Attack rate

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The attack rate, often called attack speed, determines the interval at which a monster attacks. Player's weapons also possess attack speeds, but this attribute is hidden and is only used to calculate a weapon's damage; all players attack every 3 ticks (1.8 seconds), which is the global cooldown.

Attack rates are represented by a bar on which there are several possible values ranging from 1 (fastest) to 10 (slowest) rate monsters. The delay time in seconds between each attack is equal to 0.6t, where 0.6 represents the length in seconds of a single game tick and t is the amount of game ticks.

Monsters

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The attack rate of monsters is represented by a numeric value in game ticks.

Monster Examine, a Lunar spell, will display the attack rate (as well as other information) of a monster when cast on a monster.

Rate Members Monsters Notes
1 tick (0.6s)
Cave insects (Lumbridge Swamp surface); Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Vanstrom Klause (during the Branches of Darkmeyer, final form), Scopulus (while enraged), Defence Pylons (Temple of Aminishi) The monster attacks once every game tick. Hits are usually low, but extremely fast.
2 ticks (1.2s)
Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk); Bouncer (during Ritual of the Mahjarrat); Jellyfish variants; Vitalis The monster attacks every other game tick. Hits are fast, but usually low/inaccurate.
Bal'lak the Pummeller Extremely fast, but generally low hits.
3 ticks (1.8s)
Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (in final phase with Primal maul); Ripper Demons; Wyverns; Twin Furies; Araxxi; Solak at certain points Hits are quite fast, but generally lower than those with slower attack rates.
Shadow-forger Ihlakhizan Low hits but rapidly.
4 ticks (2.4s)
All normal chromatic and metal Dragons, including the King Black Dragon; Skeletal wyverns; Earth warriors; Waterfiends; Aquanites; the Phoenix; Strykewyrms; Nex; Araxxor; Corporeal Beast; Yakamaru; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Mutated jadinkos; Koschei the Deathless (first three forms); TzTok-Jad and TokHaar-Jad (melee only); Vyrewatch (Temple Trekking and Darkmeyer); Vyrelords and vyreladies; TokHaar-Hok; Glacytes; Glacors (after Glacytes are defeated); Swamp monster head; Gregorovic; Helwyr; Vorago; Telos; Nex: Angel of Death; The Magister; Dreadnips The standard attack rate and the most common speed for monsters.
Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Flesh Crawlers; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Mysterious shades; Skeletons in Daemonheim; Hobgoblin Geomancer Most common attack rate. The majority of these monsters, if not all, use melee and/or ranged attacks.
5 ticks (3.0s)
Nomad (before going berserk); Fire giants; All Revenants; TzHaar-Mej and TokHaar-Mej; Celestial dragons; Swamp snakes; Nezikchened; Barrelchest; Pest Queen; Werewolves; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors; Warped Gulega; Tribesman; Vindicta; Solak Generally hits harder and more often than monsters with faster attack rates.
Forgotten warriors; Forgotten rangers; Forgotten mages; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Moss giants; Ice giants; all Revenants; Mercenary leaders; Gluttonous behemoth; level 68 Chaos dwarves Generally hits harder and more often than monsters with faster attack rates.
6 ticks (3.6s)
Queen Black Dragon; TokTz-Ket-Dill; K'ril Tsutsaroth; General Graardor; Jungle demon; Ahrim the Blighted; Warriors and Market guards in Rellekka; Dreadnaut; Rammernaut; Skeletal horror; Runebound behemoth; Balance Elemental; Decaying avatar; Beastmaster Durzag Attacks are slow, but generally hit high.
Hill giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors.
7 ticks (4.2s)
Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; all Grotworms Slow attacks, but usually with high accuracy and/or maximum damage.
White knights They hit with two-handed swords.
8 ticks (4.8s)
TzTok-Jad and TokHaar-Jad (ranged and magic); Dad; Vanstrom Klause (during The Darkness of Hallowvale); most familiars Very slow attacks, but high maximum damage and/or accuracy.
Bovimastyx Bovimastyx are only encountered in Daemonheim.
9 ticks (5.4s)
TzekHaar-Jad
10 ticks (6.0s)
Dreadnip (prior to the Evolution of Combat) Attacks are extremely slow, but compensated by high damage and accuracy
Random (???s)
Cave horrors; Necrolord; GravecreeperChar The monster's rate is indeterminate, or the monster has an irregular attack rate.
Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer The monster either has an irregular attack rate, or its rate is indeterminate.

Development history

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Weapons

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Formerly, the player's weapons had different attack speeds, relevant when performing auto-attacks. After the Combat Style Modernisation update, weapon attack speeds are hidden. With the removal of auto-attacks and addition of basic attacks operating on a fixed 1.8 second global cooldown, individual weapon speeds are no longer functionally relevant.

The speed of a weapon was represented by a word on the tooltip of the weapon. These primarily ranged from "average" to "fastest". This was later replaced by an attack rate expressed in seconds.

Speed Types of weapons
3 ticks (1.8s)
Necromancy Siphons, conduits
4 ticks (2.4s)
Attack Claws, daggers, defenders, maces, scimitars, whips
Ranged Crossbows, darts, throwing knives, reprisers, hexhunter bow, seercull, blowpipes
Magic Wands, orbs, books, rebounders
5 ticks (3.0s)
Attack Hastae, hatchets, longswords, rapiers, swords, Saradomin sword
Ranged Most shortbows, Zaryte bow, Crystal bow, chinchompas, chakrams, Decimation
Magic None
6 ticks (3.6s)
Attack Battleaxes, halberds, mauls, pickaxes, warhammers, spears, two-handed swords
Ranged Javelins, most shieldbows, salamanders, thrown axes, two-handed crossbows
Magic Staves
12 ticks (7.2s)
Attack None
Ranged Dark bow, Gloomfire bow
Magic None
Random (???s)
Dwarf multicannon