 2",
level = 90,
xp = 10000,
material = {10, "Elder rune bar", 1, "Elder rune platebody + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune platebody + 3",
level = 90,
xp = 20000,
material = {20, "Elder rune bar", 1, "Elder rune platebody + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune platebody + 4",
level = 90,
xp = 40000,
material = {40, "Elder rune bar", 1, "Elder rune platebody + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune platebody + 5",
level = 90,
xp = 80000,
material = {80, "Elder rune bar", 1, "Elder rune platebody + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune platelegs",
level = 90,
xp = 3000,
material = {3, "Elder rune bar"},
members = true
}, {
name = "Elder rune platelegs + 1",
level = 90,
xp = 3000,
material = {3, "Elder rune bar", 1, "Elder rune platelegs"},
mcount = 2,
members = true
}, {
name = "Elder rune platelegs + 2",
level = 90,
xp = 6000,
material = {6, "Elder rune bar", 1, "Elder rune platelegs + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune platelegs + 3",
level = 90,
xp = 12000,
material = {12, "Elder rune bar", 1, "Elder rune platelegs + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune platelegs + 4",
level = 90,
xp = 24000,
material = {24, "Elder rune bar", 1, "Elder rune platelegs + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune platelegs + 5",
level = 90,
xp = 48000,
material = {48, "Elder rune bar", 1, "Elder rune platelegs + 4"},
mcount = 2,
members = true
}, {
name = "Elder rune round shield",
level = 90,
xp = 2000,
material = {2, "Elder rune bar"},
members = true
}, {
name = "Elder rune round shield + 1",
level = 90,
xp = 2000,
material = {2, "Elder rune bar", 1, "Elder rune round shield"},
mcount = 2,
members = true
}, {
name = "Elder rune round shield + 2",
level = 90,
xp = 4000,
material = {4, "Elder rune bar", 1, "Elder rune round shield + 1"},
mcount = 2,
members = true
}, {
name = "Elder rune round shield + 3",
level = 90,
xp = 8000,
material = {8, "Elder rune bar", 1, "Elder rune round shield + 2"},
mcount = 2,
members = true
}, {
name = "Elder rune round shield + 4",
level = 90,
xp = 16000,
material = {16, "Elder rune bar", 1, "Elder rune round shield + 3"},
mcount = 2,
members = true
}, {
name = "Elder rune round shield + 5",
level = 90,
xp = 32000,
material = {32, "Elder rune bar", 1, "Elder rune round shield + 4"},
mcount = 2,
members = true
}
}
return methods
end
-- Masterwork Materials
if trainMethod == "Masterwork materials" then
local methods =
{
{
name = "Curved masterwork melee plate",
level = 99,
xp = 10,
urns = false,
material = {1, "Masterwork melee plate"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Lined masterwork melee armour piece",
level = 99,
xp = 10,
urns = false,
material = {1, "Leather", 1, "Masterwork melee armour piece"},
trade = 0,
members = true
}, {
name = "Malevolent essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Malevolent helm"},
trade = 0, -- To prevent the
mtrade = 0, -- INF Profit/XP
members = true
}, {
name = "Malevolent essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Malevolent cuirass"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Malevolent essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Malevolent greaves"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Masterwork melee armour piece",
level = 99,
xp = 10,
urns = false,
material = {1, "Untempered masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Masterwork melee plate",
level = 99,
xp = 10,
urns = false,
material = {1, "Glorious bar"},
trade = 0,
members = true
}, {
name = "Masterwork rivets",
level = 99,
xp = 75,
urns = false,
material = {1, "Steel bar"},
trade = 0,
members = true
}, {
name = "Masterwork trim",
level = 99,
xp = 100,
urns = false,
material = {1, "Elder rune bar", 1, "Malevolent essence", 1, "Praesulic essence"},
members = true
}, {
name = "Partially folded alloy bar",
level = 99,
xp = 1001,
urns = false,
material = {1, "Immaculate alloy bar"},
trade = 0,
members = true
}, {
name = "Praesulic essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Torva full helm"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Praesulic essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Torva platebody"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Praesulic essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Torva platelegs"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Praesulic essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Torva gloves"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Praesulic essence",
level = 99,
xp = 0,
urns = false,
material = {1, "Torva boots"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Untempered masterwork melee armour piece",
level = 99,
xp = 10,
urns = false,
material = {1, "Curved masterwork melee plate"},
trade = 0,
mtrade = 0,
members = true
}
}
return methods
end
-- Masterwork Pieces
if trainMethod == "Masterwork (unfinished)" then
local methods =
{
{
name = "Unfinished masterwork melee boots",
level = 99,
xp = 10,
urns = false,
material = {1, "Lined masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Unfinished masterwork melee gloves",
level = 99,
xp = 10,
urns = false,
material = {1, "Lined masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Unfinished masterwork melee helm",
level = 99,
xp = 20,
urns = false,
material = {2, "Lined masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Unfinished masterwork melee platebody",
level = 99,
xp = 50,
urns = false,
material = {5, "Lined masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Unfinished masterwork melee platelegs",
level = 99,
xp = 30,
urns = false,
material = {3, "Lined masterwork melee armour piece"},
trade = 0,
mtrade = 0,
members = true
}
}
return methods
end
-- Masterwork Armour
if trainMethod == "Masterwork (finished)" then
local methods =
{
{
name = "Masterwork melee boots",
level = 99,
xp = 100,
urns = false,
material = {1, "Unfinished riveted masterwork melee boots"},
mtrade = 0,
members = true
}, {
name = "Masterwork melee gloves",
level = 99,
xp = 100,
urns = false,
material = {1, "Unfinished riveted masterwork melee gloves"},
mtrade = 0,
members = true
}, {
name = "Masterwork melee helm",
level = 99,
xp = 200,
urns = false,
material = {1, "Unfinished riveted masterwork melee helm"},
mtrade = 0,
members = true
}, {
name = "Masterwork melee platebody",
level = 99,
xp = 500,
urns = false,
material = {1, "Unfinished riveted masterwork melee platebody"},
mtrade = 0,
members = true
}, {
name = "Masterwork melee platelegs",
level = 99,
xp = 300,
urns = false,
material = {1, "Unfinished riveted masterwork melee platelegs"},
mtrade = 0,
members = true
}, {
name = "Trimmed masterwork melee boots",
level = 99,
xp = 100,
urns = false,
material = {1, "Masterwork melee boots", 1, "Masterwork trim"},
members = true
}, {
name = "Trimmed masterwork melee gloves",
level = 99,
xp = 100,
urns = false,
material = {1, "Masterwork melee gloves", 1, "Masterwork trim"},
members = true
}, {
name = "Trimmed masterwork melee helm",
level = 99,
xp = 200,
urns = false,
material = {1, "Masterwork melee helm", 2, "Masterwork trim"},
members = true
}, {
name = "Trimmed masterwork melee platebody",
level = 99,
xp = 500,
urns = false,
material = {1, "Masterwork melee platebody", 5, "Masterwork trim"},
members = true
}, {
name = "Trimmed masterwork melee platelegs",
level = 99,
xp = 300,
urns = false,
material = {1, "Masterwork melee platelegs", 3, "Masterwork trim"},
members = true
}
}
return methods
end
-- Godswords
if trainMethod == "Godswords" then
local methods =
{
{
name = "Armadyl godsword",
level = 1,
xp = 0,
material = {1, "Godsword blade", 1, "Armadyl hilt"},
members = true
}, {
name = "Bandos godsword",
level = 1,
xp = 0,
material = {1, "Godsword blade", 1, "Bandos hilt"},
members = true
}, {
name = "Godsword blade",
level = 80,
xp = 100,
material = {1, "Godsword shard 1", 1, "Godsword shard 2", 1, "Godsword shard 3"},
members = true
}, {
name = "Saradomin godsword",
level = 1,
xp = 0,
material = {1, "Godsword blade", 1, "Saradomin hilt"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Zamorak godsword",
level = 1,
xp = 0,
material = {1, "Godsword blade", 1, "Zamorak hilt"},
trade = 0,
mtrade = 0,
members = true
}
}
return methods
end
-- Kethsian
if trainMethod == "Kethsian" then
local methods =
{
{
name = "Abyssalbane arrowheads",
level = 80,
xp = 700,
material = {1, "Abyssalbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Abyssalbane bolts (unf)",
level = 80,
xp = 700,
material = {1, "Abyssalbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Basiliskbane arrowheads",
level = 80,
xp = 700,
material = {1, "Basiliskbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Basiliskbane bolts (unf)",
level = 80,
xp = 700,
material = {1, "Basiliskbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Dragonbane arrowheads",
level = 80,
xp = 700,
material = {1, "Dragonbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Dragonbane bolts (unf)",
level = 80,
xp = 700,
material = {1, "Dragonbane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Wallasalkibane arrowheads",
level = 80,
xp = 700,
material = {1, "Wallasalkibane bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Wallasalkibane bolts (unf)",
level = 80,
xp = 700,
material = {1, "Wallasalkibane bar"},
trade = 0,
mtrade = 0,
members = true
}
}
return methods
end
-- Obsidian
if trainMethod == "Obsidian" then
local methods =
{
{
name = "Obsidian boots",
level = 80,
xp = 700,
material = {1, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian gloves",
level = 80,
xp = 700,
material = {1, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian kiteshield",
level = 80,
xp = 2100,
material = {3, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian mage helm",
level = 80,
xp = 1400,
material = {2, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian platebody",
level = 80,
xp = 3500,
material = {5, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian platelegs",
level = 80,
xp = 2100,
material = {3, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian plateskirt",
level = 80,
xp = 2100,
material = {3, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian ranger helm",
level = 80,
xp = 1400,
material = {2, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Obsidian warrior helm",
level = 80,
xp = 1400,
material = {2, "Obsidian bar"},
mtrade = 0,
trade = 0,
members = true
}
}
return methods
end
-- Malevolent armour
if trainMethod == "Malevolent" then
local methods =
{
{
name = "Malevolent helm",
level = 91,
xp = 500,
material = {14, "Malevolent energy", 1, "Reinforcing plate"},
members = true
}, {
name = "Malevolent greaves",
level = 91,
xp = 1000,
material = {28, "Malevolent energy", 2, "Reinforcing plate"},
members = true
}, {
name = "Malevolent cuirass",
level = 91,
xp = 1500,
material = {42, "Malevolent energy", 3, "Reinforcing plate"},
members = true
}
}
return methods
end
-- Miscellaneous items
if trainMethod == "Miscellaneous" then
local methods =
{
{
name = "Arcane spirit shield",
level = 85,
xp = 1800,
material = {1, "Arcane sigil", 1, "Blessed spirit shield"},
mcount = 2,
members = true
}, {
name = "Blurite bolts (unf)",
level = 10,
xp = 40,
material = {1, "Blurite bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Blurite limbs",
level = 10,
xp = 40,
material = {1, "Blurite bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Blurite sword",
level = 10,
xp = 40,
material = {1, "Blurite bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Divine spirit shield",
level = 85,
xp = 1800,
material = {1, "Divine sigil", 1, "Blessed spirit shield"},
mcount = 2,
members = true
}, {
name = "Elysian spirit shield",
level = 85,
xp = 1800,
material = {1, "Elysian sigil", 1, "Blessed spirit shield"},
mcount = 2,
members = true
}, {
name = "Dragon platebody",
level = 90,
xp = 2000,
material = {1, "Ruined dragon armour lump", 1, "Ruined dragon armour slice", 1, "Ruined dragon armour shard", 1, "Blast fusion hammer"},
mcount = 3,
members = true
}, {
name = "Dragon sq shield",
level = 60,
xp = 70,
material = {1, "Shield left half", 1, "Shield right half"},
mcount = 2,
members = true
}, {
name = "Dragonfire deflector",
level = 90,
xp = 2000,
material = {1, "Anti-dragon shield", 1, "Draconic visage"},
mcount = 2,
members = true
}, {
name = "Dragonfire shield",
level = 90,
xp = 2000,
material = {1, "Anti-dragon shield", 1, "Draconic visage"},
mcount = 2,
members = true
}, {
name = "Dragonfire ward",
level = 90,
xp = 2000,
material = {1, "Anti-dragon shield", 1, "Draconic visage"},
mcount = 2,
members = true
}, {
name = "Off-hand blurite sword",
level = 10,
xp = 40,
material = {1, "Blurite bar"},
trade = 0,
mtrade = 0,
members = true
}, {
name = "Pickaxe of earth and song",
level = 90,
xp = 900,
material = {1, "Imcando pickaxe", 1, "Crystal pickaxe", 1, "Blast fusion hammer"},
mtrade = 0,
trade = 0,
members = true
}, {
name = "Spectral spirit shield",
level = 85,
xp = 1800,
material = {1, "Spectral sigil", 1, "Blessed spirit shield"},
mcount = 2,
members = true
}
}
return methods
end
-- Urns
if trainMethod == "Urns" then
local methods =
{
{
name = "Cracked smithing urn",
xp = 240,
urns = false,
maxLevel = 10,
material = {1, "Cracked smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0
}, {
name = "Cracked smithing urn",
title = "Cracked smithing urn (Urn Enhancer)",
xp = 250,
urns = false,
maxLevel = 10,
material = {1, "Cracked smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
},{
name = "Fragile smithing urn",
xp = 1716,
urns = false,
maxLevel = 30,
material = {1, "Fragile smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0
},{
name = "Fragile smithing urn",
title = "Fragile smithing urn (Urn Enhancer)",
xp = 1787.5,
urns = false,
maxLevel = 30,
material = {1, "Fragile smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
}, {
name = "Plain smithing urn",
xp = 3576,
urns = false,
maxLevel = 50,
material = {1, "Plain smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0
}, {
name = "Plain smithing urn",
title = "Plain smithing urn (Urn Enhancer)",
xp = 3725,
urns = false,
maxLevel = 50,
material = {1, "Plain smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
},{
name = "Strong smithing urn",
xp = 8704.8,
urns = false,
maxLevel = 70,
material = {1, "Strong smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0,
members = false
}, {
name = "Strong smithing urn",
title = "Strong smithing urn (Urn Enhancer)",
xp = 9067.5,
urns = false,
maxLevel = 70,
material = {1, "Strong smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
},{
name = "Decorated smithing urn",
xp = 11364,
urns = false,
maxLevel = -1,
material = {1, "Decorated smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0,
members = true
},{
name = "Decorated smithing urn",
title = "Decorated smithing urn (Urn Enhancer)",
xp = 11875,
urns = false,
maxLevel = -1,
material = {1, "Decorated smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
},{
name = "Exquisite smithing urn",
xp = 15162.5,
urns = false,
maxLevel = -1,
material = {1, "Exquisite smithing urn (no rune)", 1, "Fire rune"},
mcount = 2,
trade = 0,
members = true
},{
name = "Exquisite smithing urn",
title = "Exquisite smithing urn (Urn Enhancer)",
xp = 15920.6,
urns = false,
maxLevel = -1,
material = {1, "Exquisite smithing urn (no rune)", 1, "Fire rune", 1/150, "Divine charge"},
mcount = 3,
trade = 0,
members = true
}
}
return methods
end
end