Temporary skill boost

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A temporary skill boost is anything caused by an item, Summoning familiar, or action that temporarily raises a player's level in one or more skills. It allows the player to access some skilling activities above their current base level. For example, a Crafting potion, which boosts a player's Crafting level by three, lets the player craft potion flasks with a Crafting level of 86. The skill boost rounds down, e.g. when a stranger plant boosts a player from level 90 Farming by 4.6 levels, their level will be boosted to 94.

Temporary boosts do not stack, e.g. a dwarven stout provides +1 level boost to Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together only produces a +2 boost as only the higher boost counts.

Gaining a level while a temporary boost is active also increases the boosted level by 1.

Boost decay and how to prevent it

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Boosts decay back to the player's base level at a rate of one level per minute. Unlike most other effects, skill changes do decay while banking. The second when the boost decays is based upon the time at which the player logged in. When players log in to a world (after the logging in message disappears and the players begin to load the screen into the game), a timer starts, and when they log out, this timer resets. Usually, a skill boost will decrease by 1 whenever 60 seconds have elapsed. Given these facts, players can almost indefinitely maintain a decayable boost by ensuring they log off or hop worlds before the 60 seconds have elapsed.

Overloads and overload variants, wilder pies, and other effects which provide a 'static' boost resist decay by periodically reapplying their effect.

The Berserker curse extends the decay timer by 15% (nine seconds) for combat skills, but it is unknown if this can be used in combination with the trick wherein you maintain a boost by logging out and in.

Levels which are drained are also restored at a level per minute. The Rapid Restore prayer doubles this rate of restoration, restore potions can restore the levels of all combat skills (except Summoning), and a super restore restores the levels of all skills, including Prayer points.

Invisible boosts

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These boosts are not visible on the player's skills interface, and most of them cannot allow a player to perform activities above their base level (an exception is the Crystal saw). Most invisible boosts are provided by Summoning familiars. For example, a granite lobster provides an invisible Fishing boost of four levels but does not allow a player with level 72 Fishing to catch sharks, which require level 76 Fishing; instead, it allows the player to catch fish with the same speed as if they were four levels higher. Invisible Archaeology boosts only affect the rate at which materials are gathered from both excavation hotspots and material caches. Invisible boosts do stack with visible boosts and other invisible boosts.

Boost calculator

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 template  = :Temporary skill boost/Calc/Template
 form      = boostCalcForm
 result    = boostCalcResult
 param     = skill|Skill|Select skill|select|Agility,Archaeology,Attack,Constitution,Construction,Cooking,Crafting,Defence,Divination,Farming,Firemaking,Fishing,Fletching,Herblore,Hunter,Invention,Magic,Mining,Necromancy,Prayer,Ranged,Runecrafting,Slayer,Smithing,Strength,Thieving,Woodcutting
 param     = level|Level|1|int|1-120

Items that give temporary boosts

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  • Potions, such as the hunter potion which boosts a player's Hunter level by three.
  • Food, such as the garden pie which boosts a player's Farming level by three.
  • Drinks, such as the wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
  • Summoning scrolls, such as the Spirit Terrorbird scroll (Tireless Run) which boosts a player's Agility level by two.
  • Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five (six is possible albeit extremely uncommon).
  • The crystal saws from The Eyes of Glouphrie and Prifddinas provide an invisible boost of three and five respectively to a player's Construction level. They allow players to build items as if their Construction level was three or five levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
  • Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Constitution skillcapes have a cool down period of one minute.
  • God banners allow players to boost one non-combat skill by 2 levels for a period of 30 minutes each day. Completing the exploration set allows players to boost Agility by five levels for 30 minutes a day. Completing the combat set allows players to boost one combat skill by five levels for a period of 30 minutes each day.
  • Advanced pulse cores have a chance to boost a random category of skills with a scaling boost of up to seven for most skills and up to eleven levels for gathering skills upon running out of charge and exploding.

List of boosts affecting multiple skills

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List of temporary boosts

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Notes
  • A percentage boost is always rounded down, except for the mud bath, which is rounded up.
  • A reduction of x or more levels means the actual amount reduced depends on the player's level in the skills listed.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 19 August 2019 (Update):
    • Boosting your Slayer level to kill NPCs above your base level now awards the correct amount of Slayer XP while on task.
  • patch 4 February 2014 (Update):
    • Stat boosts are no longer reset when levelling up.