SoundAccent :: struct changed
| sound optional | :: Sound | |
| frame optional | :: uint16 | |
| play_for_working_visualisation optional | :: string | Play the |
Play the | ||
| play_for_directionsnew optional | :: array[defines.direction] | The |
The | ||

| sound optional | :: Sound | |
| frame optional | :: uint16 | |
| play_for_working_visualisation optional | :: string | Play the |
Play the | ||
| play_for_directionsnew optional | :: array[defines.direction] | The |
The | ||
| frame optional | :: uint16 | |
| play_for_directionsnew optional | :: array[defines.direction] | The |
The | ||
| play_for_working_visualisation optional | :: string | Play the |
Play the | ||
| sound optional | :: Sound | |


Default: 0

Play the sound for a working visualisation of a given WorkingVisualisation::name.
The name cannot be empty.

The sound is played when the entity has one the specified direction.

Prototypes
Types
Defines