Nature Spirit

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Nature Spirit (#55)
Release date13 July 2004 (Update)
MembersYes
Voice OverNo
Official seriesMyreque #2
AgeFifth Age
TimelineAdventurer
Start areaPaterdomus
Combat[?]NPC combat level 30–39
Advanced data
Quest ID133
Quest create ID80
Official difficultyNovice
LinksQuests
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Nature Spirit is the second quest in the Myreque quest series. In it, the player must restore the Nature Grotto deep in Mort Myre Swamp to its previous glory.

Official description

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After saving the holy man Drezel, he's seeking some assistance again.

This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.

— Runescape Game Guide

Overview

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Mort Myre Swamp

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The start of the quest.

To start this quest, speak to Drezel, who is located in the passageway bordering Morytania and the forest east of Varrock (underground, beneath Paterdomus). If you haven't talked to him in the mausoleum since completing Priest in Peril, he will first warn you about the werewolves of Canifis, so you will need to talk to him a second time to begin the quest.

He asks you to do something dangerous for him, tells you to look for his friend Filliman Tarlock who lives in the south of the swamps of Mort Myre and warns you about the ghasts living there. Confirm that you're sure you want to help and he tells you that you should run away from the ghasts since only Filliman knew how to deal with them. Drezel then gives you six pies (3 meat and 3 apple) to take to Filliman. He also tells you that he saved a few runes which you can use after finding his friend. Put on your ghostspeak amulet now, and make sure you have it on throughout the quest. If you've lost the amulet, you can always speak with Father Urhney in the Lumbridge Swamp to retrieve it.

Some invisible ghasts.

Pass through the holy barrier south of Drezel to journey out of the temple and into Morytania, then run south towards the long fence. Go through the gate of a fence to reach Mort Myre. You will find ghasts in this swamp, near-invisible monsters who cannot be attacked and will attempt to rot your food. They often miss, but if you run out of food, they will hit damage on you. You also may lose a small amount life points at random when in the swamp. This will not happen in the nature grotto.

Go south in the swamp all the way to its south edge, where you will see a large round island with the druid's grotto. You will also see the summoning icon on the minimap. Jump across the broken bridge to the island.

The Nature Grotto

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The Nature Grotto.

Filliman Tarlock should be standing outside the Grotto tree. If not, try to enter the grotto by choosing the option on the tree and he will come out. After you talk to him and tell him that he's a ghost, he won't believe that he's dead, so search the table (labelled "Bench" in game) to find a mirror. Take the mirror and use it on the spirit of the dead Filliman. After further convincing he finally starts to believe that he is in fact a ghost, although he still feels like he's alive. He has misplaced his journal and asks you to find it for him. Search the grotto tree to find it and then talk to him again to give it to him.

Ask him about his plan and Filliman will tell you that he wishes to become a nature spirit. Ask him if you can help him and he starts interpreting the vague writing in the journal you gave him. He gives you a druidic spell that you can use to cast bloom after you have been blessed in order to find something from nature referenced in the journal. You need to go back north through the gate to Drezel where you started and ask him to bless you. After that ask him to teleport you back to Filliman.

You need to get three things:

  • Something with faith - Get Drezel to bless you. He will offer to send you back to Filliman using his runes.
  • Something of nature - After Drezel has blessed you, find a rotting log in the swamp. There is a small group of logs north-west of the Grotto, just across from the island. The rotten log won't show up if you hover the cursor over it, only if you click it. Use the druidic spell in the area of the log (standing on it would not work) to make a mort myre fungus grow on it. Pick the mushroom quickly, as it disappears in a few seconds, and show it to Filliman. He can give you another druidic spell if you need one. You may want to collect at least 3 more fungi as you will need them later.
The ritual to transform into a Nature Spirit.
  • Something with the spirit-to-become freely given - The "A used spell" card (the used druidic spell).

Now you need to go back to Filliman and do the following:

  • Use the Mort myre fungus on the western brown stone.
  • Use A used spell card on the eastern grey stone.
  • Stand on the southern orange stone.

Use each item on the stones. Tell Filliman you solved the puzzle and he will ask you to come inside the grotto. (If he disappears before you finish, just click enter on tree again and when he appears exit the conversation by walking to the orange stone. Then click Filliman again while standing on the orange stone.)

Enter the tree and talk to Filliman, and he will become a nature spirit. He will then ask you to get a silver sickle, so now is a good time to go and make one. It can be made by using a silver bar on a furnace together with a sickle mould, which can be bought for example at Dommik's Crafting Store in Al Kharid and added to your tool belt. After you've made the sickle return to Filliman (who is now in Nature Spirit form) and give it to him. NOTE: You can have Drezel teleport you back to the grotto so you don't have to run through the swamp again. He will bless it, give you back a silver sickle (b) along with a druid pouch, and tell you to kill three ghasts.

Enchanting the silver sickle.

Return to the swamp with the blessed silver sickle and use it to cast Bloom spells (an option on the item, each cast costs a random number of prayer points). When cast right next to small bushes, rotting logs, and rotting branches in the swamp, some randomly created produce will grow that can be harvested: pears, fungi, and stems respectively. Use the druid pouch to fill it up with the default option, with different items offering a different amount of charges. Players with low Prayer should be wary of running out of prayer points; you can use several druidic spells beforehand as an alternative, see above.

Killing a ghast.

When a ghast attacks, it will use up one of your pouch's charges, causing the ghast to become fully visible and attackable. Alternatively, invoke the ghasts with the default option. While a ghast is attackable you may use any weapon to kill it, you are not required to equip the blessed silver sickle. Kill three ghasts.

Then talk to the Nature Spirit again. If you can't find him, search the branch inside the grotto and he will appear. He will redecorate the grotto and reward you. You need 3 backpack spaces to complete the quest. If you drop anything to receive the rewards, it will be lost.

Congratulations, quest complete!

Rewards

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Music unlocked

Achievements

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Required for completing

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Nature Spirit is directly required for the following quests/miniquests:

Transcript

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Credits

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Nature Spirit
Developers
DeveloperMod Tytn
Art and graphics
GraphicsAnthony A
Quality assurance
Quality assuranceSimon B
Audio
AudioMod Ian
Other
Quest helpNishal K

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • ninja 31 October 2022 (Update):
    • The Nature Spirit quest has been improved:
      • Players can no longer fail the jump from the swamp to the grotto.
      • The interaction to pick up the mirror has been changed from picking up the item to searching the table.
      • The bowl can no longer be picked up from the table.
      • When searching the tree for the journal, the player must search the strange "tree" rather than rock.
      • The following items are now destroyed rather than dropped: washing bowl, mirror, a used spell, journal and druidic spell.
      • The "Search" option on the stones at the grotto is now a left-click option.
      • The "Search" option on the stones will add the item to the stone if the player has it in their backpack.
      • Filliman Tarlock, after the first ritual, is no longer visible outside the grotto.
  • patch 7 September 2020 (Update):
    • The Quest Journal for Nature Spirit now instructs you to meet Drezel at the Mausoleum to get a blessing.
  • ninja 22 January 2018 (Update):
    • The opportunity to gain 30 Prayer XP from killing ghasts is now locked behind completion of Nature Spirit.
  • patch 8 January 2018 (Update):
    • The quest overview screen for Nature Spirit can no longer be accessed on free worlds.
  • ninja 6 November 2017 (Update):
    • Nature Spirit now awards three XP lamps worth 3,000 Crafting XP and 2,000 Constitution and Defence XP, requiring level 4 Crafting and level 3 Constitution and Defence respectively.
  • patch 7 March 2016 (Update):
    • Drezel no longer stretches when casting a spell during the Nature Spirit quest.
  • patch 5 January 2015 (Update):
    • Nature spirit now correctly states the quest start location.
  • patch 19 November 2013 (Update):
    • The Nature Spirit quest has received some minor gameplay improvements, including Filliman recognizing items in your inventory, and one time only teleports offered by Drezel.
  • patch 4 January 2011 (Update):
    • Updated some code in this quest to improve the use of variables.

Trivia

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  • All the blessing effects in the quest, including Drezel's blessing on the player, Filliman becoming a Nature spirit, turning the cave into the Nature grotto, blessing the sickle and using the pouches on the ghasts are very similar to the Earth Blast effect before the spell update. When Filliman transforms into a Nature spirit, four "Earth Blasts" hit him with the visual effect like Earth Wave.
  • Upon completing this quest one's Adventurer's Log will read: "I braved the ghasts of Mort Myre and aided the ghost of Filliman Tarlock to become a nature spirit."
  • While this quest is members-only, it can be started by free players by speaking with Drezel under the Saradomin temple.
  • If you try to put any incorrect item on the yellow or grey stone, you would be stopped by Filliman, but trying to do so on the orange stone only yields "Nothing interesting happens."