Factorio Runtime DocsVersion 2.1.8

LuaRoboportControlBehavior - Runtime Docs

ClassLuaRoboportControlBehaviorextendsLuaControlBehavior

Control behavior for roboports.

Inherits from LuaControlBehavior

Members

read_items_mode :: RW defines.control_behavior.roboport.read_items_mode

Selects contents that are to be read from the roboport

Selects contents that are to be read from the roboport

read_logistics :: RW boolean

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...]

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...]

read_robot_stats :: RW boolean

true if the roboport should report the robot statistics to the circuit network.

true if the roboport should report the robot statistics to the circuit network.

available_logistic_output_signal :: RW SignalID?
total_logistic_output_signal :: RW SignalID?
available_construction_output_signal :: RW SignalID?
total_construction_output_signal :: RW SignalID?
roboport_count_output_signal :: RW SignalID?
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) LuaCircuitNetwork?
input_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to read signals from. [...]

Which circuit networks (red/green) to read signals from. [...]

output_networks new :: RW CircuitNetworkSelection?

Which circuit networks (red/green) to send signals to. [...]

Which circuit networks (red/green) to send signals to. [...]

type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

read_items_mode :: Read|Write defines.control_behavior.roboport.read_items_mode

Selects contents that are to be read from the roboport


read_logistics :: Read|Write boolean

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true if the roboport should report the logistics network content to the circuit network.


read_robot_stats :: Read|Write boolean

true if the roboport should report the robot statistics to the circuit network.


available_logistic_output_signal :: Read|Write SignalID?


total_logistic_output_signal :: Read|Write SignalID?


available_construction_output_signal :: Read|Write SignalID?


total_construction_output_signal :: Read|Write SignalID?


roboport_count_output_signal :: Read|Write SignalID?


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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