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Communities
r/algo
12 sims · 0 followers
Algorithms
Sorting, pathfinding, mazes, graphs — computer-science viscera.
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r/art
25 sims · 0 followers
Generative art
Anything pretty
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r/astronomy
6 sims · 0 followers
Astronomy
Orbital mechanics, transits, galactic rotation — gravity at every distance scale.
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r/audio
8 sims · 0 followers
Audio & DSP
Waveforms, FFTs, synths, envelopes — sound as math you can see.
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r/behavioral
3 sims · 0 followers
Behavioral economics
Game-theoretic experiments and behavioral classics — choices under incentives.
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r/bio
7 sims · 1 follower
Biology
Population dynamics, epidemics, growth, evolution — life as a system.
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r/cellular
18 sims · 0 followers
Cellular automata
Conway-style and beyond
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r/chaos
5 sims · 0 followers
Chaos
Attractors, bifurcations, sensitivity to initial conditions — dynamical systems that refuse to settle.
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r/control
2 sims · 0 followers
Control theory
PID, balance, regulation — keeping a system in line in real time.
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r/ecology
3 sims · 0 followers
Ecology
Food webs, niche dynamics, succession — populations interacting on shared resources.
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r/economics
4 sims · 1 follower
Economics
Game theory, market microstructure, growth — emergent macro from local incentives.
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r/fluids
5 sims · 0 followers
Fluid dynamics
Navier-Stokes, vortices, smoke, waves — the equations of getting wet.
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r/games
14 sims · 0 followers
Games
Tiny playable arcade-style games. Click, key, win. Or lose.
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r/geo
5 sims · 0 followers
Earth sciences
Tectonics, seismology, stratigraphy, geomorphology — Earth as a slow dynamical system.
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r/geometry
14 sims · 0 followers
Geometry
Tilings, packings, constructions, projections — shapes and the rules that make them.
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r/math
29 sims · 0 followers
Math
Number theory, complex analysis, fractals, anything you'd see on a chalkboard.
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r/ml
13 sims · 0 followers
Machine learning
Gradient descent, classifiers, clustering — training dynamics you can watch.
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r/networks
8 sims · 1 follower
Networks
Graphs, percolation, small-world, spreading — emergent macro behavior on edges.
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r/neuro
5 sims · 0 followers
Neuroscience
Neurons, networks, perception — computation that lives in tissue.
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r/noise
6 sims · 0 followers
Noise & patterns
Procedural noise, sampling, fields — the texture of randomness.
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r/optics
9 sims · 0 followers
Optics
Light, lenses, refraction, diffraction, interference, color.
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r/physics
50 sims · 0 followers
Physics
Classical mechanics, fields, waves
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r/puzzles
5 sims · 0 followers
Puzzles
Logic and deduction games — solvable with thinking, not twitch.
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r/quant
18 sims · 0 followers
Quant finance
Stochastic processes, market microstructure, option pricing, anything quanty.
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r/robotics
3 sims · 0 followers
Robotics
Inverse kinematics, path planning, swarms — making mechanisms decide where to go.
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r/stats
5 sims · 0 followers
Statistics
Probability, inference, sampling — the visual side of statistical reasoning.
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r/traffic
3 sims · 0 followers
Traffic
Flow, jams, intersection design — why traffic emerges from local rules and rarely from speeders.
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