Life points

Life points (also known as LP or HP, or simply health) are a statistic belonging to every player and monster that determines their current strength in continuing combat. Death occurs when an entity is reduced to 0 life points. A change of life points is usually displayed with a hitsplat. All entities with life points slowly heal over time naturally.
All monsters have a predetermined maximum amount of life points. They will slowly regenerate life over time, and most monsters will fully heal immediately if they are out of combat for too long. For players, the maximum amount of life points is determined by their Constitution level. Every level gives 100 life points to the base amount, starting at 1,000 life points with level 10, and capping at 9,900 with level 99.
Life point boosts are also given by some higher level armour items, granting a permanent increase to maximum for as long as they are worn. A small boost to life points can be gained by stoking a bonfire with 5 logs or bones consecutively, the Font of Life relic power, and other effects.
Certain food and potions (such as rocktail) can heal beyond maximum life points, but this functions differently as they do not increase maximum life points. These extra life points will slowly drain over time similar to the natural healing mechanic, and other healing methods will not allow a player to heal up to the boosted maximum.
Healing
[edit | edit source]Lost life points can be recovered, primarily by eating food or drinking certain potions. Being in close vicinity of a banker or banking facility will rapidly heal life points to full. Additionally, the thermal bath in Oo'glog and the Elidinis Statuette in Nardah can completely restore a player's life points.
There are also several items, abilities, and pieces of equipment that restore health under certain circumstances such as by manually deploying an item, falling below a health threshold, and gaining life points based on damage inflicted.
Items
[edit | edit source]- Advanced pulse core
- Calorie bomb (swordfish) (monkfish) (shark) (cavefish) (rocktail) (sailfish)
- Portent of death and life
- Portent of degradation and restoration
- Snowy knight
Equipment
[edit | edit source]| Equipment | Melee | Ranged | Magic | Necromancy | Notes |
|---|---|---|---|---|---|
| Blood necklaces | Passive effect | ||||
| Defence cape (trimmed) (master) | Works like a non-degradable sign of life/portent of life | ||||
| Enhanced Excalibur | Can be used from your inventory. | ||||
| Guthan the Infested's equipment | Passive effect | ||||
| Guthix and Saradomin bow | Special attack | ||||
| Masterwork bow, 2h sword, and staff | Passive effect | ||||
| Onyx bolts (e) | Passive effect | ||||
| Phoenix necklace | Automatically restores 30% of maximum health if it drops below 20% | ||||
| Saradomin godsword | Special attack | ||||
| Saradomin godsword (passive) | Passive effect | ||||
| Scrimshaw of vampyrism (superior) | Passive effect when activated | ||||
| Sign of death and life | Resurrection on death | ||||
| Sirenic armour (elite) | Chance to activate the effect of Onyx bolts (e) when wearing 3 pieces | ||||
| Vampyric blood essence | Passive and activated effect |
Abilities
[edit | edit source]- Dismember, Slaughter, Massacre
- Blood Siphon
- Guthix's Blessing
- Ice Asylum
- Immortality
- Regenerate
- Rejuvenate
- Resonance
- Sacrifice
- Transfigure
Spells and prayers
[edit | edit source]- Blood spells
- Heal Group and Heal Other
- Prism of Loyalty
- Redemption
- Soul Split
- Eclipsed Soul
- Vampyrism
Familiars
[edit | edit source]- Bunyip - Swallow Whole, passive healing
- Fire, Ice, and Moss titan - Titan's Constitution
- Unicorn stallion - Healing Aura
- Vampyre bat - Vampyre Touch
- Void spinner - passive healing
- Blood Reaver - Blood Reaver scroll (Blood Siphon)
Other
[edit | edit source]- Vengeful Ghost
- The player is healed to full life points when Seiryu appears during The Ambassador boss encounter
- Zamorak, Lord of Chaos's Guardian's Triumph edict power
Regeneration of life points
[edit | edit source]Natural life point regeneration is equal to 0.1% of the maximum life points every 6 seconds (1% of max LP per minute). The life points in the calculation are rounded down on multiples of 1,000. If a player has 9,900 life points, the regeneration calculation uses 9 as base value, or 5400/hour. If a player has 10,100 life points, the regeneration calculation uses 10 as base value, or 6000/hour.
- Regen bracelet adds 0.2% to the base regeneration (hands slot).
- Fortitude curse adds 0.1% to the base regeneration (at the cost of draining 300 prayer points per minute).
- Constitution cape adds 0.1% to the base regeneration and regenerates life points during combat (cape slot or Anachronia cape stand).
- Dream lunar spell adds 0.1% to the base regeneration. It also lowers the regeneration cycle to 1.2 seconds. This does not stack with Rapid Heal or Rapid Renewal.
- Rapid Heal prayer lowers the base regeneration cycle from 6 seconds to 3 seconds (at the cost of draining 10 prayer points per minute).
- Rapid Renewal prayer lowers the base regeneration cycle from 6 seconds to 1.2 seconds (at the cost of draining 100 prayer points per minute).
- Resting recovers 1% of maximum life points every 6 seconds which is separate from the base life point regeneration cycle - it does not benefit from Rapid Heal and Rapid Renewal's reduction of cycle interval.
Example 1: Using natural life point regeneration, Fortitude curse, Constitution cape, and resting all together will result in 0.1% + 0.1% + 0.1% + 1% = 1.3% of maximum life points every 6 seconds (~13% LP per minute).
Example 2: Using natural life point regeneration, Fortitude curse, Constitution cape, and Dream all together will result in 0.1% + 0.1% + 0.1% + 0.1% = 0.4% of maximum life points every 1.2 seconds (~20% LP per minute).
Example 3: Using natural life point regeneration, Constitution cape, regen bracelet, Rapid Renewal prayer, and Dream all together will result in (0.1% + 0.1% + 0.2% + 0.1%) = 0.5% of maximum life points every 1.2 seconds (25% of LP per minute).
Maximum life points amount
[edit | edit source]The maximum amount of life points players can have, with temporary buffs and then overhealing via high-level foods, is 22,628. The maximum without any temporary buffs would be 18,677.
This is derived from:
- 9,900 base life points at level 99 Constitution
- Equipment (total of +5,785):
- +1425 from Masterwork magic robe top or Masterwork ranged body
- +1425 from Masterwork magic robe bottom or Masterwork ranged chaps
- +950 from Masterwork magic hat or Masterwork ranged cowl
- +475 from Masterwork magic gloves or Masterwork ranged vambraces
- +475 from Masterwork magic boots or Masterwork ranged boots
- +735 from Primal kiteshield + 5 (or Malevolent, Vengeful, Merciless kiteshield)
- +300 from Superior reefwalker's cape
- Permanent buffs:
- The Totem of Vitality boosts maximum life points by 25% (up to a maximum of 1,500). This boost does not stack with the Bonfire boost.
- Font of Life increases the maximum life points cap by +500 when activated.
- Reaper Crew buff gives +200 life points.
- Boon of Het buff gives +5% base life points, maxing at +495 life points with 99 Constitution.
- Temporary buffs:
- Fortitude increases the maximum life points cap by +10 plus +10 per Constitution level, for a total of +1,000 at level 99 Constitution.
- Ogre flask (thermal) (or a thermal bath), boosts the maximum life points cap by +3 per Constitution level, for a maximum of +297 at level 99 Constitution for 60 minutes, or 90 minutes with the tier 3 Anachronia spa.
- Rocktail soup, sailfish soup, giant chinchompa meat or giant kebbit meat can temporarily heal 15% above maximum life points
The powerburst of vitality is a powerburst potion that doubles the player's current and maximum life points for six seconds. It allows the player to reach the maximum possible amount of temporary life points: 32,000 (which is a rounded down figure of the technical limitation of ).
Highest life point-boosting equipment
[edit | edit source]Monsters with highest life points
[edit | edit source]| Monsters | |
|---|---|
| Life points | Monster |
| 200,000,000 | Party Demon[n 1] |
| 15,000,000 | Vorkath[n 2] |
| 13,625,000 | Zamorak, Lord of Chaos[n 3] |
| 10,000,000 | Clawdia[n 1] |
| 8,000,000 | Solak[n 4] |
| 7,500,000 | Seiryu the Azure Serpent |
| 5,600,000 | Yakamaru[n 5] |
| 5,000,000 | Kerapac |
| 3,330,000 | Arch-Glacor[n 6] |
| 3,141,592 | Penance King |
| 3,000,000 | Nex: Angel of Death |
| Solak[n 7] | |
| 2,750,000 | Vorago[n 8] |
| 2,725,000 | Zamorak, Lord of Chaos[n 9] |
| 1,500,000 | Beastmaster Durzag |
| Clawdia[n 1] | |
| 1,000,000 | WildyWyrm |
| Yakamaru[n 10] | |
| The Ambassador | |
| Familiar | |
| Life points | Summoning familiar |
| 46,500 | Pack mammoth |
| 45,000 | Pack yak |
| 20,000 | Nihil familiars, Blood reaver, Hellhound |
| 15,000 | Kal'gerion demon |
| 10,900 | Steel titan |
- ^ a b c This monster is no longer in game or only exists during certain events
- ^ This is the amount in a group size of 10 in hard mode
- ^ This is the amount in a group size of 5 at at least 1,740% enrage. 8,025,000 green LP, 6 times 7,250,000 grey/red LP and 1,250,000 LP in phase 7
- ^ This is the amount when Solak is fought in 7-man mode
- ^ This is a total using 1,000,000 for each pool and 150,000 per mirage
- ^ This is the amount when at 4,000% enrage. LP scales linearly from 370,000 LP at 0% enrage
- ^ This is the amount when Solak is fought in duo mode
- ^ This is a total using 250,000 life points for each of the 11 phases in hard mode
- ^ This is the amount in a solo encounter at at least 1,740% enrage. 1,605,000 green LP, 6 times 145,000 grey/red LP and 250,000 LP in phase 7
- ^ This is the amount for a single pool
Update history
[edit | edit source]- patch 20 July 2020 (Update):
- Removing items or effects which increase your Lifepoints whilst under the effects of a Vitality Powerburst potion will no longer set your Lifepoints to 0.
- Lifepoints are now capped at 32,000.
- patch 21 March 2016 (Update):
- Players no longer retain their lifepoints boost after loading an empty bank preset.
- patch 15 September 2014 (Update):
- Life points in Legacy mode now display correctly in the grouping system.
- patch 13 May 2013 (Update):
- A bug that caused the life point bonus from shields to stay with the player after they swapped for an off-hand weapon has been fixed.
- patch 11 December 2012 (Update):
- Treasure trail sweets, toffee apples and sugar skulls now heal an appropriate amount of lifepoints.
- update 3 March 2010 (Update):
- Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.
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