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[email protected]3c2196b22012-03-17 03:42:251// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]36df22b2011-02-24 21:47:562// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_TRANSFORM_H_
6#define UI_GFX_TRANSFORM_H_
[email protected]36df22b2011-02-24 21:47:567
[email protected]6ab42d92012-12-20 20:36:538#include <string>
9
[email protected]45127922012-11-17 12:24:4910#include "base/compiler_specific.h"
[email protected]80248e32011-07-08 15:31:1111#include "third_party/skia/include/utils/SkMatrix44.h"
[email protected]d34e4072013-09-05 20:28:3012#include "ui/gfx/gfx_export.h"
[email protected]bea4c872013-08-14 18:10:0013#include "ui/gfx/vector2d_f.h"
[email protected]b9b1e7a42011-05-17 15:29:5114
[email protected]36df22b2011-02-24 21:47:5615namespace gfx {
[email protected]0f0453e2012-10-14 18:15:3516
[email protected]f4d2b9012013-10-11 19:10:5017class BoxF;
[email protected]79fbdab02012-11-14 07:28:1118class RectF;
[email protected]80248e32011-07-08 15:31:1119class Point;
[email protected]2771b1c2012-10-31 05:15:4320class Point3F;
[email protected]f7c321eb2012-11-26 20:13:0821class Vector3dF;
[email protected]36df22b2011-02-24 21:47:5622
[email protected]80248e32011-07-08 15:31:1123// 4x4 transformation matrix. Transform is cheap and explicitly allows
[email protected]b9b1e7a42011-05-17 15:29:5124// copy/assign.
[email protected]4ffa7892013-09-27 16:56:0625class GFX_EXPORT Transform {
[email protected]36df22b2011-02-24 21:47:5626 public:
[email protected]bda41962013-01-07 18:46:1727
28 enum SkipInitialization {
29 kSkipInitialization
30 };
31
[email protected]0db13222012-12-13 21:27:5432 Transform() : matrix_(SkMatrix44::kIdentity_Constructor) {}
[email protected]bda41962013-01-07 18:46:1733
34 // Skips initializing this matrix to avoid overhead, when we know it will be
35 // initialized before use.
36 Transform(SkipInitialization)
37 : matrix_(SkMatrix44::kUninitialized_Constructor) {}
[email protected]0db13222012-12-13 21:27:5438 Transform(const Transform& rhs) : matrix_(rhs.matrix_) {}
[email protected]d9a6f3302012-12-07 19:17:5439 // Initialize with the concatenation of lhs * rhs.
[email protected]0db13222012-12-13 21:27:5440 Transform(const Transform& lhs, const Transform& rhs)
41 : matrix_(lhs.matrix_, rhs.matrix_) {}
[email protected]78634b0c2013-01-15 07:49:4042 // Constructs a transform from explicit 16 matrix elements. Elements
43 // should be given in row-major order.
[email protected]803f6b52013-09-12 00:51:2644 Transform(SkMScalar col1row1,
45 SkMScalar col2row1,
46 SkMScalar col3row1,
47 SkMScalar col4row1,
48 SkMScalar col1row2,
49 SkMScalar col2row2,
50 SkMScalar col3row2,
51 SkMScalar col4row2,
52 SkMScalar col1row3,
53 SkMScalar col2row3,
54 SkMScalar col3row3,
55 SkMScalar col4row3,
56 SkMScalar col1row4,
57 SkMScalar col2row4,
58 SkMScalar col3row4,
59 SkMScalar col4row4);
[email protected]78634b0c2013-01-15 07:49:4060 // Constructs a transform from explicit 2d elements. All other matrix
61 // elements remain the same as the corresponding elements of an identity
62 // matrix.
[email protected]803f6b52013-09-12 00:51:2663 Transform(SkMScalar col1row1,
64 SkMScalar col2row1,
65 SkMScalar col1row2,
66 SkMScalar col2row2,
67 SkMScalar x_translation,
68 SkMScalar y_translation);
[email protected]0db13222012-12-13 21:27:5469 ~Transform() {}
[email protected]36df22b2011-02-24 21:47:5670
[email protected]0db13222012-12-13 21:27:5471 bool operator==(const Transform& rhs) const { return matrix_ == rhs.matrix_; }
72 bool operator!=(const Transform& rhs) const { return matrix_ != rhs.matrix_; }
[email protected]80248e32011-07-08 15:31:1173
[email protected]f7c321eb2012-11-26 20:13:0874 // Resets this transform to the identity transform.
[email protected]0db13222012-12-13 21:27:5475 void MakeIdentity() { matrix_.setIdentity(); }
[email protected]2fcafa02012-11-15 01:12:5576
[email protected]2c7cd6d2012-11-28 23:49:2677 // Applies the current transformation on a 2d rotation and assigns the result
[email protected]2fcafa02012-11-15 01:12:5578 // to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2679 void Rotate(double degrees) { RotateAboutZAxis(degrees); }
[email protected]2fcafa02012-11-15 01:12:5580
81 // Applies the current transformation on an axis-angle rotation and assigns
82 // the result to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2683 void RotateAboutXAxis(double degrees);
84 void RotateAboutYAxis(double degrees);
85 void RotateAboutZAxis(double degrees);
86 void RotateAbout(const Vector3dF& axis, double degrees);
[email protected]2fcafa02012-11-15 01:12:5587
88 // Applies the current transformation on a scaling and assigns the result
89 // to |this|.
[email protected]803f6b52013-09-12 00:51:2690 void Scale(SkMScalar x, SkMScalar y);
91 void Scale3d(SkMScalar x, SkMScalar y, SkMScalar z);
[email protected]adeda572014-01-31 00:49:4792 gfx::Vector2dF Scale2d() const {
93 return gfx::Vector2dF(matrix_.get(0, 0), matrix_.get(1, 1));
94 }
[email protected]2fcafa02012-11-15 01:12:5595
96 // Applies the current transformation on a translation and assigns the result
97 // to |this|.
[email protected]803f6b52013-09-12 00:51:2698 void Translate(SkMScalar x, SkMScalar y);
99 void Translate3d(SkMScalar x, SkMScalar y, SkMScalar z);
[email protected]2fcafa02012-11-15 01:12:55100
101 // Applies the current transformation on a skew and assigns the result
102 // to |this|.
[email protected]6138db702013-09-25 03:25:05103 void SkewX(double angle_x);
104 void SkewY(double angle_y);
[email protected]2fcafa02012-11-15 01:12:55105
106 // Applies the current transformation on a perspective transform and assigns
107 // the result to |this|.
[email protected]803f6b52013-09-12 00:51:26108 void ApplyPerspectiveDepth(SkMScalar depth);
[email protected]2fcafa02012-11-15 01:12:55109
[email protected]b9b1e7a42011-05-17 15:29:51110 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:11111 // (i.e. 'this = this * transform;').
112 void PreconcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:56113
[email protected]598080082011-04-14 19:36:33114 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:11115 // (i.e. 'this = transform * this;').
116 void ConcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:56117
[email protected]45127922012-11-17 12:24:49118 // Returns true if this is the identity matrix.
[email protected]d9a6f3302012-12-07 19:17:54119 bool IsIdentity() const { return matrix_.isIdentity(); }
[email protected]45127922012-11-17 12:24:49120
[email protected]2c7cd6d2012-11-28 23:49:26121 // Returns true if the matrix is either identity or pure translation.
[email protected]d9a6f3302012-12-07 19:17:54122 bool IsIdentityOrTranslation() const {
123 return !(matrix_.getType() & ~SkMatrix44::kTranslate_Mask);
124 }
[email protected]2c7cd6d2012-11-28 23:49:26125
[email protected]19f90542013-10-19 18:26:07126 // Returns true if the matrix is either identity or pure translation,
127 // allowing for an amount of inaccuracy as specified by the parameter.
128 bool IsApproximatelyIdentityOrTranslation(SkMScalar tolerance) const;
129
[email protected]aedf4e52013-01-09 23:24:44130 // Returns true if the matrix is either a positive scale and/or a translation.
131 bool IsPositiveScaleOrTranslation() const {
132 if (!IsScaleOrTranslation())
133 return false;
[email protected]803f6b52013-09-12 00:51:26134 return matrix_.get(0, 0) > 0.0 && matrix_.get(1, 1) > 0.0 &&
135 matrix_.get(2, 2) > 0.0;
[email protected]aedf4e52013-01-09 23:24:44136 }
137
[email protected]d1a56f02012-12-04 12:18:30138 // Returns true if the matrix is either identity or pure, non-fractional
139 // translation.
140 bool IsIdentityOrIntegerTranslation() const;
141
[email protected]adeda572014-01-31 00:49:47142 // Returns true if the matrix had only scaling components.
143 bool IsScale2d() const {
144 return !(matrix_.getType() & ~SkMatrix44::kScale_Mask);
145 }
146
[email protected]2c7cd6d2012-11-28 23:49:26147 // Returns true if the matrix is has only scaling and translation components.
[email protected]0db13222012-12-13 21:27:54148 bool IsScaleOrTranslation() const {
149 int mask = SkMatrix44::kScale_Mask | SkMatrix44::kTranslate_Mask;
150 return (matrix_.getType() & ~mask) == 0;
151 }
[email protected]2c7cd6d2012-11-28 23:49:26152
[email protected]3a9a92d2013-07-11 04:37:00153 // Returns true if axis-aligned 2d rects will remain axis-aligned after being
154 // transformed by this matrix.
155 bool Preserves2dAxisAlignment() const;
156
[email protected]2c7cd6d2012-11-28 23:49:26157 // Returns true if the matrix has any perspective component that would
158 // change the w-component of a homogeneous point.
[email protected]0db13222012-12-13 21:27:54159 bool HasPerspective() const {
160 return (matrix_.getType() & SkMatrix44::kPerspective_Mask) != 0;
161 }
[email protected]2c7cd6d2012-11-28 23:49:26162
[email protected]45127922012-11-17 12:24:49163 // Returns true if this transform is non-singular.
[email protected]0db13222012-12-13 21:27:54164 bool IsInvertible() const { return matrix_.invert(NULL); }
[email protected]36df22b2011-02-24 21:47:56165
[email protected]2c7cd6d2012-11-28 23:49:26166 // Returns true if a layer with a forward-facing normal of (0, 0, 1) would
167 // have its back side facing frontwards after applying the transform.
168 bool IsBackFaceVisible() const;
169
[email protected]38919392011-10-24 22:26:23170 // Inverts the transform which is passed in. Returns true if successful.
[email protected]45127922012-11-17 12:24:49171 bool GetInverse(Transform* transform) const WARN_UNUSED_RESULT;
172
173 // Transposes this transform in place.
174 void Transpose();
[email protected]38919392011-10-24 22:26:23175
[email protected]78634b0c2013-01-15 07:49:40176 // Set 3rd row and 3rd colum to (0, 0, 1, 0). Note that this flattening
177 // operation is not quite the same as an orthographic projection and is
178 // technically not a linear operation.
179 //
180 // One useful interpretation of doing this operation:
181 // - For x and y values, the new transform behaves effectively like an
182 // orthographic projection was added to the matrix sequence.
183 // - For z values, the new transform overrides any effect that the transform
184 // had on z, and instead it preserves the z value for any points that are
185 // transformed.
186 // - Because of linearity of transforms, this flattened transform also
187 // preserves the effect that any subsequent (multiplied from the right)
188 // transforms would have on z values.
189 //
190 void FlattenTo2d();
191
[email protected]d81752b2013-10-25 08:32:23192 // Returns the x and y translation components of the matrix.
[email protected]bea4c872013-08-14 18:10:00193 Vector2dF To2dTranslation() const;
194
[email protected]908af422013-10-10 22:22:42195 // Applies the transformation to the point.
[email protected]26d7ece2013-09-12 20:59:47196 void TransformPoint(Point3F* point) const;
[email protected]36df22b2011-02-24 21:47:56197
[email protected]908af422013-10-10 22:22:42198 // Applies the transformation to the point.
[email protected]26d7ece2013-09-12 20:59:47199 void TransformPoint(Point* point) const;
[email protected]36df22b2011-02-24 21:47:56200
[email protected]80248e32011-07-08 15:31:11201 // Applies the reverse transformation on the point. Returns true if the
202 // transformation can be inverted.
[email protected]26d7ece2013-09-12 20:59:47203 bool TransformPointReverse(Point3F* point) const;
[email protected]463eb0e2011-05-10 03:11:04204
[email protected]80248e32011-07-08 15:31:11205 // Applies the reverse transformation on the point. Returns true if the
206 // transformation can be inverted. Rounds the result to the nearest point.
[email protected]26d7ece2013-09-12 20:59:47207 bool TransformPointReverse(Point* point) const;
[email protected]80248e32011-07-08 15:31:11208
[email protected]f4d2b9012013-10-11 19:10:50209 // Applies transformation on the given rect. After the function completes,
210 // |rect| will be the smallest axis aligned bounding rect containing the
211 // transformed rect.
[email protected]79fbdab02012-11-14 07:28:11212 void TransformRect(RectF* rect) const;
[email protected]80248e32011-07-08 15:31:11213
[email protected]f4d2b9012013-10-11 19:10:50214 // Applies the reverse transformation on the given rect. After the function
215 // completes, |rect| will be the smallest axis aligned bounding rect
216 // containing the transformed rect. Returns false if the matrix cannot be
217 // inverted.
[email protected]79fbdab02012-11-14 07:28:11218 bool TransformRectReverse(RectF* rect) const;
[email protected]277c7b72011-06-06 15:23:09219
[email protected]f4d2b9012013-10-11 19:10:50220 // Applies transformation on the given box. After the function completes,
221 // |box| will be the smallest axis aligned bounding box containing the
222 // transformed box.
223 void TransformBox(BoxF* box) const;
224
225 // Applies the reverse transformation on the given box. After the function
226 // completes, |box| will be the smallest axis aligned bounding box
227 // containing the transformed box. Returns false if the matrix cannot be
228 // inverted.
229 bool TransformBoxReverse(BoxF* box) const;
230
[email protected]2fcafa02012-11-15 01:12:55231 // Decomposes |this| and |from|, interpolates the decomposed values, and
232 // sets |this| to the reconstituted result. Returns false if either matrix
233 // can't be decomposed. Uses routines described in this spec:
234 // http://www.w3.org/TR/css3-3d-transforms/.
235 //
236 // Note: this call is expensive since we need to decompose the transform. If
237 // you're going to be calling this rapidly (e.g., in an animation) you should
238 // decompose once using gfx::DecomposeTransforms and reuse your
239 // DecomposedTransform.
[email protected]6138db702013-09-25 03:25:05240 bool Blend(const Transform& from, double progress);
[email protected]2fcafa02012-11-15 01:12:55241
[email protected]f7c321eb2012-11-26 20:13:08242 // Returns |this| * |other|.
[email protected]d9a6f3302012-12-07 19:17:54243 Transform operator*(const Transform& other) const {
244 return Transform(*this, other);
245 }
[email protected]f7c321eb2012-11-26 20:13:08246
247 // Sets |this| = |this| * |other|
[email protected]0db13222012-12-13 21:27:54248 Transform& operator*=(const Transform& other) {
249 PreconcatTransform(other);
250 return *this;
251 }
[email protected]f7c321eb2012-11-26 20:13:08252
[email protected]b9b1e7a42011-05-17 15:29:51253 // Returns the underlying matrix.
[email protected]80248e32011-07-08 15:31:11254 const SkMatrix44& matrix() const { return matrix_; }
255 SkMatrix44& matrix() { return matrix_; }
[email protected]b9b1e7a42011-05-17 15:29:51256
[email protected]6ab42d92012-12-20 20:36:53257 std::string ToString() const;
258
[email protected]b9b1e7a42011-05-17 15:29:51259 private:
[email protected]80248e32011-07-08 15:31:11260 void TransformPointInternal(const SkMatrix44& xform,
[email protected]26d7ece2013-09-12 20:59:47261 Point* point) const;
[email protected]80248e32011-07-08 15:31:11262
263 void TransformPointInternal(const SkMatrix44& xform,
[email protected]26d7ece2013-09-12 20:59:47264 Point3F* point) const;
[email protected]80248e32011-07-08 15:31:11265
266 SkMatrix44 matrix_;
[email protected]b9b1e7a42011-05-17 15:29:51267
268 // copy/assign are allowed.
[email protected]36df22b2011-02-24 21:47:56269};
270
[email protected]0f0453e2012-10-14 18:15:35271} // namespace gfx
[email protected]36df22b2011-02-24 21:47:56272
273#endif // UI_GFX_TRANSFORM_H_