| Race
|
Level
|
Device
|
Components
|
Function
|
GE Price
|
| Human
|
1
|
 |
Charge pack
|
|
Stores charges (by consuming divine charges) which are consumed when using augmented equipment.
|
N/A
|
| Human
|
2
|
 |
Augmentor
|
|
Augmentors can be applied to a variety of tier 70+ weapons, shields, and armour. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. For a list of items that can be augmented, refer to this page.
|
332,728
|
| Human
|
3
|
 |
Weapon gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.
|
N/A
|
| Human
|
4
|
 |
Divine charge
|
|
A consumable item which adds 3,000 charges to the charge pack. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.
Any tier of divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).
|
72,257
|
| Human
|
8
|
 |
Gizmo dissolver
|
|
A single-use item which can be used to destroy a weapon or armour gizmo (and perks) that has been applied to an augmented item.
|
30,881
|
| Human
|
16
|
 |
Equipment dissolver
|
|
A single-use item which destroys an augmented item, returning the attached gizmos. The item and the augmentor are not returned.
|
18,502
|
| Human
|
16
|
 |
Armour gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
|
N/A
|
| Human
|
16
|
 |
Augmentation dissolver
|
|
A single-use item which removes an augmentor from a piece of equipment. If the item is degradable, it will be returned in a fully degraded state.
|
15,437
|
| Human
|
22
|
 |
Junk refiner
|
|
Transforms 100 junk into 1 refined component. Has a total of 20 uses before being destroyed itself.
|
23,737
|
| Human
|
22
|
 |
Tool gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented tool. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
|
N/A
|
| Human
|
22
|
 |
Fishing rod-o-matic
|
|
Functions as an augmented version of a regular fishing rod, meaning that it uses charges from the charge pack, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks.
|
N/A
|
| Human
|
22
|
 |
Pyro-matic
|
|
Functions as an augmented version of a regular tinderbox, meaning that it uses charges from the charge pack, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Pyro-matic to grant perks.
|
N/A
|
| Human
|
22
|
 |
Hammer-tron
|
|
Functions as an augmented version of a regular hammer, meaning that it uses charges from the charge pack, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Hammer-tron to grant perks.
|
N/A
|
| Human
|
22
|
 |
Pickpocketing bag
|
|
Functions as an augmented tool for Thieving, meaning that it uses charges from the charge pack, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into it to grant perks.
|
N/A
|
| Human
|
22
|
 |
Binding rod
|
|
Functions as an augmented tool for Runecrafting, meaning that it uses charges from the charge pack, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into it to grant perks.
|
N/A
|
| Human
|
24
|
 |
Soul-in-a-box
|
|
An item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Souls last for 1 minute, and operation will consume 100 charges from the charge pack. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest.
|
N/A
|
| Human
|
24
|
 |
Urn enhancer
|
|
An item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 charges per urn. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest.
|
N/A
|
| Human
|
27
|
 |
Equipment siphon
|
|
Resets the experience on an augmented item to zero, granting Invention experience roughly equivalent to disassembling an item of two levels lower. For instance, siphoning a level 10 item gives experience equivalent to disassembling a level 8 item. However, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12+ item.
|
183,680
|
| Human
|
43
|
 |
Spring cleaner
|
|
Automatically breaks down certain Smithing, Crafting and Fletching drops received from monsters into raw materials or experience.
|
N/A
|
| Human
|
43
|
 |
Tight spring
|
|
Charges the spring cleaner.
|
N/A
|
| Human
|
54
|
 |
Crystal tool siphon
|
|
It allows players to extract the equipment experience from an augmented crystal tool made with a crystal tool seed or a crystal binding rod without destroying it, in the same way as an equipment siphon. However, siphoning augmented crystal equipment with a crystal tool siphon gives Invention experience as if they were tier 90 items instead of tier 70.
|
167,625
|
| Human
|
60
|
 |
Fishing accumulator
|
|
The Fishing accumulator is essentially an inverse fishing urn: while an urn fills up through successfully catching fish, the accumulator gains charge every time the player fails to catch whatever they are fishing for. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 Fishing experience.
|
132,109
|
| Human
|
67
|
 |
Auto-screener v1.080
|
|
While excavating, the device can automatically turn gathered soil into archaeology materials. Requires purchase of the blueprint from the from the Archaeology Guild Shop after achieving associate qualifications to unlock.
|
N/A
|
| Human
|
75
|
 |
Small gizmo bag
|
|
A small-sized gizmo bag that can store up to 10 weapon, armour and/or tool gizmo shells.
|
N/A
|
| Human
|
77
|
 |
Mechanised siphon
|
|
Can be customised to automatically siphon your weapons or armour, granted it has charges.
|
N/A
|
| Human
|
87
|
 |
Lightbulb hat
|
|
A piece of headgear which acts as a light source and is permanently lit.
|
N/A
|
| Human
|
91
|
 |
Pogo stick
|
|
A level 1 two-handed melee item. Wielding the item outside of combat replaces the standing/walking/running animations with bouncing versions.
|
N/A
|
| Human
|
92
|
 |
Spirit tree re-rooter
|
|
A portable spirit tree.
|
N/A
|
| Human
|
94
|
 |
Portable fairy ring
|
|
A portable fairy ring.
|
N/A
|
| Human
|
95
|
 |
Medium gizmo bag
|
|
A medium-sized gizmo bag that can store up to 15 weapon, armour and/or tool gizmo shells.
|
N/A
|
| Human
|
96
|
 |
Herb protector
|
|
Can be used on any herb patch to protect the patch from becoming diseased.
|
13,725
|
| Human
|
97
|
 |
Enchanted notepaper
|
|
Untradeable version of magic notepaper. When an item from inventory is used on magic notepaper, it will instantly convert that item (and any identical items in inventory) into notes, thus allowing the items to stack.
|
N/A
|
| Human
|
100
|
 |
Whetstone
|
|
A portable whetstone used to repair broken or degraded weapons or armour.
|
18,892
|
| Human
|
101
|
 |
Divine-o-matic vacuum
|
|
Charges up to create divine charges using empty ones while training Divination.
|
N/A
|
| Human
|
101
|
 |
Divine charge (empty)
|
|
An empty divine charge used create the filled version using a divine-o-matic vacuum.
|
22,338
|
| Human
|
104
|
 |
Liquid patch bomb
|
|
Used to clear any fully grown farming patch, except for spirit trees, clearing it instantly and returning the produce as bank notes.
|
128,532
|
| Human
|
109
|
 |
Flatpack depacker
|
|
Used to automatically note or disassemble flatpacks while creating them in your player-owned house.
|
N/A
|
| Human
|
110
|
 |
Teleportation compactor
|
|
Used to compact any form of teleport jewellery to hold more charges.
|
N/A
|
| Human
|
112
|
 |
Potion reservoir
|
|
Used to automatically drink potions that are placed into it.
|
N/A
|
| Human
|
113
|
 |
Combat dummy MKII
|
|
Used to generate or stall adrenaline before or during a boss encounter.
|
N/A
|
| Human
|
115
|
 |
Equipment separator
|
|
Used to remove gizmos from augmented items without destroying either one. Item must be level 15.
|
N/A
|
| Human
|
118
|
 |
Large gizmo bag
|
|
A large-sized gizmo bag that can store up to 20 weapon, armour and/or tool gizmo shells.
|
N/A
|
| Cave Goblin
|
50
|
 |
Mechanised chinchompa
|
|
Mechanised chinchompas are a stackable level 75 Ranged weapon. 50 Mechanised chinchompas are made at a time.
|
6,718
|
| Cave Goblin
|
50
|
 |
Woodcutting accumulator
|
|
The Woodcutting accumulator is essentially an inverse woodcutting urn: while an urn fills up through successfully chopping a tree, the accumulator gains charge every time the player fails to chop down whatever they are trying to cut. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 Woodcutting experience.
|
135,144
|
| Cave Goblin
|
60
|
 |
B.A.N.K. Stander
|
|
It will accumulate charges while being one space away from a bank and held in the inventory. It will charge until 100%, at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material.
|
N/A
|
| Cave Goblin
|
60
|
 |
Monkey mind-control helmet
|
|
It allows the player to acquire a mind-controlled monkey butler as a servant for their player-owned house.
|
N/A
|
| Cave Goblin
|
70
|
 |
Dungeoneering party simulator
|
|
It is a consumable device that increases the Dungeoneering experience gained for completing Dungeoneering floors in parties of four or fewer players.
|
N/A
|
| Cave Goblin
|
70
|
 |
Electrified trap
|
|
It is a consumable variant of a box trap with a very high rate of successful catches. It has 25 charges and charges will not be consumed for failed attempts to catch a creature.
|
N/A
|
| Cave Goblin
|
70
|
 |
Oldak coil
|
|
It is a Magic variant of the dwarf multicannon, capable of frequently hitting small groups of enemies at medium range.
|
N/A
|
| Dwarven
|
50
|
 |
Sprinkler MK1
|
|
It can be placed in a flower patch to keep the adjacent allotment patches watered.
|
N/A
|
| Dwarven
|
50
|
 |
Mining accumulator
|
|
The Mining accumulator works similarly to a mining urn; however, while an urn fills up while mining rocks for XP, the accumulator gains charge every time the player lands a critical strike while mining. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 Mining experience.
|
98,980
|
| Dwarven
|
60
|
 |
Book switcher
|
|
A single-use item which allows the player to switch their prayer book between the Standard Prayers and the Ancient Curses. It can only be used in "safe" areas, such as banks.
|
N/A
|
| Dwarven
|
60
|
 |
Calorie bomb (empty)
|
|
It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect.
|
N/A
|
| Dwarven
|
70
|
 |
Auto-sanctifier
|
|
It is a consumable device with 50 charges that increases the Prayer experience gained from burying bones and scattering ashes by 250%, giving the same experience as a gilded altar with both burners lit.
|
N/A
|
| Dwarven
|
70
|
 |
Kinetic cyclone
|
|
It is a melee variant of the dwarf multicannon, capable of hitting multiple targets within melee range.
|
N/A
|
| Dwarven
|
70
|
 |
Dungeoneering lock melter
|
|
It allows the player to unlock any non-key Dungeoneering dungeon door that they do not meet the requirement to open.
|
N/A
|
| Human
|
82
|
 |
Mushroomy pickpocketing bag
|
|
An upgraded version of the pickpocketing bag, which gives disassembly and siphoning experience at tier 80 rather than tier 70 rates.
|
N/A
|
| Human
|
82
|
 |
Crystal binding rod
|
|
An upgraded version of the binding rod, which gives disassembly and siphoning experience at tier 80 rather than tier 70 rates.
|
N/A
|
| Ancient
|
85
|
 |
Ancient weapon gizmo shell
|
|
The ancient version of the weapon gizmo shell. It can create perks using up to nine Invention materials, including ancient materials. This allows access to new and higher level perks. Requires reading the 'Ancient gizmos' blueprint to unlock.
|
N/A
|
| Ancient
|
85
|
 |
Ancient armour gizmo shell
|
|
The ancient version of the armour gizmo shell. It can create perks using up to nine Invention materials, including ancient materials. This allows access to new and higher level perks. Requires reading the 'Ancient gizmos' blueprint to unlock.
|
N/A
|
| Ancient
|
85
|
 |
Ancient tool gizmo shell
|
|
The ancient version of the tool gizmo shell. It can create perks using up to nine Invention materials, including ancient materials. This allows access to new and higher level perks. Requires reading the 'Ancient gizmos' blueprint to unlock.
|
N/A
|
| Ancient
|
93
|
 |
Enhanced fishing rod-o-matic
|
|
An upgraded version of the fishing rod-o-matic, which gives disassembly and siphoning experience at tier 80 rather than tier 70 rates. It does not grant any skilling benefits over the standard fishing rod-o-matic. Requires reading the 'Ancient tools' blueprint to unlock.
|
N/A
|
| Ancient
|
93
|
 |
Enhanced pyro-matic
|
|
An upgraded version of the pyro-matic, which gives disassembly and siphoning experience at tier 80 rather than tier 70 rates. It does not grant any skilling benefits over the standard pyro-matic. Requires reading the 'Ancient tools' blueprint to unlock.
|
N/A
|
| Ancient
|
93
|
 |
Enhanced hammer-tron
|
|
An upgraded version of the hammer-tron, which gives disassembly and siphoning experience at tier 80 rather than tier 70 rates. It does not have any skilling benefits over the standard hammer-tron. Requires reading the 'Ancient tools' blueprint to unlock.
|
N/A
|
| Ancient
|
106
|
 |
XP Capacitor 5000 (inactive)
|
|
A device that acts as bonus experience for Invention items. When converted from an inactive to charging state, 50% of the item experience gained is stored in the capacitor. It becomes tradable upon reaching full capacity after collecting 100,000 item experience. A full capacitor may be activated to discharge its experience, granting double item experience for all augmented items before breaking down when it runs out of experience. Requires reading the 'XP Capacitor' blueprint to unlock.
|
2,313,642[n 2]
|