Strength

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This article has skill training guides: Members / Ironman / Free-to-play
Skill training guides document optimal XP/hour methods to train a skill, as well as alternate passive or less expensive methods.

Strength is a skill which increases the player's damage stat and ability damage when using melee combat. Additionally, Strength is required to wield certain weapons and armour, access some shortcuts, and complete several quests.

Strength level-up music (1-49)

Strength level-up music (50-99)

Gaining experience

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Combat

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Prior to the Evolution of Combat, the kicking combat style trained Strength.

Players may receive Strength experience during combat by selecting the Strength skill in the Settings interface > Gameplay tab > Combat & Action Bar drop-down > Combat XP menu > Strength XP checkbox. The Combat XP checkboxes may also be accessed in the Skills & Experience drop-down > Combat XP menu.

If using legacy combat mode, the Combat XP selection may also be made in the Combat tab.

Experience is only gained when the player slays an enemy, after which both Strength and Constitution experience are awarded dependent on the opponent's stats. It is also possible to earn experience across all melee combat skills by selecting Attack, Strength, and Defence in the experience menu. If this is chosen, the amount of experience that would have been awarded to Strength alone is evenly split among the three skills.

Experience rewards

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Strength experience may be awarded after the completion of certain quests, miniquests, tasks, random events, Distractions and Diversions, and other minigames. Additionally, experience lamps, dragonkin lamps, and books of knowledge may be used to gain Strength experience.

Bonus/other experience

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Several items provide bonus experience in Strength, as well as other melee skills, when equipped. Melee brawling gloves provide a 300% experience bonus to Strength (as well as Attack and Defence) when training combat in the Wilderness and a 50% bonus when training outside of the Wilderness. The brawling gloves last for approximately 100,000 experience before disintegrating.

Individual pieces of sacred clay equipment obtained through the Stealing Creation minigame also provide an experience bonus to Strength and other combat skills. These items double the amount of experience received through combat when equipped. Only one piece of sacred clay armour must be worn to receive this bonus. Similar to the brawling gloves, a piece will disappear after the experience threshold of 24,450 experience is reached.

Strength experience may also be received from damage dealt by certain Summoning familiars. However, different familiars provide experience for different combat skills.

Familiar combat level Combat level Summoning Summoning level required
Honey badger 38 32
Pyrelord 55 46
Spirit jelly 94 55
Spirit graahk 98 57
Barker toad 78 66
Obsidian golem 125 73
Talon beast 92 77
Moss titan 94 79
Lava titan 99 83

The following familiars grant 13.3% Attack, Strength, and Defence experience per point of damage dealt.[source needed]

Familiar combat level Combat level Summoning Summoning level required
Spirit scorpion 23 19
Vampyre bat 36 31
Spirit larupia 98 57
Stranger plant 94 64
Arctic bear 84 71
Giant ent 93 78
Spirit dagannoth 99 83

Equipment

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Weapons

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A secondary use of the Strength skill is determining which weapons a player may wield in combat. Generally, weapons which require a higher level to equip confer greater combat bonuses, providing some incentive for players to train the skill. All of the weapons in the following table are members only.

Weapon Attack level Strength level
Barrelchest anchor 60 40
Granite maul 55 55
Granite mace 55 55
TzHaar-Ket-Em 60 60
TzHaar-Ket-Om 1 60
Torag's hammers 70 70
Dharok's greataxe 70 70
Terrasaur maul 1 80
Ek-ZekKil 1 95

Dungeoneering weapons

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Conventional weapons used throughout Gielinor are not allowed in Daemonheim, so a separate set of metals is used during Dungeoneering. The metal types are classified by their "tiers", with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters. Of the Dungeoneering weapon types, only mauls require a Strength level. Members-only weapons are indicated by (m).

Tier Maul type Strength level
1 Novite 1
2 Bathus 10
3 Marmaros 20
4 Kratonite 30
5 Fractite 40
6 Zephyrium 50
7 Argonite 60
8 Katagon (m) 70
9 Gorgonite (m) 80
10 Promethium (m) 90
11 Primal (m) 99

Armour

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Certain pieces of armour require a Strength level to wear. Though uncommon, a few such pieces exist. All of the pieces of armour in the following table are members only.

Armour Strength level Other requirement(s)
Black mask 20 10 Defence
Void knight equipment 42 42 Attack, Defence, Constitution, Magic and Ranged, 22 Prayer, and up to 250 commendation points per piece
Granite equipment 55 55 Defence

Other

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Strength levels are required for various other aspects of the game, including quests, tasks, Agility shortcuts involving grapples, barbarian fishing, minigames, and access to certain areas. Some of these requirements are listed below.

Feature Strength
level
Other requirements
River crossing from Al Kharid to Lumbridge Swamp 19 15 Agility and 48 Fishing
Grapple shortcut from Water Obelisk Island to Catherby 22 36 Agility and 39 Ranged
Ability to catch leaping salmon barehanded 30 30 Agility, 58 Fishing, and completion of barbarian fishing training
Ability to climb the cliff on White Wolf Mountain from Catherby 35 Completion of Fishing Contest
Ability to catch tuna barehanded 35 55 Fishing and completion of barbarian fishing training
Falador wall shortcut north of Falador Park 37 11 Agility and 19 Ranged
Yanille wall shortcut south of the Dragon Inn 38 39 Agility and 21 Ranged
Ability to catch leaping sturgeon barehanded 45 45 Agility, 70 Fishing, and completion of barbarian fishing training
Ability to catch swordfish barehanded 50 70 Fishing and completion of barbarian fishing training
Access to the statues in Bandos's throne room 60 Completion of The Chosen Commander
Access to the God Wars Dungeon via the boulder 60 None
Access to Bandos' Stronghold in the God Wars Dungeon 70 A hammer
Ability to catch shark barehanded 76 96 Fishing and completion of barbarian fishing training
Ability to cross the cave south of Dorgesh-Kaan 80 Completion of Death to the Dorgeshuun
Keep big rock and use for an emote after King of the Dwarves 90 Completion of King of the Dwarves

Temporary boosts

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Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Strength.

Visible level boosts

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Visible level boosts are indicated in the stats interface by showing a level increase from the base level.

Potions

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Potion Members Level increase Level to make Notes
Strength potion (4).png: RS3 Inventory image of Strength potion Free-to-play 1 + 8% 7 Herblore Can also be bought at Apothecary at cost of limpwurt root and a red spiders' eggs.
Strength mix (2).png: RS3 Inventory image of Strength mix Members 9 Herblore Heals 300 life points.
Combat potion (4).png: RS3 Inventory image of Combat potion Members 1 + 8% 36 Herblore Also boosts Attack.
Combat mix (2).png: RS3 Inventory image of Combat mix Members 40 Herblore Heals 300 life points. Also boosts Attack.
Super strength (4).png: RS3 Inventory image of Super strength Members 2 + 12% 55 Herblore
Super strength mix (2).png: RS3 Inventory image of Super strength mix Members 59 Herblore Heals 600 life points.
Zamorak brew (4).png: RS3 Inventory image of Zamorak brew Members 1 + 8% 78 Herblore Also boosts Attack and drains 12% of current life points.
Zamorak mix (2).png: RS3 Inventory image of Zamorak mix Members 85 Herblore Also boosts Attack, heals 600 Life points and drains 12% of current life points.
Super warmaster's potion (6).png: RS3 Inventory image of Super warmaster's potion Members 2 + 12% 85 Herblore Also boosts Attack, Magic, Ranged and Defence by the same amount
Super melee potion (6).png: RS3 Inventory image of Super melee potion Members 2 + 12% 81 Herblore Also boosts Attack and Defence by the same amount
Grand strength potion (6).png: RS3 Inventory image of Grand strength potion Members 2 + 14% 75 Herblore
Extreme strength (4).png: RS3 Inventory image of Extreme strength Members 3 + 15% 88 Herblore
Supreme strength potion (6).png: RS3 Inventory image of Supreme strength potion Members 4 + 16% 93 Herblore
Overload (4).png: RS3 Inventory image of Overload Members 3 + 15% 96 Herblore Non-tradeable. Also boosts Attack, Ranged, Magic and Defence, lasting 6 minutes.
Supreme overload potion (6).png: RS3 Inventory image of Supreme overload potion Members 4 + 16% 98 Herblore Non-tradeable. Also boosts Attack, Ranged, Magic and Defence, lasting 6 minutes. Requires Plague's End.
Elder overload potion (6).png: RS3 Inventory image of Elder overload potion Members 5 + 17% 106 Herblore Non-tradeable. Also boosts Attack, Ranged, Magic and Defence, lasting 6 minutes. Requires Plague's End.

Beverages

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Item Members Level increase Level to make Notes
Wizard Blizzard.png: RS3 Inventory image of Wizard Blizzard Members +1 + 6% 18 Cooking Heals up to 360 life points, also lowers Attack by 3 + 2%. Premade version works.
Short Green Guy.png: RS3 Inventory image of Short Green Guy Members +1 + 5% 20 Cooking Heals up to 400 life points, also lowers Attack by 3 + 2%. Premade version works.
Asgarnian ale.png: RS3 Inventory image of Asgarnian ale Members +2 + 1% 24 Cooking Heals up to 240 life points, also lowers Attack by 2 + 5%.
Drunk Dragon.png: RS3 Inventory image of Drunk Dragon Members +2 + 5% 32 Cooking Heals up to 640 life points, also lowers Attack by 3 + 2%. Premade version works.
Blurberry Special.png: RS3 Inventory image of Blurberry Special Members +2 + 5% 37 Cooking Heals up to 740 life points, also lowers Attack by 3 + 2%. Premade version works.
Dragon bitter.png: RS3 Inventory image of Dragon bitter Members +2 + 1% 39 Cooking Heals up to 390 life points, also lowers Attack by 2 + 5%.
Beer.png: RS3 Inventory image of Beer Free-to-play +1 + 2% None Heals 100 life points and lowers Attack by 1 + 6%.
Beer (tankard).png: RS3 Inventory image of Beer (tankard) Members +2 + 4% None Heals 200 life points and lowers Attack by 2 + 10%.
Keg of beer.png: RS3 Inventory image of Keg of beer Members +2 + 10% None Heals up to 250 life points and lowers Attack by 5 + 50%.
Grog.png: RS3 Inventory image of Grog Members +1 + 4% None Heals up to 100 life points and lowers Attack by 3 + 5%.
Braindeath 'rum'.png: RS3 Inventory image of Braindeath 'rum' Members +1 + 3% None Heals up to 990 life points, also boosts Mining and Necromancy, but lowers Agility, Attack, Defence, Herblore, Magic, and Ranged.

Other

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Item Members Level increase Requirements Notes
Beef-filled flatbread.png: RS3 Inventory image of Beef-filled flatbread Members +1 to +8 86 Strength Non-tradeable. May no longer be obtainable .
Blisterberry.png: RS3 Inventory image of Blisterberry Members +2 86 Strength Non-tradeable. Also reduces defence by -1.
Dominion marker (stage 4).png: RS3 Inventory image of Dominion marker Members Varies 110 combat level Non-tradeable. Boosts depends on marker stage, also boosts Attack, Ranged, Magic, and Defence.
Banner of the Godless.png: RS3 Inventory image of God banner Free-to-play +5 55 Attack or 55 Ranged or 55 Magic Can only be used once per day and lasts for 30 minutes.
Obsidian Golem scroll (Volcanic Strength).png: RS3 Inventory image of Obsidian golem Members +9 73 Summoning Special attack of the obsidian golem.
Dragon battleaxe.png: RS3 Inventory image of Dragon battleaxe Members +11 to +22 60 Attack Special attack, requiring 100% adrenaline to use
Spicy stew.png: RS3 Inventory image of Spicy stew Members -5 to +6 25 Cooking Non-tradeable. After Evil Dave's Big Day Out it grants a +2 minimum boost.
Strength cape.png: RS3 Inventory image of Strength cape Members +1 99 Strength Non-tradeable. Requires Skill mastery to equip.
Black warlock jar.png: RS3 Inventory image of Black warlock jar Members 4 + 15% 45 Hunter Boost only affects the other player it is used on.

Melee Strength boosts

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Melee Strength boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless.

Prayers and Ancient Curses

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Name Members Book Level Boost
Burst of Strength.png: RS3 Inventory image of Burst of Strength Free-to-play Prayers 7 Prayer +2
Superhuman Strength.png: RS3 Inventory image of Superhuman Strength Free-to-play 16 Prayer +4
Ultimate Strength.png: RS3 Inventory image of Ultimate Strength Free-to-play 34 Prayer +6
Chivalry.png: RS3 Inventory image of Chivalry Members 60 Prayer +7
Piety.png: RS3 Inventory image of Piety Members 70 Prayer +8
Leech Melee Strength.png: RS3 Inventory image of Leech Melee Strength Members Ancient Curses 74 Prayer +2 to +8
Turmoil.png: RS3 Inventory image of Turmoil Members 95 Prayer +10
Malevolence.png: RS3 Inventory image of Malevolence Members 99 Prayer +12

Warriors' Guild

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The Warriors' Guild is a guild for players who have attained mastery or near mastery of melee combat skills. Entrance to the guild requires either 99 Attack, 99 Strength, or a sum of 130 in Attack and Strength. The guild features several activities which involve combat and combat experience, including the shot put room. In this room, players may practice throwing differently weighted balls for Strength experience.

Mining

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Strength benefits the Mining skill in its damage mechanic. Damage is the mechanic that allows the progress toward gaining an ore while mining. The player's damage progress is checked against the durability of the rock they are mining. There is a progress bar above the player's head. Once this is filled, the player receives an ore. Each swing deals damage based on the player's Mining level, Strength level, and the pickaxe used. Swings occur every 4 ticks (2.4s). If a player's Strength level vastly out-levels their Mining level, it has a huge impact on their damage per swing and in turn their ore and experience per hour.

Basic equation

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The basic calculation for damage is:

DamagePerSwing=Mininglevel+Strengthlevel10+DamageRoll+NetHardness+CritBonus

Equation notes
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  • NetHardness(PenetrationHardness) is only added to the equation when the players pickaxe is a lower tier than the rock they are attempting to mine. This results in a negative number, reducing the damage per swing.
For example:
Levels Pickaxe Rock Damage per swing
30 Mining
30 Strength
Bronze pickaxe:

3-7 damage

0 penetration

Mithril ore rock:

240 durability

30 hardness

6-10
Mithril pickaxe:

15-45 damage

30 penetration

48 - 78
  • CritBonus is only added to the equation if the swing deals a critical hit. By default the player has a 10% chance on each swing to deal a critical strike, this is increased as the players mining level increases.
  • Because Strength is rounded down in the calculation (i.e. levels 90-99 will all be +9), Strength level only has an impact every 10 levels.
  • Visible and invisible boosts for Mining and Strength apply when determining damage per swing.
For example: The player has boosted their strength from level 38 to level 41. The equation will take into account a level + 4 bonus to the damage per swing as opposed to a + 3 bonus.
  • Any excess damage carries over to your progress to another ore. However, more than 100% of the durability of a rock cannot be dealt in a single swing. Anything above 100% will be capped at 100%.
For example:
Levels Pickaxe Rock Damage per swing Excess damage Actual damage per swing
30 Mining
30 Strength
Mithril pickaxe:

15-45 damage

30 penetration

Copper ore rocks:

40 durability

0 hardness

48-78 8-38 40-40[n 1]
  1. ^ This would guarantee an ore every swing.

Cape of Accomplishment

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A player performing the strength cape's emote.

For players with level 99 Strength, a Strength cape can be bought from Sloane or Yadech Strongarm in the Warriors' Guild. The cape will cost 99,000 coins, like all other Capes of Accomplishment. If Strength is a player's only mastered skill, they will have an untrimmed cape. If the player has 99 in any other skill, it will sport a red trim. The Strength cape's perk causes Dismember's damage over time to last an extra 3.6 seconds (displayed as 2 seconds on the tooltip) for an extra 3 hits.

Skilling pet (Kangali)

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Like all skills, there is a skilling pet obtainable from training this skill. For Strength, the pet is called Kangali.

Quests with a Strength requirement

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Quests for Strength experience

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Development history

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Strength was among the first skills available, introduced with RuneScape's launch on 4 January 2001, along with Attack, Defence, Hitpoints (now Constitution), Ranged, Cooking, Woodcutting, FiremakingSmithing, and Mining. As the game has progressed, the concept of the skill has remained largely untouched.

Since the skill's inception, increasingly higher tiers of equipment have been released. Bronze through adamant equipment were available since the introduction of the game itself, but rune equipment was not made available until 26 July 2001. Each successive tier of equipment offered increasing Strength bonuses, but none of them required a specific Strength level to equip. It was not until after the release of Regicide on 20 September 2004, the fourth part of the Plague City quest series, that the game saw a weapon which required a Strength level to wield. The quest introduced halberds, two handed weapons which were capable of engaging an opponent in melee combat around obstacles and from up to 2 tiles away. All halberds stronger than steel required a Strength level half of the Attack level required to wield the weapon.

Until 26 January 2005, halberds remained the only weapon type which required a Strength level to equip. However, the release of Slayer introduced gargoyles, which dropped granite mauls, two-handed weapons which required 50 Attack and 50 Strength to equip. On 9 May 2005, the Barrows minigame was added, introducing two new weapons which required a Strength level to equip. Dharok's greataxe and Torag's hammers were two of six legendary weapons originally belonging to the Barrows brothers which could be obtained as a reward from the minigame. Both of these weapons required 70 Attack and Strength to wield, further increasing the maximum Strength level required to equip a weapon. Additionally, Dharok's greataxe, boasting a +105 Strength bonus, was the first weapon to exceed a +100 Strength bonus. Later that year, the TzHaar City was released and along with it, the TzHaar-Ket-Om, colloquially known as the obsidian maul, was released. This was only the second maul to be released and, like the granite maul before it, required a Strength level to equip. Yet, unlike the granite maul, the obsidian maul did not have an Attack requirement, making it the first weapon to only require Strength to use.

No new weapons which required Strength to wield were introduced until 6 March 2007, when the barrelchest anchor was released as a reward for the quest The Great Brain Robbery. A powerful but slow weapon, the anchor required 40 Strength to equip, even though it offered a massive +100 Strength bonus. On 17 March 2009, another quest reward featured a weapon requiring a Strength level to use. The granite mace was the second granite weapon released, and required 50 Attack as well as Strength to wield.

A host of new weapons were released with the Dungeoneering skill on 12 April 2010. Of these new weapons, one entire weapon type featured Strength prominently in its use. Novite through primal mauls required only Strength to wield and offered extremely high Strength bonuses. With a +166 Strength bonus, the primal maul was the strongest weapon in RuneScape. However, its use is restricted to Daemonheim.

Before the Evolution of Combat, when fighting in the aggressive stance, 0.4x Strength experience was awarded per hit, where x is the amount of damage dealt. Fighting using the controlled stance, however, awards 0.133x Strength experience per hit, where x is the amount of damage dealt. For example, a player who hits a 10 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the Constitution skill is calculated. The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Constitution skills. However, the controlled stance distributes experience equally among Strength, Attack, Defence, and Constitution. A player who hits a 10 would receive 1.33 experience in each one of these skills. Additionally, fighting using the aggressive stance provides a hidden boost of +3 to the Strength skill while using the controlled stance only provides a boost of +1.

However, with the release of the evolution of combat, the Strength skill was significantly changed along with all forms of combat. Combat experience is no longer gained from individual hits, but rather successful kills. Furthermore, the skill's effect on overall damage rating was tweaked.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 7 May 2024 (Update):
    • Levelling up Attack, Strength, Defence, Ranged and Magic now plays their unique jingles again instead of the same combat jingle for all.
    • Levelling up Attack, Strength, Defence, Ranged, Magic and Slayer above level 50 now plays their unique greater jingles again.
  • patch 7 September 2020 (Update):
    • Capitalised an item in the Strength Skill Guide.
      • Level 35's quest requirement was changed from "Fishing contest" to "Fishing Contest".
  • patch 3 December 2009 (Update):
    • Added the correct images for brutal Strength requirements in the skill guide.
  • update 4 January 2001 (Update):
    • Runescape beta goes live, releasing Strength into the game.

Trivia

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  • In the early days of RuneScape Classic, players who chose to be a warrior in their character creation process started out with level 4 Strength,[2] and players who chose to be an adventurer started out with level 3 Strength.[3]
  • The current minimum requirement to be ranked (at approximately rank 1,381,336) on the HiScores for Strength is level 15. As of 30 April 2026, there are 281,501 active players that have achieved level 99 in Strength. There are 34,731 active players that have achieved level 120 in Strength.

See also

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References

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  1. ^ 40 Strength is required to use the lamp given as a quest reward.
  2. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Warrior: Attack /Strength /Defense +3"
  3. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Adventurer: Attack /Strength /Defense +2"