Resonance

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Resonance
Release20 November 2012 (Update)
MembersNo
SkillDefence
Level48 Defence
TypeBasic
TargetSelf-target ability Self-target
Adrenaline+9%
EquipmentShield
Average damageNone
Cooldown30 seconds (50 ticks)
Description
Channel power into your shield to block an attack.
  • Block the next attack.
  • 6s (10 ticks) duration.
  • Heal for 50%-100% damage blocked, based on the level of shield equipped.
  • Powerful attacks will have their damage blocked, but will not heal you.
Animation
Sound effect
Advanced data
Struct ID14713
LinksStruct14713
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Resonance is a basic Defence ability that requires a shield and level 48 Defence. When activated, the next melee, magic, or ranged attack received by the player within 6 seconds will heal the player instead of damaging them. There are various attacks that are unaffected by Resonance. The Preparation ability can be used to reduce the cooldown of Resonance by 3 seconds for each attack received.

Resonance shares the same cooldown as Divert.

Mechanics

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When damage is converted to healing by this ability, the hit will still register, but it is reduced to 1. If the hit is meant to deal 1 damage via the effects of Devotion, Resonance will not be consumed. Disruption Shield, which completely negates a hit instead of reducing it to 1, is consumed by hits reduced by Devotion and takes priority over Resonance.

Resonance heals from the first hit taken on any given tick while any other hits deal full damage. It does not prevent stuns, but any damage associated with the stunning attack is healed from.

The amount this ability heals depends on the tier of the shield used, with a healing percentage equal to:

Healing%=50+(0.5×x)

where x is the level of the shield. When a defender, repriser, or rebounder is used, its tier is halved for this purpose. For example:

  • A tier 90 shield will heal 95% of incoming damage
  • A tier 1 shield will heal 50.5%
  • A tier 90 defender will heal as if it were a tier 45 shield: 72.5%

This ignores most damage modifiers, so the relative amount healed is actually higher due to defence/armour damage reduction and effects such as spirit shields being ignored. Prayers and ability-induced damage reduction (such as Reflect) are not ignored, and so will reduce Resonance's healing.

For example, a 2000 hit through 20% reduction and a spirit shield will be reduced to 1120, but Resonance would heal 87.5% (50% + 0.5*75) of the original 2000, resulting in 1750 health being restored.

Yakamaru's attacks are a bit of an outlier as while Resonance will convert the damage into health, it ignores the boss' passive damage multiplier when healing for unknown reasons; therefore, a hit that deals 4,400 damage with a 2x multiplier is considered to be 2,200 damage, even though the multiplier is still factored in for the reduced damage.

Interactions with damage

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This section documents examples of how various types of damage interact with Resonance.

Against the following typeless damage, Resonance will heal from it as usual:

Resonance will block damage but heal a "0" against the following typeless attacks, which are called soft typeless damage. Other defence abilities can reduce this kind of typeless damage if Resonance can block it.

Melee, magic, or ranged damage that Resonance, other defensive abilities, and most forms of damage reduction cannot affect include:

Before an update in 2019, the following examples belonged in the previous group, ignoring Resonance and most forms of damage reduction. Said update changed these attacks to behave as standard melee, magic, and ranged damage, allowing them to interact with forms of damage reduction like normal.

Bone Shield use

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This table shows the ability scaling and cost when used with Bone Shield.

Ability Scaled effect  Greater Bone Shield[n 1]  Lesser Bone Shield[n 1]
Level 120
(tier 60 shield)
Level 120 +
(tier 75 shield)
Cost per cast Level 120
(tier 30 shield)
Level 120 +
(tier 45 shield)
Cost per cast
Debilitate.png: RS3 Inventory image of Debilitate Duration of damage reduction[n 2] 12s 12.6s 0[n 3] 10.2s 10.8s 0[n 3]
Resonance.png: RS3 Inventory image of Resonance Healing from prevented damage[n 4] 80% 87.5% 7,220 65% 72.5% 2,210
Divert.png: RS3 Inventory image of Divert Adrenaline from prevented damage[n 5] 39.9% 45.6% 7,220 32.3% 36.1% 2,210
Barricade.png: RS3 Inventory image of Barricade Duration of damage immunity[n 6] 8.4s 9.0s 7,220 6.6s 7.2s 2,210

The following defensive abilities do not scale with shield tier, but Bone Shield allows them to be used: Preparation, Reflect, Immortality, and Rejuvenate.

The following defensive abilities require having a shield equipped, therefore cannot be used with Bone Shield: Bash and Revenge.

Notes:
  1. ^ a b All durations assume level 120 Necromancy.
  2. ^ Duration may further be increased by the Bulwark perk.
  3. ^ a b Debilitate does not require a shield, so does not consume runes, but still benefits from shield tier.
  4. ^ Percentage of prevented hit returned as healing.
  5. ^ Maximum adrenaline gained, by preventing a hit of 12,000 or more damage.
  6. ^ Duration may further be increased by the Turtling or malletops perks.

Monsters that use Resonance

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Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 2 March 2026 (Update):
    • Adrenaline gain: 8% → 9%.
  • patch 5 August 2024 (Update):
    • Fixed an issue where using defensive abilities, such as Resonance, would incorrectly display a miss/shield hitmarker instead of 1 damage.
  • patch 27 February 2023 (Update):
    • Fixed an issue where the Resonance ability buff icon wasn't cleared when hit by a geyser in TzKal-Zuk's arena.
  • patch 21 January 2019 (Update):
    • Ability queuing no longer stops 'on-tick' heals with the Resonance ability.
  • patch 4 July 2016 (Update):
    • A 0 heal mark will now appear when blocking damage with Resonance without healing from it.
  • patch 13 July 2015 (Update):
    • Debilitate and Resonance will now correctly scale depending on shieldbow levels.
  • patch 22 September 2014 (Update):
    • Resonance and Disruption shields will no longer trigger from "1" damage hits.