blob: b580a6712b7ac9edaf65ce268cefb539a66df56b [file] [log] [blame]
[email protected]3c2196b22012-03-17 03:42:251// Copyright (c) 2012 The Chromium Authors. All rights reserved.
[email protected]36df22b2011-02-24 21:47:562// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_TRANSFORM_H_
6#define UI_GFX_TRANSFORM_H_
[email protected]36df22b2011-02-24 21:47:567
[email protected]a109fd02014-07-10 07:41:438#include <iosfwd>
[email protected]6ab42d92012-12-20 20:36:539#include <string>
10
[email protected]45127922012-11-17 12:24:4911#include "base/compiler_specific.h"
reede3d451232016-05-05 23:29:3812#include "third_party/skia/include/core/SkMatrix44.h"
tfarina93bfa912014-12-05 14:23:1513#include "ui/gfx/geometry/vector2d_f.h"
[email protected]d34e4072013-09-05 20:28:3014#include "ui/gfx/gfx_export.h"
[email protected]b9b1e7a42011-05-17 15:29:5115
[email protected]36df22b2011-02-24 21:47:5616namespace gfx {
[email protected]0f0453e2012-10-14 18:15:3517
[email protected]f4d2b9012013-10-11 19:10:5018class BoxF;
[email protected]79fbdab02012-11-14 07:28:1119class RectF;
[email protected]80248e32011-07-08 15:31:1120class Point;
[email protected]2771b1c2012-10-31 05:15:4321class Point3F;
[email protected]f7c321eb2012-11-26 20:13:0822class Vector3dF;
[email protected]36df22b2011-02-24 21:47:5623
[email protected]80248e32011-07-08 15:31:1124// 4x4 transformation matrix. Transform is cheap and explicitly allows
[email protected]b9b1e7a42011-05-17 15:29:5125// copy/assign.
[email protected]4ffa7892013-09-27 16:56:0626class GFX_EXPORT Transform {
[email protected]36df22b2011-02-24 21:47:5627 public:
[email protected]bda41962013-01-07 18:46:1728
29 enum SkipInitialization {
30 kSkipInitialization
31 };
32
[email protected]0db13222012-12-13 21:27:5433 Transform() : matrix_(SkMatrix44::kIdentity_Constructor) {}
[email protected]bda41962013-01-07 18:46:1734
35 // Skips initializing this matrix to avoid overhead, when we know it will be
36 // initialized before use.
37 Transform(SkipInitialization)
38 : matrix_(SkMatrix44::kUninitialized_Constructor) {}
[email protected]0db13222012-12-13 21:27:5439 Transform(const Transform& rhs) : matrix_(rhs.matrix_) {}
[email protected]d9a6f3302012-12-07 19:17:5440 // Initialize with the concatenation of lhs * rhs.
[email protected]0db13222012-12-13 21:27:5441 Transform(const Transform& lhs, const Transform& rhs)
42 : matrix_(lhs.matrix_, rhs.matrix_) {}
vollick9c7f6d02016-01-08 04:36:3843 explicit Transform(const SkMatrix44& matrix) : matrix_(matrix) {}
[email protected]78634b0c2013-01-15 07:49:4044 // Constructs a transform from explicit 16 matrix elements. Elements
45 // should be given in row-major order.
[email protected]803f6b52013-09-12 00:51:2646 Transform(SkMScalar col1row1,
47 SkMScalar col2row1,
48 SkMScalar col3row1,
49 SkMScalar col4row1,
50 SkMScalar col1row2,
51 SkMScalar col2row2,
52 SkMScalar col3row2,
53 SkMScalar col4row2,
54 SkMScalar col1row3,
55 SkMScalar col2row3,
56 SkMScalar col3row3,
57 SkMScalar col4row3,
58 SkMScalar col1row4,
59 SkMScalar col2row4,
60 SkMScalar col3row4,
61 SkMScalar col4row4);
[email protected]78634b0c2013-01-15 07:49:4062 // Constructs a transform from explicit 2d elements. All other matrix
63 // elements remain the same as the corresponding elements of an identity
64 // matrix.
[email protected]803f6b52013-09-12 00:51:2665 Transform(SkMScalar col1row1,
66 SkMScalar col2row1,
67 SkMScalar col1row2,
68 SkMScalar col2row2,
69 SkMScalar x_translation,
70 SkMScalar y_translation);
[email protected]36df22b2011-02-24 21:47:5671
[email protected]0db13222012-12-13 21:27:5472 bool operator==(const Transform& rhs) const { return matrix_ == rhs.matrix_; }
73 bool operator!=(const Transform& rhs) const { return matrix_ != rhs.matrix_; }
[email protected]80248e32011-07-08 15:31:1174
[email protected]f7c321eb2012-11-26 20:13:0875 // Resets this transform to the identity transform.
[email protected]0db13222012-12-13 21:27:5476 void MakeIdentity() { matrix_.setIdentity(); }
[email protected]2fcafa02012-11-15 01:12:5577
[email protected]2c7cd6d2012-11-28 23:49:2678 // Applies the current transformation on a 2d rotation and assigns the result
[email protected]2fcafa02012-11-15 01:12:5579 // to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2680 void Rotate(double degrees) { RotateAboutZAxis(degrees); }
[email protected]2fcafa02012-11-15 01:12:5581
82 // Applies the current transformation on an axis-angle rotation and assigns
83 // the result to |this|.
[email protected]2c7cd6d2012-11-28 23:49:2684 void RotateAboutXAxis(double degrees);
85 void RotateAboutYAxis(double degrees);
86 void RotateAboutZAxis(double degrees);
87 void RotateAbout(const Vector3dF& axis, double degrees);
[email protected]2fcafa02012-11-15 01:12:5588
89 // Applies the current transformation on a scaling and assigns the result
90 // to |this|.
[email protected]803f6b52013-09-12 00:51:2691 void Scale(SkMScalar x, SkMScalar y);
92 void Scale3d(SkMScalar x, SkMScalar y, SkMScalar z);
[email protected]adeda572014-01-31 00:49:4793 gfx::Vector2dF Scale2d() const {
94 return gfx::Vector2dF(matrix_.get(0, 0), matrix_.get(1, 1));
95 }
[email protected]2fcafa02012-11-15 01:12:5596
97 // Applies the current transformation on a translation and assigns the result
98 // to |this|.
[email protected]803f6b52013-09-12 00:51:2699 void Translate(SkMScalar x, SkMScalar y);
100 void Translate3d(SkMScalar x, SkMScalar y, SkMScalar z);
[email protected]2fcafa02012-11-15 01:12:55101
102 // Applies the current transformation on a skew and assigns the result
103 // to |this|.
nainar8ca8ee62015-09-03 01:04:10104 void Skew(double angle_x, double angle_y);
[email protected]2fcafa02012-11-15 01:12:55105
106 // Applies the current transformation on a perspective transform and assigns
107 // the result to |this|.
[email protected]803f6b52013-09-12 00:51:26108 void ApplyPerspectiveDepth(SkMScalar depth);
[email protected]2fcafa02012-11-15 01:12:55109
[email protected]b9b1e7a42011-05-17 15:29:51110 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:11111 // (i.e. 'this = this * transform;').
112 void PreconcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:56113
[email protected]598080082011-04-14 19:36:33114 // Applies a transformation on the current transformation
[email protected]80248e32011-07-08 15:31:11115 // (i.e. 'this = transform * this;').
116 void ConcatTransform(const Transform& transform);
[email protected]36df22b2011-02-24 21:47:56117
[email protected]45127922012-11-17 12:24:49118 // Returns true if this is the identity matrix.
[email protected]d9a6f3302012-12-07 19:17:54119 bool IsIdentity() const { return matrix_.isIdentity(); }
[email protected]45127922012-11-17 12:24:49120
[email protected]2c7cd6d2012-11-28 23:49:26121 // Returns true if the matrix is either identity or pure translation.
danakj670a4ab2014-09-19 19:38:28122 bool IsIdentityOrTranslation() const { return matrix_.isTranslate(); }
[email protected]2c7cd6d2012-11-28 23:49:26123
vollick51ed1a22014-12-17 02:03:00124 // Returns true if the matrix is either the identity or a 2d translation.
125 bool IsIdentityOr2DTranslation() const {
126 return matrix_.isTranslate() && matrix_.get(2, 3) == 0;
127 }
128
[email protected]19f90542013-10-19 18:26:07129 // Returns true if the matrix is either identity or pure translation,
130 // allowing for an amount of inaccuracy as specified by the parameter.
131 bool IsApproximatelyIdentityOrTranslation(SkMScalar tolerance) const;
132
[email protected]aedf4e52013-01-09 23:24:44133 // Returns true if the matrix is either a positive scale and/or a translation.
134 bool IsPositiveScaleOrTranslation() const {
135 if (!IsScaleOrTranslation())
136 return false;
[email protected]803f6b52013-09-12 00:51:26137 return matrix_.get(0, 0) > 0.0 && matrix_.get(1, 1) > 0.0 &&
138 matrix_.get(2, 2) > 0.0;
[email protected]aedf4e52013-01-09 23:24:44139 }
140
[email protected]d1a56f02012-12-04 12:18:30141 // Returns true if the matrix is either identity or pure, non-fractional
142 // translation.
143 bool IsIdentityOrIntegerTranslation() const;
144
[email protected]adeda572014-01-31 00:49:47145 // Returns true if the matrix had only scaling components.
tfarina81090b42014-11-06 14:50:43146 bool IsScale2d() const { return matrix_.isScale(); }
[email protected]adeda572014-01-31 00:49:47147
[email protected]2c7cd6d2012-11-28 23:49:26148 // Returns true if the matrix is has only scaling and translation components.
danakj670a4ab2014-09-19 19:38:28149 bool IsScaleOrTranslation() const { return matrix_.isScaleTranslate(); }
[email protected]2c7cd6d2012-11-28 23:49:26150
[email protected]3a9a92d2013-07-11 04:37:00151 // Returns true if axis-aligned 2d rects will remain axis-aligned after being
152 // transformed by this matrix.
153 bool Preserves2dAxisAlignment() const;
154
[email protected]2c7cd6d2012-11-28 23:49:26155 // Returns true if the matrix has any perspective component that would
156 // change the w-component of a homogeneous point.
danakj670a4ab2014-09-19 19:38:28157 bool HasPerspective() const { return matrix_.hasPerspective(); }
[email protected]2c7cd6d2012-11-28 23:49:26158
[email protected]45127922012-11-17 12:24:49159 // Returns true if this transform is non-singular.
[email protected]0db13222012-12-13 21:27:54160 bool IsInvertible() const { return matrix_.invert(NULL); }
[email protected]36df22b2011-02-24 21:47:56161
[email protected]2c7cd6d2012-11-28 23:49:26162 // Returns true if a layer with a forward-facing normal of (0, 0, 1) would
163 // have its back side facing frontwards after applying the transform.
164 bool IsBackFaceVisible() const;
165
[email protected]38919392011-10-24 22:26:23166 // Inverts the transform which is passed in. Returns true if successful.
[email protected]45127922012-11-17 12:24:49167 bool GetInverse(Transform* transform) const WARN_UNUSED_RESULT;
168
169 // Transposes this transform in place.
170 void Transpose();
[email protected]38919392011-10-24 22:26:23171
[email protected]78634b0c2013-01-15 07:49:40172 // Set 3rd row and 3rd colum to (0, 0, 1, 0). Note that this flattening
173 // operation is not quite the same as an orthographic projection and is
174 // technically not a linear operation.
175 //
176 // One useful interpretation of doing this operation:
177 // - For x and y values, the new transform behaves effectively like an
178 // orthographic projection was added to the matrix sequence.
179 // - For z values, the new transform overrides any effect that the transform
180 // had on z, and instead it preserves the z value for any points that are
181 // transformed.
182 // - Because of linearity of transforms, this flattened transform also
183 // preserves the effect that any subsequent (multiplied from the right)
184 // transforms would have on z values.
185 //
186 void FlattenTo2d();
187
ajumad0d64422015-03-14 04:20:08188 // Returns true if the 3rd row and 3rd column are both (0, 0, 1, 0).
189 bool IsFlat() const;
190
[email protected]d81752b2013-10-25 08:32:23191 // Returns the x and y translation components of the matrix.
[email protected]bea4c872013-08-14 18:10:00192 Vector2dF To2dTranslation() const;
193
[email protected]908af422013-10-10 22:22:42194 // Applies the transformation to the point.
[email protected]26d7ece2013-09-12 20:59:47195 void TransformPoint(Point3F* point) const;
[email protected]36df22b2011-02-24 21:47:56196
[email protected]908af422013-10-10 22:22:42197 // Applies the transformation to the point.
[email protected]26d7ece2013-09-12 20:59:47198 void TransformPoint(Point* point) const;
[email protected]36df22b2011-02-24 21:47:56199
petermayo59d37682016-04-13 14:37:35200 // Applies the transformation to the vector.
201 void TransformVector(Vector3dF* vector) const;
202
[email protected]80248e32011-07-08 15:31:11203 // Applies the reverse transformation on the point. Returns true if the
204 // transformation can be inverted.
[email protected]26d7ece2013-09-12 20:59:47205 bool TransformPointReverse(Point3F* point) const;
[email protected]463eb0e2011-05-10 03:11:04206
[email protected]80248e32011-07-08 15:31:11207 // Applies the reverse transformation on the point. Returns true if the
208 // transformation can be inverted. Rounds the result to the nearest point.
[email protected]26d7ece2013-09-12 20:59:47209 bool TransformPointReverse(Point* point) const;
[email protected]80248e32011-07-08 15:31:11210
[email protected]f4d2b9012013-10-11 19:10:50211 // Applies transformation on the given rect. After the function completes,
212 // |rect| will be the smallest axis aligned bounding rect containing the
213 // transformed rect.
[email protected]79fbdab02012-11-14 07:28:11214 void TransformRect(RectF* rect) const;
[email protected]80248e32011-07-08 15:31:11215
[email protected]f4d2b9012013-10-11 19:10:50216 // Applies the reverse transformation on the given rect. After the function
217 // completes, |rect| will be the smallest axis aligned bounding rect
218 // containing the transformed rect. Returns false if the matrix cannot be
219 // inverted.
[email protected]79fbdab02012-11-14 07:28:11220 bool TransformRectReverse(RectF* rect) const;
[email protected]277c7b72011-06-06 15:23:09221
[email protected]f4d2b9012013-10-11 19:10:50222 // Applies transformation on the given box. After the function completes,
223 // |box| will be the smallest axis aligned bounding box containing the
224 // transformed box.
225 void TransformBox(BoxF* box) const;
226
227 // Applies the reverse transformation on the given box. After the function
228 // completes, |box| will be the smallest axis aligned bounding box
229 // containing the transformed box. Returns false if the matrix cannot be
230 // inverted.
231 bool TransformBoxReverse(BoxF* box) const;
232
[email protected]2fcafa02012-11-15 01:12:55233 // Decomposes |this| and |from|, interpolates the decomposed values, and
234 // sets |this| to the reconstituted result. Returns false if either matrix
235 // can't be decomposed. Uses routines described in this spec:
236 // http://www.w3.org/TR/css3-3d-transforms/.
237 //
238 // Note: this call is expensive since we need to decompose the transform. If
239 // you're going to be calling this rapidly (e.g., in an animation) you should
240 // decompose once using gfx::DecomposeTransforms and reuse your
241 // DecomposedTransform.
[email protected]6138db702013-09-25 03:25:05242 bool Blend(const Transform& from, double progress);
[email protected]2fcafa02012-11-15 01:12:55243
vollickb169ff622015-02-10 01:22:33244 void RoundTranslationComponents();
245
[email protected]f7c321eb2012-11-26 20:13:08246 // Returns |this| * |other|.
[email protected]d9a6f3302012-12-07 19:17:54247 Transform operator*(const Transform& other) const {
248 return Transform(*this, other);
249 }
[email protected]f7c321eb2012-11-26 20:13:08250
251 // Sets |this| = |this| * |other|
[email protected]0db13222012-12-13 21:27:54252 Transform& operator*=(const Transform& other) {
253 PreconcatTransform(other);
254 return *this;
255 }
[email protected]f7c321eb2012-11-26 20:13:08256
[email protected]b9b1e7a42011-05-17 15:29:51257 // Returns the underlying matrix.
[email protected]80248e32011-07-08 15:31:11258 const SkMatrix44& matrix() const { return matrix_; }
259 SkMatrix44& matrix() { return matrix_; }
jaydasikacb93d1c2015-12-09 23:52:46260 bool ApproximatelyEqual(const gfx::Transform& transform) const;
[email protected]b9b1e7a42011-05-17 15:29:51261
[email protected]6ab42d92012-12-20 20:36:53262 std::string ToString() const;
263
[email protected]b9b1e7a42011-05-17 15:29:51264 private:
[email protected]80248e32011-07-08 15:31:11265 void TransformPointInternal(const SkMatrix44& xform,
[email protected]26d7ece2013-09-12 20:59:47266 Point* point) const;
[email protected]80248e32011-07-08 15:31:11267
268 void TransformPointInternal(const SkMatrix44& xform,
[email protected]26d7ece2013-09-12 20:59:47269 Point3F* point) const;
[email protected]80248e32011-07-08 15:31:11270
petermayo59d37682016-04-13 14:37:35271 void TransformVectorInternal(const SkMatrix44& xform,
272 Vector3dF* vector) const;
273
[email protected]80248e32011-07-08 15:31:11274 SkMatrix44 matrix_;
[email protected]b9b1e7a42011-05-17 15:29:51275
276 // copy/assign are allowed.
[email protected]36df22b2011-02-24 21:47:56277};
278
[email protected]a109fd02014-07-10 07:41:43279// This is declared here for use in gtest-based unit tests but is defined in
280// the gfx_test_support target. Depend on that to use this in your unit test.
281// This should not be used in production code - call ToString() instead.
282void PrintTo(const Transform& transform, ::std::ostream* os);
283
[email protected]0f0453e2012-10-14 18:15:35284} // namespace gfx
[email protected]36df22b2011-02-24 21:47:56285
286#endif // UI_GFX_TRANSFORM_H_