StatelessVisualisation :: struct
Children |
| animation optional | :: AnimationVariations | One of |
One of | ||
| shadow optional | :: AnimationVariations | Shadow variation count must be equal to animation variation count. [...] |
Shadow variation count must be equal to animation variation count. [...] | ||
| light optional | :: LightDefinition | One of |
One of | ||
| count optional | :: uint16 | |
| min_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| max_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| period optional | :: uint16 | |
| particle_tick_offset optional | :: float | |
| probability optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| offset_x optional | :: RangedValue | |
| offset_y optional | :: RangedValue | |
| offset_z optional | :: RangedValue | |
| speed_x optional | :: RangedValue | |
| speed_y optional | :: RangedValue | |
| speed_z optional | :: RangedValue | |
| acceleration_x optional | :: float | |
| acceleration_y optional | :: float | |
| acceleration_z optional | :: float | |
| movement_slowdown_factor_x optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_y optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_z optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| scale optional | :: RangedValue | |
| begin_scale optional | :: float | |
| end_scale optional | :: float | |
| fade_in_progress_duration optional | :: float | |
| fade_out_progress_duration optional | :: float | |
| spread_progress_duration optional | :: float | |
| adjust_animation_speed_by_base_scale optional | :: boolean | |
| affected_by_wind optional | :: boolean | |
| render_layer optional | :: RenderLayer | |
| positions optional | :: array[Vector] | Array may be at most 32 elements. |
Array may be at most 32 elements. | ||
| nested_visualisations optional | :: StatelessVisualisation or array[StatelessVisualisation] | One of |
One of | ||
| can_lay_on_the_ground optional | :: boolean | |
Properties
animation :: AnimationVariations optional 
shadow :: AnimationVariations optional 
light :: LightDefinition optional 
count :: uint16 optional 
min_count :: uint16 optional 
max_count :: uint16 optional 
period :: uint16 optional 
particle_tick_offset :: float optional 
probability :: float optional 
offset_x :: RangedValue optional 
offset_y :: RangedValue optional 
offset_z :: RangedValue optional 
speed_x :: RangedValue optional 
speed_y :: RangedValue optional 
speed_z :: RangedValue optional 
acceleration_x :: float optional 
acceleration_y :: float optional 
acceleration_z :: float optional 
movement_slowdown_factor_x :: float optional 
movement_slowdown_factor_y :: float optional 
movement_slowdown_factor_z :: float optional 
scale :: RangedValue optional 
begin_scale :: float optional 
end_scale :: float optional 
fade_in_progress_duration :: float optional 
fade_out_progress_duration :: float optional 
spread_progress_duration :: float optional 
adjust_animation_speed_by_base_scale :: boolean optional 
affected_by_wind :: boolean optional 
render_layer :: RenderLayer optional 
positions :: array[Vector] optional 
nested_visualisations :: StatelessVisualisation or array[StatelessVisualisation] optional 
can_lay_on_the_ground :: boolean optional 
Type used in
- DecorativePrototype::stateless_visualisation
- DecorativePrototype::stateless_visualisation_variations
- EntityPrototype::stateless_visualisation
- SimpleEntityPrototype::stateless_visualisation_variations
- SimpleEntityWithOwnerPrototype::stateless_visualisation_variations
- StatelessVisualisation::nested_visualisations
- TreePrototype::stateless_visualisation_variations

