| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/animation/slide_animation.h" |
| |
| #include <math.h> |
| |
| #include "base/numerics/ranges.h" |
| #include "ui/gfx/animation/animation_delegate.h" |
| |
| namespace gfx { |
| |
| SlideAnimation::SlideAnimation(AnimationDelegate* target) |
| : LinearAnimation(target), target_(target) {} |
| |
| SlideAnimation::~SlideAnimation() = default; |
| |
| void SlideAnimation::Reset(double value) { |
| showing_ = value == 1; |
| value_current_ = value; |
| Stop(); |
| } |
| |
| void SlideAnimation::Show() { |
| BeginAnimating(true); |
| } |
| |
| void SlideAnimation::Hide() { |
| BeginAnimating(false); |
| } |
| |
| void SlideAnimation::SetSlideDuration(int duration) { |
| slide_duration_ = duration; |
| } |
| |
| void SlideAnimation::SetDampeningValue(double dampening_value) { |
| dampening_value_ = dampening_value; |
| } |
| |
| double SlideAnimation::GetCurrentValue() const { |
| return value_current_; |
| } |
| |
| base::TimeDelta SlideAnimation::GetDuration() { |
| const double current_progress = |
| showing_ ? value_current_ : 1.0 - value_current_; |
| |
| return base::TimeDelta::FromMillisecondsD( |
| slide_duration_ * (1 - pow(current_progress, dampening_value_))); |
| } |
| |
| void SlideAnimation::BeginAnimating(bool showing) { |
| if (showing_ == showing) |
| return; |
| |
| showing_ = showing; |
| value_start_ = value_current_; |
| value_end_ = showing ? 1.0 : 0.0; |
| |
| // Make sure we actually have something to do. |
| if (slide_duration_ == 0) { |
| AnimateToState(1.0); // Skip to the end of the animation. |
| if (delegate()) { |
| delegate()->AnimationProgressed(this); |
| delegate()->AnimationEnded(this); |
| } |
| } else if (value_current_ != value_end_) { |
| // This will also reset the currently-occurring animation. |
| SetDuration(GetDuration()); |
| Start(); |
| } |
| } |
| |
| void SlideAnimation::AnimateToState(double state) { |
| state = |
| Tween::CalculateValue(tween_type_, base::ClampToRange(state, 0.0, 1.0)); |
| value_current_ = value_start_ + (value_end_ - value_start_) * state; |
| |
| // Implement snapping. |
| if (tween_type_ == Tween::EASE_OUT_SNAP && |
| fabs(value_current_ - value_end_) <= 0.06) |
| value_current_ = value_end_; |
| |
| // Correct for any overshoot (while state may be capped at 1.0, let's not |
| // take any rounding error chances. |
| if ((value_end_ >= value_start_) ? (value_current_ > value_end_) |
| : (value_current_ < value_end_)) { |
| value_current_ = value_end_; |
| } |
| } |
| |
| } // namespace gfx |