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[email protected]267c03d2011-02-02 23:03:071// Copyright (c) 2009 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_GDI_UTIL_H_
6#define UI_GFX_GDI_UTIL_H_
7#pragma once
8
9#include <vector>
10#include <windows.h>
11
12#include "gfx/rect.h"
13
14namespace gfx {
15
16// Creates a BITMAPINFOHEADER structure given the bitmap's size.
17void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
18
19// Creates a BITMAPINFOHEADER structure given the bitmap's size and
20// color depth in bits per pixel.
21void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
22 BITMAPINFOHEADER* hdr);
23
24// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
25// only need to use BMP V4 if you need transparency (alpha channel). This
26// function sets the AlphaMask to 0xff000000.
27void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
28
29// Creates a monochrome bitmap header.
30void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
31
32// Modify the given hrgn by subtracting the given rectangles.
33void SubtractRectanglesFromRegion(HRGN hrgn,
34 const std::vector<gfx::Rect>& cutouts);
35
36} // namespace gfx
37
38#endif // UI_GFX_GDI_UTIL_H_