GameControllerVibrationData :: struct
| low_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
| high_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
| duration optional | :: uint32 | Duration in milliseconds. |
Duration in milliseconds. | ||
| play_for optional | :: PlayFor | |
Properties
low_frequency_vibration_intensity :: float optional 
high_frequency_vibration_intensity :: float optional 
duration :: uint32 optional 
play_for :: PlayFor optional 
PlayFor :: union
Union members
"character_actions" | Play the vibration only if it was caused by the player. For example when shooting a gun, vibration will play when the character shoots but not when a turret shoots. |
"everything" | Always play the vibration. Useful for example for explosions. |

