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[email protected]328ce55f2012-04-07 00:33:041// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]b9363b22010-06-09 22:06:152// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]c9e2cbbb2012-05-12 21:17:275#ifndef UI_GL_GL_BINDINGS_H_
6#define UI_GL_GL_BINDINGS_H_
[email protected]c9e2cbbb2012-05-12 21:17:277
sieverse3b17fd52015-01-29 04:00:538#include <string>
9
[email protected]b9363b22010-06-09 22:06:1510// Includes the platform independent and platform dependent GL headers.
11// Only include this in cc files. It pulls in system headers, including
12// the X11 headers on linux, which define all kinds of macros that are
13// liable to cause conflicts.
14
[email protected]b9363b22010-06-09 22:06:1515#include <GL/gl.h>
16#include <GL/glext.h>
[email protected]b040f9d2013-01-19 04:27:0017#include <EGL/egl.h>
18#include <EGL/eglext.h>
[email protected]b9363b22010-06-09 22:06:1519
[email protected]218a5a22010-11-04 19:27:4920#include "base/logging.h"
[email protected]06a1a6922013-07-26 11:51:5221#include "base/threading/thread_local.h"
[email protected]c9e2cbbb2012-05-12 21:17:2722#include "build/build_config.h"
23#include "ui/gl/gl_export.h"
[email protected]b9363b22010-06-09 22:06:1524
25// The standard OpenGL native extension headers are also included.
26#if defined(OS_WIN)
27#include <GL/wglext.h>
[email protected]2ec8df52011-05-25 23:44:5828#elif defined(OS_MACOSX)
29#include <OpenGL/OpenGL.h>
30#elif defined(USE_X11)
[email protected]b9363b22010-06-09 22:06:1531#include <GL/glx.h>
32#include <GL/glxext.h>
[email protected]31c31b2b2011-09-27 18:58:2933
34// Undefine some macros defined by X headers. This is why this file should only
35// be included in .cc files.
36#undef Bool
37#undef None
38#undef Status
[email protected]b9363b22010-06-09 22:06:1539#endif
40
[email protected]cb68eca2013-02-15 07:38:3841
42// GLES2 defines not part of Desktop GL
43// Shader Precision-Specified Types
44#define GL_LOW_FLOAT 0x8DF0
45#define GL_MEDIUM_FLOAT 0x8DF1
46#define GL_HIGH_FLOAT 0x8DF2
47#define GL_LOW_INT 0x8DF3
48#define GL_MEDIUM_INT 0x8DF4
49#define GL_HIGH_INT 0x8DF5
50#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
51#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
52#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
53#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
54#define GL_MAX_VARYING_VECTORS 0x8DFC
55#define GL_SHADER_BINARY_FORMATS 0x8DF8
56#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
57#define GL_SHADER_COMPILER 0x8DFA
58#define GL_RGB565 0x8D62
59#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
60#define GL_RGB8_OES 0x8051
61#define GL_RGBA8_OES 0x8058
62#define GL_HALF_FLOAT_OES 0x8D61
63
64// GL_OES_EGL_image_external
65#define GL_TEXTURE_EXTERNAL_OES 0x8D65
66#define GL_SAMPLER_EXTERNAL_OES 0x8D66
67#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
68#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
69
70// GL_ANGLE_translated_shader_source
71#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
72
[email protected]cb68eca2013-02-15 07:38:3873#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243
[email protected]6eda6822014-04-03 23:00:5074#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
[email protected]cb68eca2013-02-15 07:38:3875
76// GL_CHROMIUM_gpu_memory_manager
77#define GL_TEXTURE_POOL_CHROMIUM 0x6000
78#define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001
79#define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002
80
81// GL_ANGLE_pack_reverse_row_order
82#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
83
84// GL_ANGLE_texture_usage
85#define GL_TEXTURE_USAGE_ANGLE 0x93A2
86#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
87
88// GL_EXT_texture_storage
89#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
90#define GL_ALPHA8_EXT 0x803C
91#define GL_LUMINANCE8_EXT 0x8040
92#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
93#define GL_RGBA32F_EXT 0x8814
94#define GL_RGB32F_EXT 0x8815
95#define GL_ALPHA32F_EXT 0x8816
96#define GL_LUMINANCE32F_EXT 0x8818
97#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
98#define GL_RGBA16F_EXT 0x881A
99#define GL_RGB16F_EXT 0x881B
hendrikwbef24f5c2014-12-05 01:01:42100#define GL_RG16F_EXT 0x822F
101#define GL_R16F_EXT 0x822D
[email protected]cb68eca2013-02-15 07:38:38102#define GL_ALPHA16F_EXT 0x881C
103#define GL_LUMINANCE16F_EXT 0x881E
104#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
hendrikwbef24f5c2014-12-05 01:01:42105#define GL_R32F_EXT 0x822E
106#define GL_RG32F_EXT 0x8230
[email protected]cb68eca2013-02-15 07:38:38107#define GL_BGRA8_EXT 0x93A1
108
109// GL_ANGLE_instanced_arrays
110#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
111
112// GL_EXT_occlusion_query_boolean
113#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
114#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
115#define GL_CURRENT_QUERY_EXT 0x8865
116#define GL_QUERY_RESULT_EXT 0x8866
117#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
118
119// GL_CHROMIUM_command_buffer_query
dongseong.hwang7ce131d42014-11-20 00:02:31120#define GL_COMMANDS_ISSUED_CHROMIUM 0x6004
[email protected]cb68eca2013-02-15 07:38:38121
122/* GL_CHROMIUM_get_error_query */
dongseong.hwang7ce131d42014-11-20 00:02:31123#define GL_GET_ERROR_QUERY_CHROMIUM 0x6003
[email protected]cb68eca2013-02-15 07:38:38124
125/* GL_CHROMIUM_command_buffer_latency_query */
dongseong.hwang7ce131d42014-11-20 00:02:31126#define GL_LATENCY_QUERY_CHROMIUM 0x6007
[email protected]cb68eca2013-02-15 07:38:38127
128/* GL_CHROMIUM_async_pixel_transfers */
dongseong.hwang7ce131d42014-11-20 00:02:31129#define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x6005
130#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x6006
[email protected]cb68eca2013-02-15 07:38:38131
[email protected]6a25ae422014-04-17 23:48:27132// GL_CHROMIUM_sync_query
133#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
134
reveman32115e52014-10-02 19:01:03135// GL_CHROMIUM_gpu_memory_buffer_image
136#define GL_MAP_CHROMIUM 0x78F1
137#define GL_SCANOUT_CHROMIUM 0x78F2
138
emircanf21bee9b2015-04-11 04:58:11139// GL_CHROMIUM_yuv_420_image
140#define GL_RGB_YUV_420_CHROMIUM 0x78FA
141
[email protected]d286ebbc2014-07-03 17:19:10142// GL_CHROMIUM_schedule_overlay_plane
143#define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245
144#define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246
145#define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247
146#define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248
147#define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249
148#define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A
149
orglofchcad5a6742014-11-07 19:51:12150// GL_CHROMIUM_subscribe_uniforms
151#define GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B
152#define GL_MOUSE_POSITION_CHROMIUM 0x924C
153
[email protected]cb68eca2013-02-15 07:38:38154// GL_OES_texure_3D
155#define GL_SAMPLER_3D_OES 0x8B5F
156
157// GL_OES_depth24
158#define GL_DEPTH_COMPONENT24_OES 0x81A6
159
160// GL_OES_depth32
161#define GL_DEPTH_COMPONENT32_OES 0x81A7
162
163// GL_OES_packed_depth_stencil
164#ifndef GL_DEPTH24_STENCIL8_OES
165#define GL_DEPTH24_STENCIL8_OES 0x88F0
166#endif
167
168#ifndef GL_DEPTH24_STENCIL8
169#define GL_DEPTH24_STENCIL8 0x88F0
170#endif
171
172// GL_OES_compressed_ETC1_RGB8_texture
173#define GL_ETC1_RGB8_OES 0x8D64
174
[email protected]8aec81ec2014-04-29 01:04:51175// GL_AMD_compressed_ATC_texture
176#define GL_ATC_RGB_AMD 0x8C92
177#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
178#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
179
180// GL_IMG_texture_compression_pvrtc
181#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
182#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
183#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
184#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
185
[email protected]cb68eca2013-02-15 07:38:38186// GL_OES_vertex_array_object
187#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
188
189// GL_CHROMIUM_pixel_transfer_buffer_object
190#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
[email protected]de43f082013-04-02 01:16:10191#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
192#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE
[email protected]cb68eca2013-02-15 07:38:38193#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF
194
195/* GL_EXT_discard_framebuffer */
196#ifndef GL_EXT_discard_framebuffer
197#define GL_COLOR_EXT 0x1800
198#define GL_DEPTH_EXT 0x1801
199#define GL_STENCIL_EXT 0x1802
200#endif
201
bajones2a2ea232014-10-13 21:38:59202// GL_EXT_sRGB
203#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
204
[email protected]cb68eca2013-02-15 07:38:38205// GL_ARB_get_program_binary
206#define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
207// GL_OES_get_program_binary
208#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
209#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
210#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
211
[email protected]7d3c36e2013-07-12 14:13:16212#ifndef GL_EXT_multisampled_render_to_texture
213#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
214#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
215#define GL_MAX_SAMPLES_EXT 0x8D57
216#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
217#endif
218
219#ifndef GL_IMG_multisampled_render_to_texture
220#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
221#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
222#define GL_MAX_SAMPLES_IMG 0x9135
223#define GL_TEXTURE_SAMPLES_IMG 0x9136
224#endif
[email protected]cb68eca2013-02-15 07:38:38225
kkinnunen337d59632014-08-26 10:19:57226#ifndef GL_CHROMIUM_path_rendering
227// These match the corresponding values in NV_path_rendering
228// extension, eg tokens with CHROMIUM replaced with NV.
229#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
230#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
231#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
232#define GL_PATH_PROJECTION_CHROMIUM 0x1701
233#endif
234
ed9198b422014-10-23 15:01:37235#ifndef GL_KHR_blend_equation_advanced
236#define GL_KHR_blend_equation_advanced 1
237#define GL_COLORBURN_KHR 0x929A
238#define GL_COLORDODGE_KHR 0x9299
239#define GL_DARKEN_KHR 0x9297
240#define GL_DIFFERENCE_KHR 0x929E
241#define GL_EXCLUSION_KHR 0x92A0
242#define GL_HARDLIGHT_KHR 0x929B
243#define GL_HSL_COLOR_KHR 0x92AF
244#define GL_HSL_HUE_KHR 0x92AD
245#define GL_HSL_LUMINOSITY_KHR 0x92B0
246#define GL_HSL_SATURATION_KHR 0x92AE
247#define GL_LIGHTEN_KHR 0x9298
248#define GL_MULTIPLY_KHR 0x9294
249#define GL_OVERLAY_KHR 0x9296
250#define GL_SCREEN_KHR 0x9295
251#define GL_SOFTLIGHT_KHR 0x929C
252#endif /* GL_KHR_blend_equation_advanced */
253
254#ifndef GL_KHR_blend_equation_advanced_coherent
255#define GL_KHR_blend_equation_advanced_coherent 1
256#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
257#endif /* GL_KHR_blend_equation_advanced_coherent */
258
dyen882e1b72014-09-03 16:36:49259#ifndef GL_EXT_disjoint_timer_query
260#define GL_EXT_disjoint_timer_query 1
261#define GL_QUERY_COUNTER_BITS_EXT 0x8864
262#define GL_TIME_ELAPSED_EXT 0x88BF
263#define GL_TIMESTAMP_EXT 0x8E28
264#define GL_GPU_DISJOINT_EXT 0x8FBB
265#endif
266
oetuaho37cc50e2014-10-31 11:19:20267#ifndef GL_KHR_robustness
268#define GL_KHR_robustness 1
269#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
270#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
271#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
272#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
273#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
274#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
275#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
276#define GL_CONTEXT_LOST_KHR 0x0507
277#endif /* GL_KHR_robustness */
278
hendrikw83f2fb52014-12-02 03:30:40279#ifndef GL_EXT_texture_rg
280#define GL_EXT_texture_rg 1
281#define GL_RED_EXT 0x1903
282#define GL_RG_EXT 0x8227
283#define GL_R8_EXT 0x8229
284#define GL_RG8_EXT 0x822B
285#endif /* GL_EXT_texture_rg */
286
[email protected]cb68eca2013-02-15 07:38:38287#define GL_GLEXT_PROTOTYPES 1
288
[email protected]b9363b22010-06-09 22:06:15289#if defined(OS_WIN)
290#define GL_BINDING_CALL WINAPI
291#else
292#define GL_BINDING_CALL
293#endif
294
[email protected]218a5a22010-11-04 19:27:49295#define GL_SERVICE_LOG(args) DLOG(INFO) << args;
[email protected]5a83fca2012-04-22 02:05:08296#if defined(NDEBUG)
[email protected]92afb772011-12-09 01:49:56297 #define GL_SERVICE_LOG_CODE_BLOCK(code)
298#else
299 #define GL_SERVICE_LOG_CODE_BLOCK(code) code
300#endif
[email protected]218a5a22010-11-04 19:27:49301
[email protected]b9363b22010-06-09 22:06:15302// Forward declare OSMesa types.
303typedef struct osmesa_context *OSMesaContext;
304typedef void (*OSMESAproc)();
305
[email protected]b9363b22010-06-09 22:06:15306// Forward declare EGL types.
[email protected]83f48ae2013-01-14 14:12:53307typedef uint64 EGLuint64CHROMIUM;
[email protected]b9363b22010-06-09 22:06:15308
309#include "gl_bindings_autogen_gl.h"
310#include "gl_bindings_autogen_osmesa.h"
311
312#if defined(OS_WIN)
313#include "gl_bindings_autogen_egl.h"
314#include "gl_bindings_autogen_wgl.h"
[email protected]2ec8df52011-05-25 23:44:58315#elif defined(USE_X11)
[email protected]0bec8e22010-06-21 22:20:02316#include "gl_bindings_autogen_egl.h"
[email protected]b9363b22010-06-09 22:06:15317#include "gl_bindings_autogen_glx.h"
[email protected]efcf20592013-05-24 06:55:56318#elif defined(USE_OZONE)
319#include "gl_bindings_autogen_egl.h"
[email protected]c8e295b2011-11-21 21:24:14320#elif defined(OS_ANDROID)
321#include "gl_bindings_autogen_egl.h"
[email protected]b9363b22010-06-09 22:06:15322#endif
323
324namespace gfx {
325
[email protected]8f1d2aa2013-05-10 23:45:38326struct GL_EXPORT DriverGL {
[email protected]a37d7ff2014-01-17 21:31:00327 void InitializeStaticBindings();
328 void InitializeCustomDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38329 void InitializeDebugBindings();
[email protected]70c908c2014-01-12 02:09:45330 void InitializeNullDrawBindings();
[email protected]ae967b02014-02-21 21:18:58331 // TODO(danakj): Remove this when all test suites are using null-draw.
332 bool HasInitializedNullDrawBindings();
[email protected]2fc82a92014-02-20 22:52:08333 bool SetNullDrawBindingsEnabled(bool enabled);
[email protected]8f1d2aa2013-05-10 23:45:38334 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38335
336 ProcsGL fn;
337 ProcsGL orig_fn;
338 ProcsGL debug_fn;
339 ExtensionsGL ext;
[email protected]2fc82a92014-02-20 22:52:08340 bool null_draw_bindings_enabled;
[email protected]8f1d2aa2013-05-10 23:45:38341
342 private:
[email protected]a37d7ff2014-01-17 21:31:00343 void InitializeDynamicBindings(GLContext* context);
[email protected]8f1d2aa2013-05-10 23:45:38344};
345
346struct GL_EXPORT DriverOSMESA {
[email protected]a37d7ff2014-01-17 21:31:00347 void InitializeStaticBindings();
tobiasjsbbda4652015-06-26 23:08:53348 void InitializeExtensionBindings();
[email protected]8f1d2aa2013-05-10 23:45:38349 void InitializeDebugBindings();
350 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38351
352 ProcsOSMESA fn;
353 ProcsOSMESA debug_fn;
354 ExtensionsOSMESA ext;
sieverse3b17fd52015-01-29 04:00:53355
356 private:
357 static std::string GetPlatformExtensions();
[email protected]8f1d2aa2013-05-10 23:45:38358};
359
360#if defined(OS_WIN)
361struct GL_EXPORT DriverWGL {
[email protected]a37d7ff2014-01-17 21:31:00362 void InitializeStaticBindings();
tobiasjsbbda4652015-06-26 23:08:53363 void InitializeExtensionBindings();
[email protected]8f1d2aa2013-05-10 23:45:38364 void InitializeDebugBindings();
365 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38366
367 ProcsWGL fn;
368 ProcsWGL debug_fn;
369 ExtensionsWGL ext;
sieverse3b17fd52015-01-29 04:00:53370
371 private:
372 static std::string GetPlatformExtensions();
[email protected]8f1d2aa2013-05-10 23:45:38373};
374#endif
375
[email protected]efcf20592013-05-24 06:55:56376#if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE)
[email protected]8f1d2aa2013-05-10 23:45:38377struct GL_EXPORT DriverEGL {
[email protected]a37d7ff2014-01-17 21:31:00378 void InitializeStaticBindings();
tobiasjsbbda4652015-06-26 23:08:53379 void InitializeExtensionBindings();
[email protected]8f1d2aa2013-05-10 23:45:38380 void InitializeDebugBindings();
381 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38382
383 ProcsEGL fn;
384 ProcsEGL debug_fn;
385 ExtensionsEGL ext;
sieverse3b17fd52015-01-29 04:00:53386
sieverse3b17fd52015-01-29 04:00:53387 static std::string GetPlatformExtensions();
jmadillc3cfb9c2015-04-14 21:13:58388 static std::string GetClientExtensions();
[email protected]8f1d2aa2013-05-10 23:45:38389};
390#endif
391
392#if defined(USE_X11)
393struct GL_EXPORT DriverGLX {
[email protected]a37d7ff2014-01-17 21:31:00394 void InitializeStaticBindings();
tobiasjsbbda4652015-06-26 23:08:53395 void InitializeExtensionBindings();
[email protected]8f1d2aa2013-05-10 23:45:38396 void InitializeDebugBindings();
397 void ClearBindings();
[email protected]8f1d2aa2013-05-10 23:45:38398
399 ProcsGLX fn;
400 ProcsGLX debug_fn;
401 ExtensionsGLX ext;
sieverse3b17fd52015-01-29 04:00:53402
403 private:
404 static std::string GetPlatformExtensions();
[email protected]8f1d2aa2013-05-10 23:45:38405};
406#endif
407
[email protected]06a1a6922013-07-26 11:51:52408// This #define is here to support autogenerated code.
409#define g_current_gl_context g_current_gl_context_tls->Get()
410GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls;
411
[email protected]b97c9082012-10-25 17:21:38412GL_EXPORT extern OSMESAApi* g_current_osmesa_context;
413GL_EXPORT extern DriverGL g_driver_gl;
414GL_EXPORT extern DriverOSMESA g_driver_osmesa;
415
416#if defined(OS_WIN)
417
418GL_EXPORT extern EGLApi* g_current_egl_context;
419GL_EXPORT extern WGLApi* g_current_wgl_context;
420GL_EXPORT extern DriverEGL g_driver_egl;
421GL_EXPORT extern DriverWGL g_driver_wgl;
422
423#elif defined(USE_X11)
424
425GL_EXPORT extern EGLApi* g_current_egl_context;
426GL_EXPORT extern GLXApi* g_current_glx_context;
427GL_EXPORT extern DriverEGL g_driver_egl;
428GL_EXPORT extern DriverGLX g_driver_glx;
429
[email protected]efcf20592013-05-24 06:55:56430#elif defined(USE_OZONE)
431
432GL_EXPORT extern EGLApi* g_current_egl_context;
433GL_EXPORT extern DriverEGL g_driver_egl;
434
[email protected]b97c9082012-10-25 17:21:38435#elif defined(OS_ANDROID)
436
437GL_EXPORT extern EGLApi* g_current_egl_context;
438GL_EXPORT extern DriverEGL g_driver_egl;
439
440#endif
441
[email protected]b9363b22010-06-09 22:06:15442} // namespace gfx
443
[email protected]c9e2cbbb2012-05-12 21:17:27444#endif // UI_GL_GL_BINDINGS_H_