Cease
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| Cease | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Release | 12 July 2021 (Update) | ||||||||||||||||||
| Members | No | ||||||||||||||||||
| Skill | Defence | ||||||||||||||||||
| Level | 0 | ||||||||||||||||||
| Type | Utility | ||||||||||||||||||
| Target | |||||||||||||||||||
| Adrenaline | 0% | ||||||||||||||||||
| Equipment | None | ||||||||||||||||||
| None | |||||||||||||||||||
| Cooldown | |||||||||||||||||||
| Description | |||||||||||||||||||
Stops all current and pending attacks.
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| Advanced data | |||||||||||||||||||
| Struct ID | 45340 | ||||||||||||||||||
| Links | Struct45340 | ||||||||||||||||||
Cease is a basic ability of the Defence skill that stops all current and pending attacks. It has no level requirement. Despite being a basic ability, Cease does not generate adrenaline. It has the following effects:
- Stops any in-use channelled abilities
- Cancels any queued abilities, including those queued by Revolution
- Disables auto-retaliate for 6 seconds
- Prevents summoning familiars from attacking for 6 seconds
- Prevents conjured spirits from attacking for 6 seconds.
Attacking an enemy cancels these effects. Revolution mode will not trigger Cease. It has no animation.
Transcript
[edit | edit source]Update history
[edit | edit source]This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- 30 March 2026 (Update):
- The tooltip for this ability was updated:
- The spelling of "channeled" was changed to "channelled".
- The tooltip for this ability was updated:
- patch 19 July 2021 (Update):
- The Cease ability no longer causes the player character to forget their main target, which was causing unintended effects.
- The Cease ability buff is now correctly removed after attacking again.
- ninja 12 July 2021 (Update):
- Added to game.
- Added the 'Cease' combat ability.
- The ability will last for six seconds, or until the player attacks again, and will:
- Pause Revolution
- Pause auto-retaliate
- Pause familiar auto-attacks
- Cancel a queued ability or special attack
- Immediately end an active channelled ability
- Cancel a charging Detonate ability
- When the effect ends:
- Revolution will begin again
- Auto-retaliate will re-activate if it was turned on previously
- Familiars will resume auto-attacking
- The ability will last for six seconds, or until the player attacks again, and will:
- Added the 'Cease' combat ability.
- Added to game.
| Basic | |
|---|---|
| Threshold | |
| Ultimate | |
| Utility | |