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    Class DebugUI.Panel

    Root panel class.

    Inheritance
    object
    DebugUI.Panel
    Implements
    DebugUI.IContainer
    IComparable<DebugUI.Panel>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.Panel : DebugUI.IContainer, IComparable<DebugUI.Panel>

    Constructors

    Name Description
    Panel()

    Constructor.

    Properties

    Name Description
    children

    List of children.

    displayName

    Display name of the panel.

    editorForceUpdate

    Returns true if the panel should always be updated.

    flags

    Widget flags for this panel.

    groupIndex

    Group index of the panel.

    isEditorOnly

    Specify if the panel is editor only.

    isInactiveInEditor

    Returns true if the panel is inactive in the editor.

    isRuntimeOnly

    Specify if the panel is runtime only.

    queryPath

    Path of the panel.

    Methods

    Name Description
    GetHashCode()

    Returns the hash code of the panel.

    OnItemAdded(ObservableList<Widget>, ListChangedEventArgs<Widget>)

    Callback used when a child is added.

    OnItemRemoved(ObservableList<Widget>, ListChangedEventArgs<Widget>)

    Callback used when a child is removed.

    SetDirty()

    Set the panel dirty.

    Events

    Name Description
    onSetDirty

    Callback used when the panel is set dirty.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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