Mod James
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| ? (edit) | |||||||||||||||||||
| Jagex | |||||||||||||||||||
| Role | Senior Game Designer | ||||||||||||||||||
| Team | Content Development | ||||||||||||||||||
| Project | RuneScape Stellar Dawn Transformers Universe | ||||||||||||||||||
| Employed | 2003 ─ 2015 | ||||||||||||||||||
Mod James was a former content developer at Jagex. He is best known for creating Desert Treasure as well as other quests.
He worked on RuneScape as content developer for almost three years before moving on to the position of senior content developer on Stellar Dawn in 2006, a cancelled project in 2011 and finally Transformers Universe in 2012, for which he became a senior game designer after a few months, a post he held until leaving Jagex in 2015.
Roles
[edit | edit source]| Role | Date |
|---|---|
| Senior Game Designer | Unknown ─ 2015 |
| Senior Content Developer | Unknown ─ Unknown |
| Content Developer | 2003 ─ Unknown |
Contributions
[edit | edit source]- Rune Mysteries (historical)
- Observatory Quest
- Ernest the Chicken conversion
- Fishing Contest conversion
- The Knight's Sword conversion
- Black Knights' Fortress (quest) conversion
- Dragon Slayer conversion
- Recruitment Drive
- Murder Mystery
- Priest in Peril
- Horror from the Deep
- Desert Treasure
- The Curse of Zaros (miniquest)
- The Fremennik Trials
- Enter the Abyss
- Wanted!
- Recipe for Disaster framework
- Lunar Diplomacy (with Mod Tim)
Trivia
[edit | edit source]- In 2015, Mod James posted an account of how the development of Desert Treasure was actually an effort to repair a mess made by some university placements at Jagex, and how Recipe for Disaster came about.[1]
References
[edit | edit source]- ^ MrNyarlathotep. [Reminiscing On] Runescape, 2003-2007. NeoGAF. 20 June 2015. (Archived from the original on 2021-02-11.)
| RuneScape | |
|---|---|
| Old School RuneScape | |
| RuneScape: Dragonwilds | |
| Former | |