ScriptRenderTarget :: LuaEntity or MapPosition or ScriptRenderTargetTable
Examples
target = some_lua_entity
target = {1, 4}
target = {type = "entity", entity = another_lua_entity, offset = {-0.5, 1}}
target = {type = "position", position = {2.5, 3}}
target = {type = "cursor", offset = {6, 7}}
target = {type = "build-cursor", offset = {3.2, -4.5}}
Concept used in
- LuaRenderObject::set_corners()
- LuaRenderObject::from
- LuaRenderObject::to
- LuaRenderObject::target
- LuaRenderObject::left_top
- LuaRenderObject::right_bottom
- LuaRenderObject::vertices
- LuaRenderObject::orientation_target
- LuaRendering::draw_line()
- LuaRendering::draw_text()
- LuaRendering::draw_circle()
- LuaRendering::draw_rectangle()
- LuaRendering::draw_arc()
- LuaRendering::draw_polygon()
- LuaRendering::draw_sprite()
- LuaRendering::draw_light()
- LuaRendering::draw_animation()

