Stranger

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Stranger
Release18 April 2005 (Update)
MembersYes
OptionsAttack, Examine
RaceHuman
ExamineVery mysterious looking...
Combat info
Combat level81
Life points2,900
AggressiveYes
PoisonousNo
Combat experience
XP145
XP47.8
XP13 (two-handed)
6 (one-handed and armour)
Offensive
Max hit
2320005,500
StyleRate
4 ticks (2.4s)
Combat levels
58001
Accuracy
1,070000
Defensive
ArmourWeaknessSusceptible
1,07058
Base hit chance
90605070
Immunities
Not immune? (edit)Not immune? (edit)
Advanced data
NPC ID1919
Linksbestiary • MRND
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The stranger is a mysterious person who sometimes appears and attacks a player who has a Diamond of Azzanadra in their inventory. He wields a dragon dagger and can use its special attack more frequently than the player can. He is non-attackable to players not doing Desert Treasure, and attempting to attack the stranger when not doing Desert Treasure will yield the message, "He has no interest in fighting you." The stranger sometimes says "Master says hi" when he kills the player he is pursuing.

Avoiding the stranger

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The moment at which the stranger appears is random, as long as one or more of the gems is in the player's inventory. He can appear multiple times over the course of the quest. To minimise the risk of the stranger, players should consider the following:

  • If a fight is planned, players should bring a weapon (tier 70 or higher) and suitable armour. Compared to beating Kamil during the quest, the stranger is very easy. He drops nothing other than bones.
  • Prayer points should be kept high for Protect from Melee. It should be on at all times while fighting the stranger as it will significantly reduce the damage of his special attack. Devotion is also useful for those who have it unlocked.
  • If using magic, binding spells like Entangle can be used to safe-spot him, as he is not stun-immune. This strategy could also be used with ranged by using Binding Shot, but is less effective than maging him. At least tier 75 weapons should be used if fighting with Ranged. The stranger can also be trapped behind obstacles such as fences.
  • Bring at least one teleport if the gems have not been banked. The stranger will not track players' teleports, and therefore will not follow them if they teleport away.

All of the diamonds should also be kept in the bank to minimise the chances of him appearing. However, he can appear right after one of the diamonds is obtained, which can be potentially dangerous if the player has sustained damage or exhausted Prayer points from the battles. The more diamonds the player has, the greater the chance for him to appear. The chance of him spawning being related to timers after each diamond is first placed in your inventory (or reobtained), or using the mirrors with at least one diamond in the inventory.[1] If he is killed, or if player places all of the diamonds in the pyramid, he will never appear again.[2][3]

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Default base hit chances increased:
      • Magic ('weak'): 65 → 70
      • Melee ('same'): 55 → 60
      • Ranged ('strong'): 45 → 50

Trivia

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  • After completing Desert Treasure, the stranger may still appear. He cannot be attacked after completing the quest and will follow the player about. If the player move far enough away from where he started following them, he will lose interest and start following another person, even if they completed or haven't started Desert Treasure.
  • He can appear and attack players in the Familiarisation Distraction and Diversion. The player will fight with the same strength and accuracy as the weapon and the same defence as the armour equipped upon entering the familiar plane but will stay in familiar form while fighting.
  • Mod James, the original developer for Desert Treasure, claimed that the stranger was meant to foreshadow future things that he never got around to exploring and that the stranger was actually an assassin sent by Sir Tiffy Cashien to prevent the release of Azzanadra.[4] Whether or not he was serious is unknown, as Sir Tiffy was not added to the game until over two months after Desert Treasure's release.

References

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  1. ^ Jagex. Mod Ash's Twitter account. 5 February 2020. (Archived from the original on 30 April 2020.) Mod Ash: "1.5 - 2.0 mins after killing the fire warrior or blood warrior. 5-10 mins after the troll child or Malak returns a lost one, or after using the mirrors. 10-15 mins after killing the ice warrior. Won't spawn in underground areas, nor in the quest boss areas, nor upstairs."
  2. ^ Jagex. Mod Ash's Twitter account. 14 Jan 2020quote=When you first receive each diamond, the game waits 5-10 mins and then considers spawning him. If it chooses not to on that occasion, it will not retry for that diamond: - You're in a place where he shouldn't appear, e.g. the boss areas of the quest - No diamond. - You killed him. (Archived from the original on 29 June 2021.)
  3. ^ Jagex. Mod Ash's Twitter account. 30 October 2018. (Archived from the original on 23 May 2023.) Mod Ash: "[(...) Can he trigger even after retrieving a 2nd diamond if you lost the 1st?] Yes, unless you actually killed him."
  4. ^ Mod James. I used to work on RS, Ask Me Selected Things?. Reddit. 2 May 2016. (Archived from the original on 6 October 2018.) Mod James: "This falls squarely into the 'foreshadowing future stuff I never got round to' category XD. He's a Temple Knight assassin dispatched personally by Sir Tiffy to prevent Azzanadras release"